stabilized login, first successfull stream of cards accross clients

This commit is contained in:
2024-01-22 19:37:54 +01:00
parent 3b7563c5f1
commit 18dcd6cc42
63 changed files with 441 additions and 859 deletions

View File

@ -90,12 +90,6 @@ class NetworkManager:
self.__gameManager.getLogger().info(f"connected users {len(self.__gameManager.getPlayers())}")
self.__gameManager.getLogger().info(f"confirming login for user")
self.send({
"event":"loginresponse",
"status": "success",
"id": user[client_address]["player"].getID(),
"name": user[client_address]["player"].getName()
}, client_address)
self.__eventHandler[client_address].handleTCPEvents(messageJson, self.__gameManager, client_address)
self.__gameManager.getLogger().info(f"Received message from {client_address}: {message}")