serverside gamemanager can start game but fails on nontype subscription error
This commit is contained in:
parent
69881973a4
commit
588483ca2d
2
.vscode/launch.json
vendored
2
.vscode/launch.json
vendored
@ -8,7 +8,7 @@
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"name": "Python:app",
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"name": "Python:app",
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"type": "python",
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"type": "python",
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"request": "launch",
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"request": "launch",
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"program": "Game Client/main.py",
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"program": "main.py",
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"console": "integratedTerminal",
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"console": "integratedTerminal",
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"justMyCode": true
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"justMyCode": true
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}
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}
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@ -14,6 +14,7 @@ class Player:
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self.__handCards = []
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self.__handCards = []
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self.__deck = deck
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self.__deck = deck
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self.__id = random.randint(3, 99999)
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self.__id = random.randint(3, 99999)
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self.__mana = mana
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def shuffleDeck(self):
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def shuffleDeck(self):
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self.__deck = random.shuffle(self.__deck)
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self.__deck = random.shuffle(self.__deck)
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@ -43,31 +43,29 @@ class GameManager:
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# this section mostly only used by the networking and event handling classes
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# this section mostly only used by the networking and event handling classes
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# other parts should never need to interface with this unless really required
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# other parts should never need to interface with this unless really required
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# =============================================================================
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# =============================================================================
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def startGame(self, tcpSocket:socket):
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def startGame(self, tcpSocket: socket):
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self.__state = "running"
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self.__state = "running"
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players = list(self.__serverWorld.getPlayers)
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players = list(self.__players.values())
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print("game starts")
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print("game starts")
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self.logger.info("game manager is starting the game")
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self.logger.info("game manager is starting the game")
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for userAddr in self.__users.keys():
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for userAddr, player_data in self.__players.items():
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try:
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try:
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user = self.__players[userAddr]["player"]
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user = player_data["player"]
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user.addMana(1000)
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user.addMana(1000)
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user.adjustHP(1000)
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user.adjustHP(1000)
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user.shuffleDeck()
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user.shuffleDeck()
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cards = user.getDeck()
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cards = user.getDeck()
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user.setHand(cards[:5])
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user.setHand(cards[:5])
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enemy = players[0]["player"]
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# iterates until the enemy player is not anymore equal to current player
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enemy = next(player_data["player"] for player_data in players if player_data["player"] != user)
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if enemy == user:
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enemy = players[1]["player"]
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payload = {
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payload = {
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"event":"startgame",
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"event": "startgame",
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"player": {
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"player": {
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"mana":user.getMana(),
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"mana": user.getMana(),
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"hp": user.getHP(),
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"hp": user.getHP(),
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"hand": user.getHand()
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"hand": user.getHand()
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},
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},
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@ -82,8 +80,6 @@ class GameManager:
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except Exception as e:
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except Exception as e:
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self.logger.error(f"failed to start game due to error: {e}")
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self.logger.error(f"failed to start game due to error: {e}")
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break
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break
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# handles notifying all players that the game starts
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pass
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def stopGame(self):
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def stopGame(self):
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# handles notifying all players that the game stops
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# handles notifying all players that the game stops
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@ -15,6 +15,20 @@ class TCPEventHandler:
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def handleTCPEvents(self, event, gameManager:GameManager, address):
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def handleTCPEvents(self, event, gameManager:GameManager, address):
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gameManager.getLogger().info(f"incommingevent {event}")
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gameManager.getLogger().info(f"incommingevent {event}")
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if event["event"] == "PlaceCard":
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if event["event"] == "PlaceCard":
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gameManager.getLogger().info(f"player {event['user']} attempted to place card {event['card']}")
