merged broken branches client with master branch and added first statehandling for card placement

This commit is contained in:
2024-01-08 20:07:29 +01:00
parent 8f90633b16
commit 677552a617
53 changed files with 344 additions and 224 deletions

View File

@ -5,10 +5,11 @@ from Classes.Game.Cards.MonsterCard import MonsterCard
from Classes.System.Components.Window import Window
from Classes.System.Components.InputHandler import InputHandler
from Classes.Game.World import World
from Classes.System.Network.NetworkManager import NetworkManager
from Classes.System.Network.TCPClient import TCPClient
from Classes.Game.Events.Login import Login
from Classes.Game.Events.PlaceCard import PlaceCard
from Classes.Game.Player import Player
from Classes.Game.Cards.Card import Card
class App:
@ -19,7 +20,7 @@ class App:
__myFont:pygame.font
__world:World
__inputHandler: InputHandler
__networkManager: NetworkManager
__tcpClient: TCPClient
def __init__(self, width:int=1920, height:int=1080, title:str="default title"):
pygame.font.init()
@ -27,17 +28,17 @@ class App:
self.__window = Window(width=width, height=height, title=title)
self.__inputHandler = InputHandler()
# game word
self.__world = World(self.__window.getScreen())
try:
self.__networkManager = NetworkManager("127.0.0.1", "54322", "54323")
Login(self.__networkManager) # will login to the server
self.__tcpClient = TCPClient("127.0.0.1", "54322", self.__world, self.__inputHandler)
Login(self.__tcpClient) # will login to the server
except Exception as e:
print(f"failed to login due to error {e}")
print("server connection failed or got refused")
pass
# game word
self.__world = World(self.__window.getScreen())
self.startGameLoop()
self.onCleanup()
@ -46,12 +47,12 @@ class App:
# create sprite groups
# todo: remove these and let server handle card creation instead
# blocker: server - client communication [WIP]
self.__world.spawnMonsterCard("Assets/Cards/1/", pygame.Vector2(500, 1050), self.__inputHandler, Player(1000, 0, "test"))
self.__world.spawnMonsterCard("Assets/Cards/1/", pygame.Vector2(600, 1050), self.__inputHandler, Player(1000, 0, "test"))
self.__world.spawnMonsterCard("Assets/Cards/1/", pygame.Vector2(700, 1050), self.__inputHandler, Player(1000, 0, "test"))
self.__world.spawnMonsterCard("Assets/Cards/1/", pygame.Vector2(800, 1050), self.__inputHandler, Player(1000, 0, "test"))
self.__world.spawnMonsterCard("Assets/Cards/1/", pygame.Vector2(900, 1050), self.__inputHandler, Player(1000, 0, "test"))
self.__world.spawnMonsterCard("Assets/Cards/1/", pygame.Vector2(1000, 1050), self.__inputHandler, Player(1000, 0, "test"))
self.__world.spawnCard("Assets/Cards/1/", pygame.Vector2(500, 1050), self.__inputHandler, Player(1000, 0, "test"))
self.__world.spawnCard("Assets/Cards/1/", pygame.Vector2(600, 1050), self.__inputHandler, Player(1000, 0, "test"))
self.__world.spawnCard("Assets/Cards/1/", pygame.Vector2(700, 1050), self.__inputHandler, Player(1000, 0, "test"))
self.__world.spawnCard("Assets/Cards/1/", pygame.Vector2(800, 1050), self.__inputHandler, Player(1000, 0, "test"))
self.__world.spawnCard("Assets/Cards/1/", pygame.Vector2(900, 1050), self.__inputHandler, Player(1000, 0, "test"))
self.__world.spawnCard("Assets/Cards/1/", pygame.Vector2(1000, 1050), self.__inputHandler, Player(1000, 0, "test"))
while self.__running:
self.__clock.tick(self.__FPS)
@ -63,6 +64,7 @@ class App:
# updates all cards inside the cards Spritegroup at each step the gameloops does
self.__world.getCards().update()
self.__world.getHandCards().update()
# draw groups
self.__window.drawSpriteGroup(self.__world.getCards())
@ -88,22 +90,24 @@ class App:
for card in self.__world.getCards():
if card.rect.collidepoint(mouse_pos) and selectedCard == None:
card.setDragging(True)
selectedCard = card
if card.getState() == "onHand":
card.setDragging(True)
selectedCard = card
for field in self.__world.getBoardFields():
if field.getRect().collidepoint(mouse_pos):
if field.getSide() == "Player":
if field.getType() == "MonsterField" and card.getType() == "MonsterCard":
# todo: resize card so that it fits into the card field
card.rect.center = field.rect.center
field.image = card.image.copy()
card.setDragging(False)
elif field.getType() == "EffectField" and card.getType() == "EffectCard" or field.getType() == "EffectField" and card.getType() == "EffectCard":
# todo: resize card so that it fits into the card field
card.rect.center = field.rect.center
field.image = card.image.copy()
card.setDragging(False)
for field in self.__world.getBoardFields():
if field.getRect().collidepoint(mouse_pos):
if field.getSide() == "Player":
if field.getType() == "MonsterField" and card.getType() == "MonsterCard":
# todo: resize card so that it fits into the card field
card.rect.center = field.rect.center
field.image = card.image.copy()
card.setDragging(False)
elif field.getType() == "EffectField" and card.getType() == "SpellCard" or field.getType() == "EffectField" and card.getType() == "TrapCard":
# todo: resize card so that it fits into the card field
card.rect.center = field.rect.center
field.image = card.image.copy()
card.setDragging(False)
elif self.__inputHandler.getPressed()[pygame.K_SPACE]:
print("card spawned")
self.__world.spawnMonsterCard("Assets/Cards/MonsterCards/testmonstercard/", self.__inputHandler.getMousePos(), self.__inputHandler)
@ -113,9 +117,14 @@ class App:
if event.button == 1: # Wenn linke Maustaste losgelassen wird
for card in self.__world.getCards():
card.setDragging(False)
card.setState("placed")
# TODO: send place card event to server
# resets the currently selected card in order to prevent it getting moved
PlaceCard(self.__networkManager, card) # tells the server that the player placed this card
try:
PlaceCard(self.__tcpClient, card) # tells the server that the player placed this card
except Exception as e:
print(f"failed to place card on server due to error: {e}")
if not card == None:
card = None

