serverside gamemanager can start game but fails on nontype subscription error
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@@ -93,6 +93,7 @@ class NetworkManager:
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self.send({
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"event": "loginresponse",
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"status": "success",
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"username": user[client_address]["player"].getName(),
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"id": user[client_address]["player"].getID(),
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}, client_address)
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