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for playerKey in gameManager.getPlayers().keys():
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player = gameManager.getPlayers()[playerKey]
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if int(event["user"]) != player["player"].getID():
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payload = {
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"event":"cardPlaced",
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"card": {
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"card":event["card"],
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"owner": event["user"],
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"x": event["x"],
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"y": event["y"]
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}
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}
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player["socket"].send(payload)
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pass
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pass
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elif event["event"] == "MoveCard":
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elif event["event"] == "MoveCard":
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pass
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pass
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@ -93,6 +93,7 @@ class NetworkManager:
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self.send({
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self.send({
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"event": "loginresponse",
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"event": "loginresponse",
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"status": "success",
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"status": "success",
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"username": user[client_address]["player"].getName(),
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"id": user[client_address]["player"].getID(),
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"id": user[client_address]["player"].getID(),
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}, client_address)
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}, client_address)
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@ -1,29 +0,0 @@
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10:37:09,378 root INFO starting up server
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10:37:09,379 root INFO starting up game manager
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10:37:09,379 root INFO preparing to start server
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10:37:09,379 root INFO starting up network manager
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10:37:09,379 root INFO starting up network manager
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10:37:09,379 root INFO starting up tcp server
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10:37:09,380 root INFO starting up thread for client socket accepting
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10:40:46,771 root INFO Connected with ('127.0.0.1', 51297)
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10:40:46,771 root INFO starting client handler thread for client at address ('127.0.0.1', 51297)
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10:40:46,773 root INFO decoded message {'event': 'login', 'username': 'player', 'deck': [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]}
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10:40:46,773 root INFO user in message None
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10:40:46,774 root INFO user logging in
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10:40:46,774 root INFO task passed off to gameManager
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10:40:46,774 root INFO creating user with id: <bound method Player.getID of <Classes.Game.Player.Player object at 0x000001A9DC7D2F00>>
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10:40:46,774 root INFO new length of user dictionary: 1
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10:40:46,774 root INFO connected users 1
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10:40:46,775 root INFO confirming login for user
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10:40:46,775 root INFO incommingevent {'event': 'login', 'username': 'player', 'deck': [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]}
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10:40:46,775 root INFO Received message from ('127.0.0.1', 51297): {"event": "login", "username": "player", "deck": [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]}
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10:41:00,103 root INFO Connected with ('127.0.0.1', 51299)
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10:41:00,103 root INFO starting client handler thread for client at address ('127.0.0.1', 51299)
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10:41:00,104 root INFO decoded message {'event': 'login', 'username': 'player', 'deck': [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]}
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10:41:00,104 root INFO user in message None
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10:41:00,104 root INFO user logging in
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10:41:00,104 root INFO task passed off to gameManager
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10:41:00,104 root INFO creating user with id: <bound method Player.getID of <Classes.Game.Player.Player object at 0x000001A9DC7D32C0>>
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10:41:00,104 root INFO new length of user dictionary: 2
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10:41:00,105 root INFO 2 players have join game starts
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10:41:28,589 root INFO Connection with ('127.0.0.1', 51297) closed.
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@ -1,83 +0,0 @@
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07:54:39,940 root INFO starting up server
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07:54:39,941 root INFO starting up game manager
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07:54:39,941 root INFO preparing to start server
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07:54:39,941 root INFO starting up network manager
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07:54:39,941 root INFO starting up network manager
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07:54:39,941 root INFO starting up tcp server
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07:54:39,943 root INFO starting up thread for client socket accepting
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07:54:53,468 root INFO Connected with ('127.0.0.1', 50377)
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07:54:53,469 root INFO starting client handler thread for client at address ('127.0.0.1', 50377)
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07:54:53,470 root INFO decoded message {'event': 'login', 'username': 'player', 'deck': [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]}
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07:54:53,471 root INFO user in message None
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07:54:53,471 root INFO user logging in
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07:54:53,471 root INFO task passed off to gameManager
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07:54:53,471 root INFO creating user with id: <bound method Player.getID of <Classes.Game.Player.Player object at 0x000001F5770D31A0>>
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07:54:53,471 root INFO new length of user dictionary: 1
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07:54:53,471 root INFO connected users 1
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07:54:53,472 root INFO confirming login for user
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07:54:53,472 root INFO incommingevent {'event': 'login', 'username': 'player', 'deck': [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]}
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07:54:53,472 root INFO Received message from ('127.0.0.1', 50377): {"event": "login", "username": "player", "deck": [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]}
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07:55:54,122 root ERROR Connection with ('127.0.0.1', 50377) forcibly closed by remote host.
