merged broken branches client with master branch and added first statehandling for card placement
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46
Game_Client/Classes/System/Network/TCPClient.py
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46
Game_Client/Classes/System/Network/TCPClient.py
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import json
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import socket
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import threading
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from Classes.System.Network.EventHandler import TCPEventHandler
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from Classes.Game.World import World
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from Classes.System.Components.InputHandler import InputHandler
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class TCPClient:
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def __init__(self, addr: str, port: str, world:World, inputHandler:InputHandler):
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self.addr = addr
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self.port = int(port)
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self.tcpSocket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
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self.eventHandler = TCPEventHandler(self.tcpSocket)
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self.world = world
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self.inputHandler = inputHandler
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try:
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self.tcpSocket.connect((self.addr, self.port))
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except Exception as e:
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print(f"Error connecting TCP socket: {e}")
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# Starten des Listener-Threads
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self.listen()
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def send(self, message: dict):
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try:
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self.tcpSocket.sendall(json.dumps(message).encode())
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except Exception as e:
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print(f"Error sending TCP data: {e}")
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def receive(self):
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while True:
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try:
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data = self.tcpSocket.recv(1024)
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if data:
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decoded_data = json.loads(data.decode())
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self.eventHandler.handleEvents(decoded_data, self.inputHandler, self.world)
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except Exception as e:
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print(f"Error receiving TCP data: {e}")
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break
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def listen(self):
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tcpThread = threading.Thread(target=self.receive)
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tcpThread.daemon = True
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tcpThread.start()
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