theoretically reworked packet structure for gamestart event + fixed client issue flooding the server with packets

This commit is contained in:
2024-01-15 10:26:14 +01:00
parent afa2d779a1
commit 1a9f49f5e9
30 changed files with 205 additions and 34 deletions

View File

@ -1,6 +1,5 @@
import random
class Player:
__id:int
__hp:int

View File

@ -46,7 +46,10 @@ class GameManager:
def startGame(self, tcpSocket:socket):
self.__state = "running"
players = list(self.__serverWorld.getPlayers)
print("game starts")
self.logger.info("game manager is starting the game")
for userAddr in self.__users.keys():
try:
user = self.__serverWorld.getPlayers[userAddr]["player"]
@ -56,12 +59,23 @@ class GameManager:
cards = user.getDeck()
user.setHand(cards[:5])
enemy = players[0]["player"]
if enemy == user:
enemy = players[1]["player"]
payload = {
"event":"startgame",
"playermana": user.getMana(),
"playerhp": user.getHP(),
"playername": user.getName(),
"player": {
"mana":user.getMana(),
"hp": user.getHP(),
"hand": user.getHand()
},
"enemy": {
"id": enemy.getID(),
"name": enemy.getName(),
"hp": enemy.getHP(),
},
}
tcpSocket.send(json.dumps(payload).encode())
@ -101,3 +115,7 @@ class GameManager:
self.startGame(socket)
return self.__players
def removePlayers(self, clientAddr):
self.logger.info(f"removing player with address '{clientAddr}' from players database")
del self.__players[clientAddr]

View File

@ -102,6 +102,9 @@ class NetworkManager:
if e.errno == 10054:
self.__gameManager.getLogger().error(f"Connection with {client_address} forcibly closed by remote host.")
players = self.__gameManager.getPlayers()
self.__gameManager.removePlayers(client_address)
self.__gameManager.getLogger().info(f"new player length {len(players)}")
break
self.__gameManager.getLogger().error(f"Socket error receiving data from {client_address}: {e}")

