fixed issue crashing connections and added system logger
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@ -13,15 +13,7 @@ class TCPEventHandler:
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# handles passing of event data to the right functions
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def handleTCPEvents(self, event, gameManager:GameManager, address):
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pass
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class UDPEventHandler:
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__udpSocket:socket
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def __init__(self, socket:socket, gameManager:GameManager):
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self.__udpSocket = socket
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def handleUDPEvents(self, event):
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gameManager.getLogger().info(f"incommingevent {event}")
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if event["event"] == "PlaceCard":
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pass
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elif event["event"] == "MoveCard":
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@ -35,4 +27,5 @@ class UDPEventHandler:
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elif event["event"] == "ActivateEffectCard":
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pass
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elif event["event"] == "ActivateMonsterCard":
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pass
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pass
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pass
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