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07:55:54,122 root INFO removing player with address '('127.0.0.1', 50377)' from players database
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07:55:54,122 root INFO new player length 0
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07:55:57,266 root INFO Connected with ('127.0.0.1', 50382)
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07:55:57,266 root INFO starting client handler thread for client at address ('127.0.0.1', 50382)
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07:55:57,267 root INFO decoded message {'event': 'login', 'username': 'player', 'deck': [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]}
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07:55:57,267 root INFO user in message None
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07:55:57,267 root INFO user logging in
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07:55:57,268 root INFO task passed off to gameManager
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07:55:57,269 root INFO creating user with id: <bound method Player.getID of <Classes.Game.Player.Player object at 0x000001F5770D3080>>
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07:55:57,270 root INFO new length of user dictionary: 1
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07:55:57,270 root INFO connected users 1
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07:55:57,271 root INFO confirming login for user
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07:55:57,271 root INFO incommingevent {'event': 'login', 'username': 'player', 'deck': [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]}
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07:55:57,272 root INFO Received message from ('127.0.0.1', 50382): {"event": "login", "username": "player", "deck": [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]}
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07:56:20,208 root ERROR Connection with ('127.0.0.1', 50382) forcibly closed by remote host.
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07:56:20,208 root INFO removing player with address '('127.0.0.1', 50382)' from players database
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07:56:20,208 root INFO new player length 0
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07:59:44,914 root INFO Connected with ('127.0.0.1', 50416)
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07:59:44,915 root INFO starting client handler thread for client at address ('127.0.0.1', 50416)
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07:59:44,921 root INFO decoded message {'event': 'login', 'username': 'player', 'deck': [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]}
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07:59:44,922 root INFO user in message None
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07:59:44,922 root INFO user logging in
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07:59:44,922 root INFO task passed off to gameManager
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07:59:44,923 root INFO creating user with id: <bound method Player.getID of <Classes.Game.Player.Player object at 0x000001F5770D3200>>
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07:59:44,923 root INFO new length of user dictionary: 1
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07:59:44,923 root INFO connected users 1
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07:59:44,923 root INFO confirming login for user
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07:59:44,924 root INFO incommingevent {'event': 'login', 'username': 'player', 'deck': [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]}
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07:59:44,925 root INFO Received message from ('127.0.0.1', 50416): {"event": "login", "username": "player", "deck": [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]}
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07:59:47,51 root INFO decoded message {'event': 'placecard', 'card': 1, 'type': 'MonsterCard', 'x': 422.0, 'y': 540.0}
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07:59:47,52 root INFO user in message None
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07:59:47,52 root INFO incommingevent {'event': 'placecard', 'card': 1, 'type': 'MonsterCard', 'x': 422.0, 'y': 540.0}
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07:59:47,52 root INFO Received message from ('127.0.0.1', 50416): {"event": "placecard", "card": 1, "type": "MonsterCard", "x": 422.0, "y": 540.0}
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07:59:48,65 root INFO decoded message {'event': 'placecard', 'card': 1, 'type': 'MonsterCard', 'x': 422.0, 'y': 540.0}
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07:59:48,65 root INFO user in message None
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07:59:48,66 root INFO incommingevent {'event': 'placecard', 'card': 1, 'type': 'MonsterCard', 'x': 422.0, 'y': 540.0}
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07:59:48,66 root INFO Received message from ('127.0.0.1', 50416): {"event": "placecard", "card": 1, "type": "MonsterCard", "x": 422.0, "y": 540.0}
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08:08:21,501 root ERROR Connection with ('127.0.0.1', 50416) forcibly closed by remote host.
