fixed missing serverWorld issue and added status to login response
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@ -91,7 +91,8 @@ class NetworkManager:
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self.__gameManager.getLogger().info(f"confirming login for user")
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self.send({
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"event":"loginresponse",
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"event": "loginresponse",
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"status": "success",
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"id": user[client_address]["player"].getID(),
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}, client_address)
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