added more events
This commit is contained in:
@ -1,16 +1,54 @@
|
||||
from Classes.Game.Cards.Card import Card
|
||||
from Classes.Game.World import World
|
||||
from Classes.System.Network.NetworkManager import NetworkManager
|
||||
from Classes.Game.Cards.MonsterCard import MonsterCard
|
||||
from Game_Client.Classes.Game.Cards.SpellCard import SpellCard
|
||||
from Game_Client.Classes.Game.Cards.TrapCard import TrapCard
|
||||
|
||||
|
||||
# the event the client sends to the server when it places a card
|
||||
def PlaceCard(networkManager: NetworkManager, card:Card):
|
||||
def PlaceMonsterCard(networkManager: NetworkManager, card:MonsterCard):
|
||||
# todo: send card information to the server
|
||||
# todo: required info is:
|
||||
# - position
|
||||
# - field type (used for validating what field the card is played in will be compared on server side)
|
||||
# - card id (server will do the rest to fetch card info)
|
||||
pass
|
||||
payload = {
|
||||
"event":"placecard",
|
||||
"card": card.getID(),
|
||||
"pos": card.getPos(),
|
||||
}
|
||||
|
||||
networkManager.udp.send(payload)
|
||||
|
||||
# the event the client sends to the server when it places a card
|
||||
def PlaceSpellCard(networkManager: NetworkManager, card:SpellCard):
|
||||
# todo: send card information to the server
|
||||
# todo: required info is:
|
||||
# - position
|
||||
# - field type (used for validating what field the card is played in will be compared on server side)
|
||||
# - card id (server will do the rest to fetch card info)
|
||||
payload = {
|
||||
"event":"placecard",
|
||||
"card": card.getID(),
|
||||
"pos": card.getPos(),
|
||||
}
|
||||
|
||||
networkManager.udp.send(payload)
|
||||
|
||||
# the event the client sends to the server when it places a card
|
||||
def PlaceTrapCard(networkManager: NetworkManager, card:TrapCard):
|
||||
# todo: send card information to the server
|
||||
# todo: required info is:
|
||||
# - position
|
||||
# - field type (used for validating what field the card is played in will be compared on server side)
|
||||
# - card id (server will do the rest to fetch card info)
|
||||
payload = {
|
||||
"event":"placecard",
|
||||
"card": card.getID(),
|
||||
"pos": card.getPos(),
|
||||
}
|
||||
|
||||
networkManager.udp.send(payload)
|
||||
|
||||
# the event send from the server to display a card on the field
|
||||
def CardPlaced(world:World):
|
||||
|
Reference in New Issue
Block a user