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08:08:21,501 root INFO removing player with address '('127.0.0.1', 50416)' from players database
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08:08:21,502 root INFO new player length 0
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08:08:29,119 root INFO Connected with ('127.0.0.1', 50487)
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08:08:29,120 root INFO starting client handler thread for client at address ('127.0.0.1', 50487)
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08:08:29,129 root INFO decoded message {'event': 'login', 'username': 'player', 'deck': [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]}
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08:08:29,129 root INFO user in message None
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08:08:29,129 root INFO user logging in
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08:08:29,129 root INFO task passed off to gameManager
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08:08:29,130 root INFO creating user with id: <bound method Player.getID of <Classes.Game.Player.Player object at 0x000001F5770D3230>>
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08:08:29,130 root INFO new length of user dictionary: 1
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08:08:29,130 root INFO connected users 1
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08:08:29,130 root INFO confirming login for user
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08:08:29,130 root INFO incommingevent {'event': 'login', 'username': 'player', 'deck': [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]}
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08:08:29,131 root INFO Received message from ('127.0.0.1', 50487): {"event": "login", "username": "player", "deck": [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]}
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08:08:39,319 root INFO decoded message {'event': 'placecard', 'card': 1, 'type': 'MonsterCard', 'x': 411.0, 'y': 595.0}
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08:08:39,320 root INFO user in message None
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08:08:39,320 root INFO incommingevent {'event': 'placecard', 'card': 1, 'type': 'MonsterCard', 'x': 411.0, 'y': 595.0}
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08:08:39,320 root INFO Received message from ('127.0.0.1', 50487): {"event": "placecard", "card": 1, "type": "MonsterCard", "x": 411.0, "y": 595.0}
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08:08:39,697 root INFO decoded message {'event': 'placecard', 'card': 1, 'type': 'MonsterCard', 'x': 411.0, 'y': 595.0}
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08:08:39,698 root INFO user in message None
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08:08:39,698 root INFO incommingevent {'event': 'placecard', 'card': 1, 'type': 'MonsterCard', 'x': 411.0, 'y': 595.0}
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08:08:39,698 root INFO Received message from ('127.0.0.1', 50487): {"event": "placecard", "card": 1, "type": "MonsterCard", "x": 411.0, "y": 595.0}
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08:10:00,576 root ERROR Connection with ('127.0.0.1', 50487) forcibly closed by remote host.
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08:10:00,576 root INFO removing player with address '('127.0.0.1', 50487)' from players database
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08:10:00,576 root INFO new player length 0
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19:08:13,964 root INFO starting up server
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19:08:13,964 root INFO starting up game manager
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19:08:13,965 root INFO preparing to start server
|
|
||||||
19:08:13,965 root INFO starting up network manager
|
|
||||||
19:08:13,965 root INFO starting up network manager
|
|
||||||
19:08:13,965 root INFO starting up tcp server
|
|
||||||
19:08:13,967 root INFO starting up thread for client socket accepting
|
|
||||||
19:08:18,567 root INFO Connected with ('127.0.0.1', 54324)
|
|
||||||
19:08:18,567 root INFO starting client handler thread for client at address ('127.0.0.1', 54324)
|
|
||||||
19:08:18,580 root INFO decoded message {'event': 'login', 'username': 'player', 'deck': [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]}
|
|
||||||
19:08:18,588 root INFO user in message None
|
|
||||||
19:08:18,588 root INFO user logging in
|
|
||||||
19:08:18,589 root INFO task passed off to gameManager
|
|
||||||
19:08:18,589 root INFO creating user with id: <bound method Player.getID of <Classes.Game.Player.Player object at 0x000001E4CF425BD0>>
|
|
||||||
19:08:18,589 root INFO new length of user dictionary: 1
|
|
||||||
19:08:18,589 root INFO connected users 1
|
|
||||||
19:08:18,589 root INFO confirming login for user
|
|
||||||
19:08:18,590 root INFO incommingevent {'event': 'login', 'username': 'player', 'deck': [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]}
|
|
||||||
19:08:18,590 root INFO Received message from ('127.0.0.1', 54324): {"event": "login", "username": "player", "deck": [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]}
|
|
||||||
19:10:33,867 root ERROR Connection with ('127.0.0.1', 54324) forcibly closed by remote host.
