attempt on fixing placing cards through network
This commit is contained in:
@ -19,9 +19,10 @@ class TCPEventHandler:
|
||||
LoginResponse(message, world)
|
||||
pass
|
||||
elif message["event"] == "startgame":
|
||||
world.player.setMana(message["player"]["mana"])
|
||||
world.player.setHp(message["player"]["hp"])
|
||||
GameStart(world, message["player"]["hand"], inputHandler, world.getPlayer(), Player(message["enemy"]["hp"],message["enemy"]["mana"],message["enemy"]["name"], message["enemy"]["id"]))
|
||||
print(world.player)
|
||||
# world.player.setMana(message["player"]["mana"])
|
||||
# world.player.setHp(message["player"]["hp"])
|
||||
GameStart(world, message["player"]["hand"], inputHandler, world.getPlayer(), Player(message["enemy"]["hp"],0,message["enemy"]["name"], message["enemy"]["id"]))
|
||||
pass
|
||||
elif message["event"] == "placecard":
|
||||
CardPlaced(world, message["card"], message["type"], message["owner"], pygame.Vector2(int(message["x"]), int(message["y"]), inputHandler))
|
||||
|
Binary file not shown.
Reference in New Issue
Block a user