added first event functions documented server behaviour for some events
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86
Game_Client/Classes/Game/BoardField.py
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86
Game_Client/Classes/Game/BoardField.py
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import os
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import pygame
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class BoardField(pygame.sprite.Sprite):
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__fieldID:str
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__name:str
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__side:str
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__type:str
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__pos:pygame.Vector2
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__size:tuple
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__color:tuple = (255,255,255)
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__holdsCard = None
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image:pygame.image
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rect:pygame.rect
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def __init__(self, name:str, side:str, type:str, pos:pygame.Vector2, imagePath:str, fid:str):
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pygame.sprite.Sprite.__init__(self)
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self.__name = name
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self.__side = side
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self.__type = type
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self.__pos = pos
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self.__holdsCard = None
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self.__fieldID = fid
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# Überprüfen des Dateipfads
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if not os.path.exists(imagePath):
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print("Der Dateipfad zur Bilddatei ist ungültig oder die Datei existiert nicht.")
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else:
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# Wenn der Pfad gültig ist, versuchen Sie, das Bild zu laden
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self.image = pygame.image.load(imagePath).convert_alpha()
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self.rect = self.image.get_rect()
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self.rect.center = self.__pos
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def getName(self) -> str:
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return self.__name
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def getSide(self) -> str:
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return self.__side
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def getType(self) -> str:
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return self.__type
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def getPos(self) -> pygame.Vector2:
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return self.__pos
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def getSize(self) -> tuple:
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return self.__size
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def getColor(self) -> tuple:
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return self.__color
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def getRect(self) -> pygame.Rect:
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return self.rect
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def getImage(self) -> pygame.image:
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return self.image
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def getHoldingCard(self):
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return self.__holdsCard
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def setName(self, name:str) -> str:
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self.__name = name
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return self.__name
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def setType(self,type:str) -> str:
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self.__type = type
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return self.__type
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def setPos(self, pos:pygame.Vector2) -> pygame.Vector2:
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self.pos = pos
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return self.__pos
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def setSize(self, size:tuple) -> tuple:
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self.__size = size
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return self.__size
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def setColor(self, color:tuple) -> tuple:
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self.__color = color
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return self.__color
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def setCardHolding(self, card):
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self.__holdsCard = card
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def getFieldID(self) -> str:
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return self.__fieldID
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