|
|
||||||
19:10:36,58 root INFO Connected with ('127.0.0.1', 54355)
|
|
||||||
19:10:36,58 root INFO starting client handler thread for client at address ('127.0.0.1', 54355)
|
|
||||||
19:10:36,60 root INFO decoded message {'event': 'login', 'username': 'player', 'deck': [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]}
|
|
||||||
19:10:36,60 root INFO user in message None
|
|
||||||
19:10:36,60 root INFO user logging in
|
|
||||||
19:10:36,62 root INFO task passed off to gameManager
|
|
||||||
19:10:36,63 root INFO creating user with id: <bound method Player.getID of <Classes.Game.Player.Player object at 0x000001E4CF425C10>>
|
|
||||||
19:10:36,63 root INFO new length of user dictionary: 2
|
|
||||||
19:10:36,63 root INFO 2 players have join game starts
|
|
@ -1,30 +0,0 @@
|
|||||||
07:50:55,550 root INFO starting up server
|
|
||||||
07:50:55,550 root INFO starting up game manager
|
|
||||||
07:50:55,551 root INFO preparing to start server
|
|
||||||
07:50:55,551 root INFO starting up network manager
|
|
||||||
07:50:55,551 root INFO starting up network manager
|
|
||||||
07:50:55,551 root INFO starting up tcp server
|
|
||||||
07:50:55,553 root INFO starting up thread for client socket accepting
|
|
||||||
07:51:04,118 root INFO Connected with ('127.0.0.1', 50258)
|
|
||||||
07:51:04,119 root INFO starting client handler thread for client at address ('127.0.0.1', 50258)
|
|
||||||
07:51:04,120 root INFO decoded message {'event': 'login', 'username': 'player', 'deck': [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]}
|
|
||||||
07:51:04,121 root INFO user in message None
|
|
||||||
07:51:04,121 root INFO user logging in
|
|
||||||
07:51:04,121 root INFO task passed off to gameManager
|
|
||||||
07:51:04,121 root INFO creating user with id: <bound method Player.getID of <Classes.Game.Player.Player object at 0x000001E4129C2CF0>>
|
|
||||||
07:51:04,121 root INFO new length of user dictionary: 1
|
|
||||||
07:51:04,121 root INFO connected users 1
|
|
||||||
07:51:04,122 root INFO confirming login for user
|
|
||||||
07:51:04,122 root INFO incommingevent {'event': 'login', 'username': 'player', 'deck': [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]}
|
|
||||||
07:51:04,122 root INFO Received message from ('127.0.0.1', 50258): {"event": "login", "username": "player", "deck": [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]}
|
|
||||||
07:51:05,932 root ERROR Connection with ('127.0.0.1', 50258) forcibly closed by remote host.
|
|
||||||
07:51:05,933 root INFO new player length 1
|
|
||||||
07:51:25,370 root INFO Connected with ('127.0.0.1', 50263)
|
|
||||||
07:51:25,371 root INFO starting client handler thread for client at address ('127.0.0.1', 50263)
|
|
||||||
07:51:25,372 root INFO decoded message {'event': 'login', 'username': 'player', 'deck': [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]}
|
|
||||||
07:51:25,372 root INFO user in message None
|
|
||||||
07:51:25,372 root INFO user logging in
|
|
||||||
07:51:25,372 root INFO task passed off to gameManager
|
|
||||||
07:51:25,372 root INFO creating user with id: <bound method Player.getID of <Classes.Game.Player.Player object at 0x000001E4129C2BD0>>
|
|
||||||
07:51:25,372 root INFO new length of user dictionary: 2
|
|
||||||
07:51:25,372 root INFO 2 players have join game starts
|
|
@ -1,30 +0,0 @@
|
|||||||
07:48:23,537 root INFO starting up server
|
|
||||||
07:48:23,538 root INFO starting up game manager
|
|
||||||
07:48:23,538 root INFO preparing to start server
|
|
||||||
07:48:23,538 root INFO starting up network manager
|
|
||||||
07:48:23,538 root INFO starting up network manager
|
|
||||||
07:48:23,539 root INFO starting up tcp server
|
|
||||||
07:48:23,541 root INFO starting up thread for client socket accepting
|
|
||||||
07:48:36,336 root INFO Connected with ('127.0.0.1', 50229)
|
|
||||||
07:48:36,337 root INFO starting client handler thread for client at address ('127.0.0.1', 50229)
|
|
||||||
07:48:36,369 root INFO decoded message {'event': 'login', 'username': 'player', 'deck': [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]}
|
|
||||||
07:48:36,370 root INFO user in message None
|
|
||||||
07:48:36,371 root INFO user logging in
|
|
||||||
07:48:36,372 root INFO task passed off to gameManager
|
|
||||||
07:48:36,372 root INFO creating user with id: <bound method Player.getID of <Classes.Game.Player.Player object at 0x0000023BB01BAEA0>>
|
|
||||||
07:48:36,372 root INFO new length of user dictionary: 1
|
|
||||||
07:48:36,372 root INFO connected users 1
|
|
||||||
07:48:36,372 root INFO confirming login for user
|
|
||||||
07:48:36,374 root INFO incommingevent {'event': 'login', 'username': 'player', 'deck': [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]}
|
|
||||||
07:48:36,374 root INFO Received message from ('127.0.0.1', 50229): {"event": "login", "username": "player", "deck": [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]}
|
|
||||||
07:48:47,859 root ERROR Connection with ('127.0.0.1', 50229) forcibly closed by remote host.
