stabilized login, first successfull stream of cards accross clients
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@ -49,12 +49,12 @@ class App:
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# create sprite groups
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# todo: remove these and let server handle card creation instead
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# blocker: server - client communication [WIP]
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self.__world.spawnCard(PathUtil.getAbsolutePathTo("Assets/Cards/1/"), pygame.Vector2(500, 1050), self.__inputHandler, Player(1000, 0, "test"))
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self.__world.spawnCard(PathUtil.getAbsolutePathTo("Assets/Cards/1/"), pygame.Vector2(600, 1050), self.__inputHandler, Player(1000, 0, "test"))
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self.__world.spawnCard(PathUtil.getAbsolutePathTo("Assets/Cards/1/"), pygame.Vector2(700, 1050), self.__inputHandler, Player(1000, 0, "test"))
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self.__world.spawnCard(PathUtil.getAbsolutePathTo("Assets/Cards/1/"), pygame.Vector2(800, 1050), self.__inputHandler, Player(1000, 0, "test"))
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self.__world.spawnCard(PathUtil.getAbsolutePathTo("Assets/Cards/1/"), pygame.Vector2(900, 1050), self.__inputHandler, Player(1000, 0, "test"))
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self.__world.spawnCard(PathUtil.getAbsolutePathTo("Assets/Cards/1/"), pygame.Vector2(1000, 1050), self.__inputHandler, Player(1000, 0, "test"))
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# self.__world.spawnCard(PathUtil.getAbsolutePathTo("Assets/Cards/1/"), pygame.Vector2(500, 1050), self.__inputHandler, Player(1000, 0, "test"))
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# self.__world.spawnCard(PathUtil.getAbsolutePathTo("Assets/Cards/1/"), pygame.Vector2(600, 1050), self.__inputHandler, Player(1000, 0, "test"))
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# self.__world.spawnCard(PathUtil.getAbsolutePathTo("Assets/Cards/1/"), pygame.Vector2(700, 1050), self.__inputHandler, Player(1000, 0, "test"))
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# self.__world.spawnCard(PathUtil.getAbsolutePathTo("Assets/Cards/1/"), pygame.Vector2(800, 1050), self.__inputHandler, Player(1000, 0, "test"))
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# self.__world.spawnCard(PathUtil.getAbsolutePathTo("Assets/Cards/1/"), pygame.Vector2(900, 1050), self.__inputHandler, Player(1000, 0, "test"))
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# self.__world.spawnCard(PathUtil.getAbsolutePathTo("Assets/Cards/1/"), pygame.Vector2(1000, 1050), self.__inputHandler, Player(1000, 0, "test"))
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while self.__running:
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self.__clock.tick(self.__FPS)
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@ -87,14 +87,15 @@ class App:
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self.onCleanup()
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elif self.__inputHandler.getMousePressed()[0]:
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for card in self.__world.getCards():
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if card.rect.collidepoint(self.__inputHandler.getMousePos()):
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#self.__logger.info(f"dragging card {card}")
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self.selectedCard = card
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if card.getDragable() == True:
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if card.rect.collidepoint(self.__inputHandler.getMousePos()):
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#self.__logger.info(f"dragging card {card}")
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self.selectedCard = card
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# failsafe to prevent NoneType errors
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if self.selectedCard != None:
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#self.__logger.info(f"working with card: {self.selectedCard}")
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self.selectedCard.setDragging(True)
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# failsafe to prevent NoneType errors
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if self.selectedCard != None:
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#self.__logger.info(f"working with card: {self.selectedCard}")
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self.selectedCard.setDragging(True)
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elif event.type == pygame.MOUSEBUTTONUP:
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print("left mousebutton")
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if event.button == 1:
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23
Client/Classes/System/GameManager.py
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23
Client/Classes/System/GameManager.py
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@ -0,0 +1,23 @@
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from Classes.Game.Player import Player
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from Classes.Game.World import World
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class GameManager:
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player:Player
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enemy:Player
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world:World
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def __init__(self, world):
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self.world = world
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def getPlayer(self) -> Player:
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return self.player
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def getEnemy(self) -> Player:
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return self.enemy
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def setPlayer(self, player:Player):
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self.player = player
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def setEnemy(self, enemy:Player):
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self.enemy = enemy
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@ -2,16 +2,20 @@ import json
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import socket
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import threading
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from Classes.System.Network.EventHandler import TCPEventHandler
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import pygame
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from Classes.Game.World import World
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from Classes.System.Components.InputHandler import InputHandler
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from Classes.Game.Events.GameStart import GameStart
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from Classes.Game.Events.Login import LoginResponse
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from Classes.Game.Events.PlaceCard import CardPlaced
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from Classes.Game.Player import Player
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class TCPClient:
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def __init__(self, addr: str, port: str, world:World, inputHandler:InputHandler):
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self.addr = addr
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self.port = int(port)
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self.tcpSocket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
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self.eventHandler = TCPEventHandler(self.tcpSocket)
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self.world = world
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self.inputHandler = inputHandler
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@ -35,11 +39,30 @@ class TCPClient:
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data = self.tcpSocket.recv(1024)
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if data:
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decoded_data = json.loads(data.decode())
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self.eventHandler.handleEvents(decoded_data, self.inputHandler, self.world)
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self.handleEvents(decoded_data)
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except Exception as e:
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print(f"Error receiving TCP data: {e}")
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break
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def handleEvents(self, message):
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print(message)
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if message["event"] == "loginresponse":
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if message["status"] != "success":
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print("login failed")
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else:
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print("receiving login confirmation from server")
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self.world.setPlayer(Player(0,0,message["name"], message["id"]))
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elif message["event"] == "startgame":
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print(self.world.player)
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# world.player.setMana(message["player"]["mana"])
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# world.player.setHp(message["player"]["hp"])
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self.world.setEnemy(Player(message["enemy"]["hp"],0,message["enemy"]["name"], message["enemy"]["id"]))
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GameStart(self.world, message["player"]["hand"], self.inputHandler, self.world.getPlayer())
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pass
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elif message["event"] == "PlacedCard":
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CardPlaced(self.world, message["card"], message["owner"], pygame.Vector2(message["x"], message["y"]), self.inputHandler)
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pass
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def listen(self):
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tcpThread = threading.Thread(target=self.receive)
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tcpThread.daemon = True
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Client/Classes/System/Utils/__pycache__/Path.cpython-312.pyc
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Client/Classes/System/Utils/__pycache__/Path.cpython-312.pyc
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