stabilized login, first successfull stream of cards accross clients
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@ -2,16 +2,20 @@ import json
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import socket
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import threading
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from Classes.System.Network.EventHandler import TCPEventHandler
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import pygame
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from Classes.Game.World import World
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from Classes.System.Components.InputHandler import InputHandler
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from Classes.Game.Events.GameStart import GameStart
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from Classes.Game.Events.Login import LoginResponse
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from Classes.Game.Events.PlaceCard import CardPlaced
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from Classes.Game.Player import Player
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class TCPClient:
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def __init__(self, addr: str, port: str, world:World, inputHandler:InputHandler):
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self.addr = addr
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self.port = int(port)
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self.tcpSocket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
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self.eventHandler = TCPEventHandler(self.tcpSocket)
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self.world = world
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self.inputHandler = inputHandler
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@ -35,11 +39,30 @@ class TCPClient:
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data = self.tcpSocket.recv(1024)
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if data:
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decoded_data = json.loads(data.decode())
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self.eventHandler.handleEvents(decoded_data, self.inputHandler, self.world)
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self.handleEvents(decoded_data)
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except Exception as e:
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print(f"Error receiving TCP data: {e}")
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break
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def handleEvents(self, message):
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print(message)
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if message["event"] == "loginresponse":
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if message["status"] != "success":
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print("login failed")
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else:
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print("receiving login confirmation from server")
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self.world.setPlayer(Player(0,0,message["name"], message["id"]))
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elif message["event"] == "startgame":
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print(self.world.player)
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# world.player.setMana(message["player"]["mana"])
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# world.player.setHp(message["player"]["hp"])
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self.world.setEnemy(Player(message["enemy"]["hp"],0,message["enemy"]["name"], message["enemy"]["id"]))
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GameStart(self.world, message["player"]["hand"], self.inputHandler, self.world.getPlayer())
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pass
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elif message["event"] == "PlacedCard":
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CardPlaced(self.world, message["card"], message["owner"], pygame.Vector2(message["x"], message["y"]), self.inputHandler)
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pass
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def listen(self):
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tcpThread = threading.Thread(target=self.receive)
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tcpThread.daemon = True
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