View File

@ -0,0 +1,83 @@
07:54:39,940 root INFO starting up server
07:54:39,941 root INFO starting up game manager
07:54:39,941 root INFO preparing to start server
07:54:39,941 root INFO starting up network manager
07:54:39,941 root INFO starting up network manager
07:54:39,941 root INFO starting up tcp server
07:54:39,943 root INFO starting up thread for client socket accepting
07:54:53,468 root INFO Connected with ('127.0.0.1', 50377)
07:54:53,469 root INFO starting client handler thread for client at address ('127.0.0.1', 50377)
07:54:53,470 root INFO decoded message {'event': 'login', 'username': 'player', 'deck': [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]}
07:54:53,471 root INFO user in message None
07:54:53,471 root INFO user logging in
07:54:53,471 root INFO task passed off to gameManager
07:54:53,471 root INFO creating user with id: <bound method Player.getID of <Classes.Game.Player.Player object at 0x000001F5770D31A0>>
07:54:53,471 root INFO new length of user dictionary: 1
07:54:53,471 root INFO connected users 1
07:54:53,472 root INFO confirming login for user
07:54:53,472 root INFO incommingevent {'event': 'login', 'username': 'player', 'deck': [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]}
07:54:53,472 root INFO Received message from ('127.0.0.1', 50377): {"event": "login", "username": "player", "deck": [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]}
07:55:54,122 root ERROR Connection with ('127.0.0.1', 50377) forcibly closed by remote host.
07:55:54,122 root INFO removing player with address '('127.0.0.1', 50377)' from players database
07:55:54,122 root INFO new player length 0
07:55:57,266 root INFO Connected with ('127.0.0.1', 50382)
07:55:57,266 root INFO starting client handler thread for client at address ('127.0.0.1', 50382)
07:55:57,267 root INFO decoded message {'event': 'login', 'username': 'player', 'deck': [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]}
07:55:57,267 root INFO user in message None
07:55:57,267 root INFO user logging in
07:55:57,268 root INFO task passed off to gameManager
07:55:57,269 root INFO creating user with id: <bound method Player.getID of <Classes.Game.Player.Player object at 0x000001F5770D3080>>
07:55:57,270 root INFO new length of user dictionary: 1
07:55:57,270 root INFO connected users 1
07:55:57,271 root INFO confirming login for user
07:55:57,271 root INFO incommingevent {'event': 'login', 'username': 'player', 'deck': [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]}
07:55:57,272 root INFO Received message from ('127.0.0.1', 50382): {"event": "login", "username": "player", "deck": [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]}
07:56:20,208 root ERROR Connection with ('127.0.0.1', 50382) forcibly closed by remote host.
07:56:20,208 root INFO removing player with address '('127.0.0.1', 50382)' from players database
07:56:20,208 root INFO new player length 0
07:59:44,914 root INFO Connected with ('127.0.0.1', 50416)
07:59:44,915 root INFO starting client handler thread for client at address ('127.0.0.1', 50416)
07:59:44,921 root INFO decoded message {'event': 'login', 'username': 'player', 'deck': [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]}
07:59:44,922 root INFO user in message None
07:59:44,922 root INFO user logging in
07:59:44,922 root INFO task passed off to gameManager
07:59:44,923 root INFO creating user with id: <bound method Player.getID of <Classes.Game.Player.Player object at 0x000001F5770D3200>>
07:59:44,923 root INFO new length of user dictionary: 1
07:59:44,923 root INFO connected users 1
07:59:44,923 root INFO confirming login for user
07:59:44,924 root INFO incommingevent {'event': 'login', 'username': 'player', 'deck': [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]}
07:59:44,925 root INFO Received message from ('127.0.0.1', 50416): {"event": "login", "username": "player", "deck": [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]}
07:59:47,51 root INFO decoded message {'event': 'placecard', 'card': 1, 'type': 'MonsterCard', 'x': 422.0, 'y': 540.0}
07:59:47,52 root INFO user in message None
07:59:47,52 root INFO incommingevent {'event': 'placecard', 'card': 1, 'type': 'MonsterCard', 'x': 422.0, 'y': 540.0}
07:59:47,52 root INFO Received message from ('127.0.0.1', 50416): {"event": "placecard", "card": 1, "type": "MonsterCard", "x": 422.0, "y": 540.0}
07:59:48,65 root INFO decoded message {'event': 'placecard', 'card': 1, 'type': 'MonsterCard', 'x': 422.0, 'y': 540.0}
07:59:48,65 root INFO user in message None
07:59:48,66 root INFO incommingevent {'event': 'placecard', 'card': 1, 'type': 'MonsterCard', 'x': 422.0, 'y': 540.0}
07:59:48,66 root INFO Received message from ('127.0.0.1', 50416): {"event": "placecard", "card": 1, "type": "MonsterCard", "x": 422.0, "y": 540.0}
08:08:21,501 root ERROR Connection with ('127.0.0.1', 50416) forcibly closed by remote host.
08:08:21,501 root INFO removing player with address '('127.0.0.1', 50416)' from players database
08:08:21,502 root INFO new player length 0
08:08:29,119 root INFO Connected with ('127.0.0.1', 50487)
08:08:29,120 root INFO starting client handler thread for client at address ('127.0.0.1', 50487)
08:08:29,129 root INFO decoded message {'event': 'login', 'username': 'player', 'deck': [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]}
08:08:29,129 root INFO user in message None
08:08:29,129 root INFO user logging in
08:08:29,129 root INFO task passed off to gameManager
08:08:29,130 root INFO creating user with id: <bound method Player.getID of <Classes.Game.Player.Player object at 0x000001F5770D3230>>
08:08:29,130 root INFO new length of user dictionary: 1
08:08:29,130 root INFO connected users 1
08:08:29,130 root INFO confirming login for user
08:08:29,130 root INFO incommingevent {'event': 'login', 'username': 'player', 'deck': [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]}
08:08:29,131 root INFO Received message from ('127.0.0.1', 50487): {"event": "login", "username": "player", "deck": [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]}
08:08:39,319 root INFO decoded message {'event': 'placecard', 'card': 1, 'type': 'MonsterCard', 'x': 411.0, 'y': 595.0}
08:08:39,320 root INFO user in message None
08:08:39,320 root INFO incommingevent {'event': 'placecard', 'card': 1, 'type': 'MonsterCard', 'x': 411.0, 'y': 595.0}
08:08:39,320 root INFO Received message from ('127.0.0.1', 50487): {"event": "placecard", "card": 1, "type": "MonsterCard", "x": 411.0, "y": 595.0}
08:08:39,697 root INFO decoded message {'event': 'placecard', 'card': 1, 'type': 'MonsterCard', 'x': 411.0, 'y': 595.0}
08:08:39,698 root INFO user in message None
08:08:39,698 root INFO incommingevent {'event': 'placecard', 'card': 1, 'type': 'MonsterCard', 'x': 411.0, 'y': 595.0}
08:08:39,698 root INFO Received message from ('127.0.0.1', 50487): {"event": "placecard", "card": 1, "type": "MonsterCard", "x": 411.0, "y": 595.0}
08:10:00,576 root ERROR Connection with ('127.0.0.1', 50487) forcibly closed by remote host.
08:10:00,576 root INFO removing player with address '('127.0.0.1', 50487)' from players database
08:10:00,576 root INFO new player length 0

