card can resize back to normal size but loses details on each time doing it
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@ -33,6 +33,8 @@ class MonsterCard(pygame.sprite.Sprite):
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self.__inputHandler = inputHandler
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self.__inputHandler = inputHandler
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self.rect.center = self.__pos
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self.rect.center = self.__pos
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self.__description = data["description"]
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self.__description = data["description"]
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self.original_size = self.image.get_size()
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self.original_position = self.rect.center
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for attack in data["attacks"]:
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for attack in data["attacks"]:
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self.__attacks.append(attack)
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self.__attacks.append(attack)
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@ -74,7 +74,7 @@ class App:
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if field.getSide() == "Player":
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if field.getSide() == "Player":
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if field.getType() == "MonsterField" and card.getType() == "MonsterCard":
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if field.getType() == "MonsterField" and card.getType() == "MonsterCard":
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# todo: resize card so that it fits into the card field
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# todo: resize card so that it fits into the card field
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# card.image = pygame.transform.scale(card.image, (field.getSize()[0] - 10, field.getSize()[1] - 10))
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card.image = pygame.transform.scale(card.image, (field.getSize()[0] - 10, field.getSize()[1] - 10))
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card.rect.center = field.rect.center
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card.rect.center = field.rect.center
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field.image = card.image.copy()
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field.image = card.image.copy()
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card.setDragging(False)
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card.setDragging(False)
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@ -82,9 +82,20 @@ class App:
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elif event.type == pygame.MOUSEBUTTONUP:
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elif event.type == pygame.MOUSEBUTTONUP:
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mouse_x, mouse_y = pygame.mouse.get_pos()
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mouse_pos = pygame.Vector2(mouse_x, mouse_y)
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if event.button == 1: # Wenn linke Maustaste losgelassen wird
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if event.button == 1: # Wenn linke Maustaste losgelassen wird
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for card in self.cards:
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for card in self.cards:
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if card.rect.collidepoint(mouse_pos):
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for field in self.__world.getBoardFields():
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if field.getRect().collidepoint(mouse_pos):
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# Überprüfe, ob das Spielfeld ein MonsterField und die Karte eine MonsterCard ist
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if field.getSide() == "Player" and field.getType() == "MonsterField" and card.getType() == "MonsterCard":
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# Setze die Karte zurück, wenn sie aus dem Spielfeld herausgezogen wird
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card.image = pygame.transform.scale(card.image, card.original_size)
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card.rect.center = card.original_position
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card.setDragging(False)
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card.setDragging(False)
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break
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# sets the running state for the gameloop
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# sets the running state for the gameloop
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def setRunning(self, running:bool):
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def setRunning(self, running:bool):
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