View File

@ -1,27 +1,37 @@
import socket
import pygame
from Classes.Game.Events.PlaceCard import CardPlaced
from Classes.System.Components.InputHandler import InputHandler
from Classes.Game.World import World
from Classes.Game.Events.GameStart import GameStart
from Classes.Game.Player import Player
class TCPEventHandler:
def __init__(self, socket:socket):
self.tcp_socket = socket
def handleEvents(self, message):
def handleEvents(self, message, inputHandler:InputHandler, world:World):
if message["event"] == "login":
# todo: handle login response here
pass
elif message["event"] == "startgame":
# todo: handle starting the game here
print("game starts")
print("gamestart")
GameStart(world, message["hand"], inputHandler, world.getPlayer())
pass
class UDPEventHandler:
def __init__(self, socket:socket):
self.udp_socket = socket
def handleEvents(self, message):
if message["event"] == "PlaceCard":
elif message["event"] == "PlaceCard":
CardPlaced(world, message["card"], message["type"], message["owner"], pygame.Vector2(int(message["x"]), int(message["y"]), inputHandler))
pass
elif message["event"] == "MoveCard":
CardMoved(
world,
message["card"],
message["type"],
message["owner"],
pygame.Vector2(int(message["old_x"]), int(message["old_y"])),
pygame.Vector2(int(message["new_x"]), int(message["new_y"])),
inputHandler)
pass
elif message["event"] == "RemoveCard":
pass

View File

@ -1,85 +0,0 @@
import json
import socket
import threading
from Classes.System.Network.EventHandler import TCPEventHandler, UDPEventHandler
class NetworkManager:
class UDP:
def __init__(self, addr: str, port: str):
self.addr = addr
self.port = int(port)
self.udpSocket = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
self.eventHandler = UDPEventHandler(self.udpSocket)
try:
self.udpSocket.bind((self.addr, self.port))
except Exception as e:
print(f"Error binding UDP socket: {e}")
# start listener thread
self.listen()
def send(self, message: dict):
try:
self.udpSocket.sendto(json.dumps(message).encode(), (self.addr, self.port))
except Exception as e:
print(f"Error sending UDP data: {e}")
# starts a listener thread for udp data
def receive(self):
while True:
try:
data, addr = self.udpSocket.recvfrom(1024)
if data:
decoded_data = json.loads(data.decode())
self.eventHandler.handleEvents(decoded_data)
except Exception as e:
print(f"Error receiving UDP data: {e}")
break
def listen(self):
udpThread = threading.Thread(target=self.receive)
udpThread.daemon = True
udpThread.start()
class TCP:
def __init__(self, addr: str, port: str):
self.addr = addr
self.port = int(port)
self.tcpSocket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
self.eventHandler = TCPEventHandler(self.tcpSocket)
try:
self.tcpSocket.connect((self.addr, self.port))
except Exception as e:
print(f"Error connecting TCP socket: {e}")
# Starten des Listener-Threads
self.listen()
def send(self, message: dict):
try:
self.tcpSocket.sendall(json.dumps(message).encode())
except Exception as e:
print(f"Error sending TCP data: {e}")
def receive(self):
while True:
try:
data = self.tcpSocket.recv(1024)
if data:
decoded_data = json.loads(data.decode())
self.eventHandler.handleEvents(decoded_data)
except Exception as e:
print(f"Error receiving TCP data: {e}")
break
def listen(self):
tcpThread = threading.Thread(target=self.receive)
tcpThread.daemon = True
tcpThread.start()
def __init__(self, addr: str, tcpport: str, udpport: str):
self.tcp = self.TCP(addr, tcpport)
self.udp = self.UDP(addr, udpport)

View File

@ -0,0 +1,46 @@
import json
import socket
import threading
from Classes.System.Network.EventHandler import TCPEventHandler
from Classes.Game.World import World
from Classes.System.Components.InputHandler import InputHandler
class TCPClient:
def __init__(self, addr: str, port: str, world:World, inputHandler:InputHandler):
self.addr = addr
self.port = int(port)
self.tcpSocket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
self.eventHandler = TCPEventHandler(self.tcpSocket)
self.world = world
self.inputHandler = inputHandler
try:
self.tcpSocket.connect((self.addr, self.port))
except Exception as e:
print(f"Error connecting TCP socket: {e}")
# Starten des Listener-Threads
self.listen()
def send(self, message: dict):
try:
self.tcpSocket.sendall(json.dumps(message).encode())
except Exception as e:
print(f"Error sending TCP data: {e}")
def receive(self):
while True:
try:
data = self.tcpSocket.recv(1024)
if data:
decoded_data = json.loads(data.decode())
self.eventHandler.handleEvents(decoded_data, self.inputHandler, self.world)
except Exception as e:
print(f"Error receiving TCP data: {e}")
break
def listen(self):
tcpThread = threading.Thread(target=self.receive)
tcpThread.daemon = True
tcpThread.start()