View File

@ -0,0 +1,30 @@
07:50:55,550 root INFO starting up server
07:50:55,550 root INFO starting up game manager
07:50:55,551 root INFO preparing to start server
07:50:55,551 root INFO starting up network manager
07:50:55,551 root INFO starting up network manager
07:50:55,551 root INFO starting up tcp server
07:50:55,553 root INFO starting up thread for client socket accepting
07:51:04,118 root INFO Connected with ('127.0.0.1', 50258)
07:51:04,119 root INFO starting client handler thread for client at address ('127.0.0.1', 50258)
07:51:04,120 root INFO decoded message {'event': 'login', 'username': 'player', 'deck': [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]}
07:51:04,121 root INFO user in message None
07:51:04,121 root INFO user logging in
07:51:04,121 root INFO task passed off to gameManager
07:51:04,121 root INFO creating user with id: <bound method Player.getID of <Classes.Game.Player.Player object at 0x000001E4129C2CF0>>
07:51:04,121 root INFO new length of user dictionary: 1
07:51:04,121 root INFO connected users 1
07:51:04,122 root INFO confirming login for user
07:51:04,122 root INFO incommingevent {'event': 'login', 'username': 'player', 'deck': [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]}
07:51:04,122 root INFO Received message from ('127.0.0.1', 50258): {"event": "login", "username": "player", "deck": [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]}
07:51:05,932 root ERROR Connection with ('127.0.0.1', 50258) forcibly closed by remote host.
07:51:05,933 root INFO new player length 1
07:51:25,370 root INFO Connected with ('127.0.0.1', 50263)
07:51:25,371 root INFO starting client handler thread for client at address ('127.0.0.1', 50263)
07:51:25,372 root INFO decoded message {'event': 'login', 'username': 'player', 'deck': [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]}
07:51:25,372 root INFO user in message None
07:51:25,372 root INFO user logging in
07:51:25,372 root INFO task passed off to gameManager
07:51:25,372 root INFO creating user with id: <bound method Player.getID of <Classes.Game.Player.Player object at 0x000001E4129C2BD0>>
07:51:25,372 root INFO new length of user dictionary: 2
07:51:25,372 root INFO 2 players have join game starts

