merged broken branches client with master branch and added first statehandling for card placement
This commit is contained in:
@ -1,27 +1,37 @@
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import socket
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import pygame
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from Classes.Game.Events.PlaceCard import CardPlaced
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from Classes.System.Components.InputHandler import InputHandler
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from Classes.Game.World import World
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from Classes.Game.Events.GameStart import GameStart
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from Classes.Game.Player import Player
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class TCPEventHandler:
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def __init__(self, socket:socket):
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self.tcp_socket = socket
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def handleEvents(self, message):
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def handleEvents(self, message, inputHandler:InputHandler, world:World):
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if message["event"] == "login":
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# todo: handle login response here
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pass
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elif message["event"] == "startgame":
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# todo: handle starting the game here
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print("game starts")
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print("gamestart")
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GameStart(world, message["hand"], inputHandler, world.getPlayer())
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pass
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class UDPEventHandler:
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def __init__(self, socket:socket):
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self.udp_socket = socket
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def handleEvents(self, message):
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if message["event"] == "PlaceCard":
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elif message["event"] == "PlaceCard":
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CardPlaced(world, message["card"], message["type"], message["owner"], pygame.Vector2(int(message["x"]), int(message["y"]), inputHandler))
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pass
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elif message["event"] == "MoveCard":
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CardMoved(
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world,
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message["card"],
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message["type"],
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message["owner"],
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pygame.Vector2(int(message["old_x"]), int(message["old_y"])),
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pygame.Vector2(int(message["new_x"]), int(message["new_y"])),
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inputHandler)
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pass
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elif message["event"] == "RemoveCard":
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pass
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@ -1,85 +0,0 @@
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import json
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import socket
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import threading
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from Classes.System.Network.EventHandler import TCPEventHandler, UDPEventHandler
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class NetworkManager:
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class UDP:
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def __init__(self, addr: str, port: str):
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self.addr = addr
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self.port = int(port)
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self.udpSocket = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
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self.eventHandler = UDPEventHandler(self.udpSocket)
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try:
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self.udpSocket.bind((self.addr, self.port))
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except Exception as e:
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print(f"Error binding UDP socket: {e}")
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# start listener thread
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self.listen()
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def send(self, message: dict):
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try:
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self.udpSocket.sendto(json.dumps(message).encode(), (self.addr, self.port))
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except Exception as e:
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print(f"Error sending UDP data: {e}")
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# starts a listener thread for udp data
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def receive(self):
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while True:
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try:
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data, addr = self.udpSocket.recvfrom(1024)
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if data:
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decoded_data = json.loads(data.decode())
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self.eventHandler.handleEvents(decoded_data)
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except Exception as e:
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print(f"Error receiving UDP data: {e}")
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break
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def listen(self):
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udpThread = threading.Thread(target=self.receive)
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udpThread.daemon = True
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udpThread.start()
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class TCP:
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def __init__(self, addr: str, port: str):
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self.addr = addr
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self.port = int(port)
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self.tcpSocket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
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self.eventHandler = TCPEventHandler(self.tcpSocket)
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try:
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self.tcpSocket.connect((self.addr, self.port))
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except Exception as e:
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print(f"Error connecting TCP socket: {e}")
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# Starten des Listener-Threads
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self.listen()
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def send(self, message: dict):
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try:
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self.tcpSocket.sendall(json.dumps(message).encode())
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except Exception as e:
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print(f"Error sending TCP data: {e}")
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def receive(self):
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while True:
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try:
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data = self.tcpSocket.recv(1024)
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if data:
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decoded_data = json.loads(data.decode())
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self.eventHandler.handleEvents(decoded_data)
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except Exception as e:
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print(f"Error receiving TCP data: {e}")
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break
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def listen(self):
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tcpThread = threading.Thread(target=self.receive)
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tcpThread.daemon = True
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tcpThread.start()
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def __init__(self, addr: str, tcpport: str, udpport: str):
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self.tcp = self.TCP(addr, tcpport)
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self.udp = self.UDP(addr, udpport)
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46
Game_Client/Classes/System/Network/TCPClient.py
Normal file
46
Game_Client/Classes/System/Network/TCPClient.py
Normal file
@ -0,0 +1,46 @@
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import json
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import socket
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import threading
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from Classes.System.Network.EventHandler import TCPEventHandler
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from Classes.Game.World import World
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from Classes.System.Components.InputHandler import InputHandler
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class TCPClient:
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def __init__(self, addr: str, port: str, world:World, inputHandler:InputHandler):
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self.addr = addr
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self.port = int(port)
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self.tcpSocket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
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self.eventHandler = TCPEventHandler(self.tcpSocket)
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self.world = world
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self.inputHandler = inputHandler
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try:
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self.tcpSocket.connect((self.addr, self.port))
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except Exception as e:
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print(f"Error connecting TCP socket: {e}")
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# Starten des Listener-Threads
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self.listen()
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def send(self, message: dict):
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try:
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self.tcpSocket.sendall(json.dumps(message).encode())
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except Exception as e:
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print(f"Error sending TCP data: {e}")
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def receive(self):
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while True:
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try:
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data = self.tcpSocket.recv(1024)
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if data:
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decoded_data = json.loads(data.decode())
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self.eventHandler.handleEvents(decoded_data, self.inputHandler, self.world)
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except Exception as e:
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print(f"Error receiving TCP data: {e}")
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break
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def listen(self):
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tcpThread = threading.Thread(target=self.receive)
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tcpThread.daemon = True
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tcpThread.start()
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