stabilized login, first successfull stream of cards accross clients
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@ -90,12 +90,6 @@ class NetworkManager:
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self.__gameManager.getLogger().info(f"connected users {len(self.__gameManager.getPlayers())}")
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self.__gameManager.getLogger().info(f"confirming login for user")
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self.send({
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"event":"loginresponse",
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"status": "success",
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"id": user[client_address]["player"].getID(),
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"name": user[client_address]["player"].getName()
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}, client_address)
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self.__eventHandler[client_address].handleTCPEvents(messageJson, self.__gameManager, client_address)
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self.__gameManager.getLogger().info(f"Received message from {client_address}: {message}")
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