View File

@ -0,0 +1,30 @@
07:48:23,537 root INFO starting up server
07:48:23,538 root INFO starting up game manager
07:48:23,538 root INFO preparing to start server
07:48:23,538 root INFO starting up network manager
07:48:23,538 root INFO starting up network manager
07:48:23,539 root INFO starting up tcp server
07:48:23,541 root INFO starting up thread for client socket accepting
07:48:36,336 root INFO Connected with ('127.0.0.1', 50229)
07:48:36,337 root INFO starting client handler thread for client at address ('127.0.0.1', 50229)
07:48:36,369 root INFO decoded message {'event': 'login', 'username': 'player', 'deck': [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]}
07:48:36,370 root INFO user in message None
07:48:36,371 root INFO user logging in
07:48:36,372 root INFO task passed off to gameManager
07:48:36,372 root INFO creating user with id: <bound method Player.getID of <Classes.Game.Player.Player object at 0x0000023BB01BAEA0>>
07:48:36,372 root INFO new length of user dictionary: 1
07:48:36,372 root INFO connected users 1
07:48:36,372 root INFO confirming login for user
07:48:36,374 root INFO incommingevent {'event': 'login', 'username': 'player', 'deck': [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]}
07:48:36,374 root INFO Received message from ('127.0.0.1', 50229): {"event": "login", "username": "player", "deck": [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]}
07:48:47,859 root ERROR Connection with ('127.0.0.1', 50229) forcibly closed by remote host.
07:48:47,859 root INFO new player length 1
07:49:03,206 root INFO Connected with ('127.0.0.1', 50235)
07:49:03,207 root INFO starting client handler thread for client at address ('127.0.0.1', 50235)
07:49:03,207 root INFO decoded message {'event': 'login', 'username': 'player', 'deck': [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]}
07:49:03,208 root INFO user in message None
07:49:03,208 root INFO user logging in
07:49:03,208 root INFO task passed off to gameManager
07:49:03,208 root INFO creating user with id: <bound method Player.getID of <Classes.Game.Player.Player object at 0x0000023BB01BAD80>>
07:49:03,208 root INFO new length of user dictionary: 2
07:49:03,208 root INFO 2 players have join game starts

View File

@ -7,10 +7,10 @@ from Classes.System.Components.InputHandler import InputHandler
# send from the server to tell the player the game starts
# gives the client its and the opponents stats (not cards!!)
def GameStart(world: World, handCards:list, inputHandler:InputHandler, owner:Player, opponent:Player):
def GameStart(world: World, handCards:list, inputHandler:InputHandler, opponent:Player):
index:int = 0
world.setEnemy(opponent)
for card in handCards:
world.AddToPlayerHand(Card(pygame.Vector2(500 + (index + 100), 1050), f"Assets/Cards/{card}/", inputHandler, owner))
world.AddToPlayerHand(Card(pygame.Vector2(500 + (index + 100), 1050), f"Assets/Cards/{card}/", inputHandler, world.getPlayer()))

View File

@ -16,7 +16,9 @@ def Login(tcpClient:TCPClient):
tcpClient.send(payload)
# server response for login event
def LoginResponse(message:json):
def LoginResponse(message:dict, world:World):
# checks if the response on the login request is successfull
if message["status"] != "success":
print("login failed")
else:
world.setPlayer(Player(0,0, message["username"], message["id"]))

View File

@ -3,7 +3,7 @@ from Classes.Game.World import World
from Classes.System.Components.InputHandler import InputHandler
# the event the client sends to the server when it places a card
def PlaceCard(tcpClient, card):
def PlaceCard(tcpClient, card, id):
# todo: send card information to the server
# todo: required info is:
# - position
@ -13,6 +13,7 @@ def PlaceCard(tcpClient, card):
"event":"placecard",
"card": card.getID(),
"type": card.getType(),
"user": id,
"x": card.getPos().x,
"y": card.getPos().y,
}

View File

@ -7,10 +7,11 @@ class Player:
__name:str
__handCards:pygame.sprite.Group
def __init__(self, hp:int, mana:int, name:str):
def __init__(self, hp:int, mana:int, name:str, id:int):
self.__hp = hp
self.__mana = mana
self.__name = name
self.__id = id
def setID(self, id:int):
self.__id = id