|
|
||||||
07:48:47,859 root INFO new player length 1
|
|
||||||
07:49:03,206 root INFO Connected with ('127.0.0.1', 50235)
|
|
||||||
07:49:03,207 root INFO starting client handler thread for client at address ('127.0.0.1', 50235)
|
|
||||||
07:49:03,207 root INFO decoded message {'event': 'login', 'username': 'player', 'deck': [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]}
|
|
||||||
07:49:03,208 root INFO user in message None
|
|
||||||
07:49:03,208 root INFO user logging in
|
|
||||||
07:49:03,208 root INFO task passed off to gameManager
|
|
||||||
07:49:03,208 root INFO creating user with id: <bound method Player.getID of <Classes.Game.Player.Player object at 0x0000023BB01BAD80>>
|
|
||||||
07:49:03,208 root INFO new length of user dictionary: 2
|
|
||||||
07:49:03,208 root INFO 2 players have join game starts
|
|
@ -55,11 +55,11 @@ class World():
|
|||||||
pManaPos = pygame.Vector2(20, pRow2Height + 255)
|
pManaPos = pygame.Vector2(20, pRow2Height + 255)
|
||||||
|
|
||||||
# labeling
|
# labeling
|
||||||
self.__labels.append(Label("PlayerHP", self.__screen, "1000 / 1000", pHPPos))
|
self.__labels.append(Label("PlayerHP", self.__screen, "0 / 0", pHPPos))
|
||||||
self.__labels.append(Label("PlayerName", self.__screen, "Player", pNamePos))
|
self.__labels.append(Label("PlayerName", self.__screen, "Not Connected", pNamePos))
|
||||||
self.__labels.append(Label("PlayerName", self.__screen, "0", pManaPos))
|
self.__labels.append(Label("PlayerMana", self.__screen, "0", pManaPos))
|
||||||
self.__labels.append(Label("EnemyHP", self.__screen, "1000 / 1000", eHPPos))
|
self.__labels.append(Label("EnemyHP", self.__screen, "0 / 0", eHPPos))
|
||||||
self.__labels.append(Label("EnemyName", self.__screen, "Enemy", eNamePos))
|
self.__labels.append(Label("EnemyName", self.__screen, "Not Connected", eNamePos))
|
||||||
|
|
||||||
self.__boardFields.append(BoardField("EnemyDeck", "Enemy", "Deck", eDeckPos, "Assets/Cards/0/field.png", "e-deck"))
|
self.__boardFields.append(BoardField("EnemyDeck", "Enemy", "Deck", eDeckPos, "Assets/Cards/0/field.png", "e-deck"))
|
||||||
self.__boardFields.append(BoardField("EnemyGraveyard", "Enemy", "Grave", eGravePos, "Assets/Cards/0/field.png", "e-grave"))
|
self.__boardFields.append(BoardField("EnemyGraveyard", "Enemy", "Grave", eGravePos, "Assets/Cards/0/field.png", "e-grave"))
|
||||||
|
Binary file not shown.
@ -19,6 +19,7 @@ class Label:
|
|||||||
self.rect = pygame.Rect(self.__pos.x, self.__pos.y, w, h)
|
self.rect = pygame.Rect(self.__pos.x, self.__pos.y, w, h)
|
||||||
self.__screen = screen
|
self.__screen = screen
|
||||||
self.__text = text
|
self.__text = text
|
||||||
|
self.__name = name
|
||||||
|
|
||||||
def getText(self) -> str:
|
def getText(self) -> str:
|
||||||
return self.__text
|
return self.__text
|
||||||
|
Binary file not shown.
Loading…
x
Reference in New Issue
Block a user