View File

@ -28,6 +28,9 @@ class App:
self.__window = Window(width=width, height=height, title=title)
self.__inputHandler = InputHandler()
# store selected card globaly in order to prevent packet flooding
self.selectedCard = None
# game word
self.__world = World(self.__window.getScreen())
@ -47,12 +50,12 @@ class App:
# create sprite groups
# todo: remove these and let server handle card creation instead
# blocker: server - client communication [WIP]
self.__world.spawnCard("Assets/Cards/1/", pygame.Vector2(500, 1050), self.__inputHandler, Player(1000, 0, "test"))
self.__world.spawnCard("Assets/Cards/1/", pygame.Vector2(600, 1050), self.__inputHandler, Player(1000, 0, "test"))
self.__world.spawnCard("Assets/Cards/1/", pygame.Vector2(700, 1050), self.__inputHandler, Player(1000, 0, "test"))
self.__world.spawnCard("Assets/Cards/1/", pygame.Vector2(800, 1050), self.__inputHandler, Player(1000, 0, "test"))
self.__world.spawnCard("Assets/Cards/1/", pygame.Vector2(900, 1050), self.__inputHandler, Player(1000, 0, "test"))
self.__world.spawnCard("Assets/Cards/1/", pygame.Vector2(1000, 1050), self.__inputHandler, Player(1000, 0, "test"))
# self.__world.spawnCard("Assets/Cards/1/", pygame.Vector2(500, 1050), self.__inputHandler, Player(1000, 0, "test"))
# self.__world.spawnCard("Assets/Cards/1/", pygame.Vector2(600, 1050), self.__inputHandler, Player(1000, 0, "test"))
# self.__world.spawnCard("Assets/Cards/1/", pygame.Vector2(700, 1050), self.__inputHandler, Player(1000, 0, "test"))
# self.__world.spawnCard("Assets/Cards/1/", pygame.Vector2(800, 1050), self.__inputHandler, Player(1000, 0, "test"))
# self.__world.spawnCard("Assets/Cards/1/", pygame.Vector2(900, 1050), self.__inputHandler, Player(1000, 0, "test"))
# self.__world.spawnCard("Assets/Cards/1/", pygame.Vector2(1000, 1050), self.__inputHandler, Player(1000, 0, "test"))
while self.__running:
self.__clock.tick(self.__FPS)
@ -79,7 +82,7 @@ class App:
# handles incoming event queue
def handleEvent(self, events):
# TODO: fix bug that stacks cards when dragging them around
self.selectedCard = None
# TODO: something prevents selected card from becoming function global
for event in events:
if event.type == pygame.QUIT:
@ -112,7 +115,6 @@ class App:
self.__world.spawnMonsterCard("Assets/Cards/MonsterCards/testmonstercard/", self.__inputHandler.getMousePos(), self.__inputHandler)
elif event.type == pygame.MOUSEBUTTONUP:
mouse_x, mouse_y = pygame.mouse.get_pos()
mouse_pos = pygame.Vector2(mouse_x, mouse_y)
if event.button == 1: # Wenn linke Maustaste losgelassen wird
for card in self.__world.getCards():
card.setDragging(False)
@ -120,14 +122,14 @@ class App:
# TODO: send place card event to server
# resets the currently selected card in order to prevent it getting moved
try:
print(self.selectedCard)
if self.selectedCard == card:
PlaceCard(self.__tcpClient, card) # tells the server that the player placed this card
print(self.selectedCard)
PlaceCard(self.__tcpClient, self.selectedCard, 1) # tells the server that the player placed this card
except Exception as e:
print(f"failed to place card on server due to error: {e}")
if not card == None:
card = None
if not self.selectedCard == None:
self.selectedCard = None
# sets the running state for the gameloop
def setRunning(self, running:bool):

View File

@ -7,14 +7,16 @@ from Classes.System.Components.InputHandler import InputHandler
from Classes.Game.World import World
from Classes.Game.Events.GameStart import GameStart
from Classes.Game.Player import Player
from Classes.Game.Events.Login import LoginResponse
class TCPEventHandler:
def __init__(self, socket:socket):
self.tcp_socket = socket
def handleEvents(self, message, inputHandler:InputHandler, world:World):
if message["event"] == "login":
def handleEvents(self, message:dict, inputHandler:InputHandler, world:World):
if message["event"] == "loginresponse":
# todo: handle login response here
LoginResponse(message, world)
pass
elif message["event"] == "startgame":
print("gamestart")
@ -24,14 +26,14 @@ class TCPEventHandler:
CardPlaced(world, message["card"], message["type"], message["owner"], pygame.Vector2(int(message["x"]), int(message["y"]), inputHandler))
pass
elif message["event"] == "MoveCard":
CardMoved(
world,
message["card"],
message["type"],
message["owner"],
pygame.Vector2(int(message["old_x"]), int(message["old_y"])),
pygame.Vector2(int(message["new_x"]), int(message["new_y"])),
inputHandler)
# CardMoved(
# world,
# message["card"],
# message["type"],
# message["owner"],
# pygame.Vector2(int(message["old_x"]), int(message["old_y"])),
# pygame.Vector2(int(message["new_x"]), int(message["new_y"])),
# inputHandler, world)
pass
elif message["event"] == "RemoveCard":
pass