* force fullscreen events to trigger on plyr element (media element in iOS) and not fullscreen container * Fixing "missing code in detail" for PlyrEvent type When using typescript and listening for youtube statechange event, it is missing the code property definition inside the event (even though it is provided in the code). By making events a map of key-value, we can add easily custom event type for specific event name. Since YouTube "statechange" event differs from the basic PlyrEvent, I added a new Event Type "PlyrStateChangeEvent" having a code property corresponding to a YoutubeState enum defined by the YouTube API documentation. This pattern follows how addEventListener in the lib.dom.d.ts is defined. * Update link to working dash.js demo (was broken) * Fix PreviewThumbnailsOptions type According to the docs, the `src` should also accept an array of strings. * fix issue #1872 * Check if key is a string before attempt --plyr checking * Fix for Slow loading videos not autoplaying * Fix for Slow loading videos not autoplaying * Network requests are not cancelled after the player is destroyed * Fix for apect ratio problem when using Vimeo player on mobile devices (issue #1940) * chore: update packages and linting * Invoke custom listener on triggering fullscreen via double-click * Fix volume when unmuting from volume 0 * adding a nice Svelte plugin that I found * Add missing unit to calc in media query * Assigning player's lastSeekTime on rewind/fast forward to prevent immediate controls hide on mobile * Fix youtube not working when player is inside shadow dom * v3.6.2 * ESLint to use common config * add BitChute to users list * Fix aspect ratio issue * Revert noCookie change * feat: demo radius tweaks * fix: poster image shouldn’t receive click events * chore: package updates * chore: linting * feat: custom controls option for embedded players * Package upgrades * ESLint to use common config * Linting changes * Update README.md * chore: formatting * fix: revert pointer events change for poster * fix: hack for Safari 14 not repainting Vimeo embed on entering fullscreen * fix: demo using custom controls for YouTube * doc: Add STROLLÿN among the list of Plyr users * Fixes #2005 * fix: overflowing volume slider * chore: clean up CSS * fix: hide poster when not using custom controls * Package upgrades * ESLint to use common config * Linting changes * chore: revert customControls default option (to prevent breaking change) * docs: changelog for v3.6.3 Co-authored-by: Som Meaden <som@theprojectsomething.com> Co-authored-by: akuma06 <demon.akuma06@gmail.com> Co-authored-by: Jonathan Arbely <dev@jonathanarbely.de> Co-authored-by: Takeshi <iwatakeshi@users.noreply.github.com> Co-authored-by: Hex <hex@codeigniter.org.cn> Co-authored-by: Syed Husain <syed.husain@appspace.com> Co-authored-by: Danielh112 <Daniel@sbgsportssoftware.com> Co-authored-by: Danil Stoyanov <d.stoyanov@corp.mail.ru> Co-authored-by: Guru Prasad Srinivasa <gurupras@buffalo.edu> Co-authored-by: Stephane Fortin Bouchard <stephane.f.bouchard@gmail.com> Co-authored-by: Zev Averbach <zev@averba.ch> Co-authored-by: Vincent Orback <hello@vincentorback.se> Co-authored-by: trafium <trafium@gmail.com> Co-authored-by: xansen <27698939+xansen@users.noreply.github.com> Co-authored-by: zoomerdev <59863739+zoomerdev@users.noreply.github.com> Co-authored-by: Mikaël Castellani <mikael.castellani@gmail.com> Co-authored-by: dirkjf <d.j.faber@outlook.com>
912 lines
26 KiB
JavaScript
912 lines
26 KiB
JavaScript
// ==========================================================================
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// Plyr Event Listeners
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// ==========================================================================
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import controls from './controls';
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import ui from './ui';
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import { repaint } from './utils/animation';
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import browser from './utils/browser';
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import { getElement, getElements, matches, toggleClass } from './utils/elements';
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import { off, on, once, toggleListener, triggerEvent } from './utils/events';
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import is from './utils/is';
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import { silencePromise } from './utils/promise';
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import { getAspectRatio, setAspectRatio } from './utils/style';
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class Listeners {
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constructor(player) {
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this.player = player;
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this.lastKey = null;
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this.focusTimer = null;
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this.lastKeyDown = null;
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this.handleKey = this.handleKey.bind(this);
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this.toggleMenu = this.toggleMenu.bind(this);
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this.setTabFocus = this.setTabFocus.bind(this);
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this.firstTouch = this.firstTouch.bind(this);
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}
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// Handle key presses
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handleKey(event) {
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const { player } = this;
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const { elements } = player;
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const code = event.keyCode ? event.keyCode : event.which;
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const pressed = event.type === 'keydown';
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const repeat = pressed && code === this.lastKey;
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// Bail if a modifier key is set
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if (event.altKey || event.ctrlKey || event.metaKey || event.shiftKey) {
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return;
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}
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// If the event is bubbled from the media element
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// Firefox doesn't get the keycode for whatever reason
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if (!is.number(code)) {
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return;
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}
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// Seek by the number keys
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const seekByKey = () => {
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// Divide the max duration into 10th's and times by the number value
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player.currentTime = (player.duration / 10) * (code - 48);
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};
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// Handle the key on keydown
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// Reset on keyup
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if (pressed) {
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// Check focused element
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// and if the focused element is not editable (e.g. text input)
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// and any that accept key input http://webaim.org/techniques/keyboard/
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const focused = document.activeElement;
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if (is.element(focused)) {
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const { editable } = player.config.selectors;
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const { seek } = elements.inputs;
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if (focused !== seek && matches(focused, editable)) {
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return;
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}
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if (event.which === 32 && matches(focused, 'button, [role^="menuitem"]')) {
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return;
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}
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}
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// Which keycodes should we prevent default
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const preventDefault = [32, 37, 38, 39, 40, 48, 49, 50, 51, 52, 53, 54, 56, 57, 67, 70, 73, 75, 76, 77, 79];
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// If the code is found prevent default (e.g. prevent scrolling for arrows)
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if (preventDefault.includes(code)) {
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event.preventDefault();
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event.stopPropagation();
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}
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switch (code) {
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case 48:
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case 49:
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case 50:
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case 51:
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case 52:
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case 53:
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case 54:
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case 55:
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case 56:
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case 57:
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// 0-9
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if (!repeat) {
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seekByKey();
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}
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break;
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case 32:
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case 75:
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// Space and K key
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if (!repeat) {
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silencePromise(player.togglePlay());
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}
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break;
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case 38:
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// Arrow up
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player.increaseVolume(0.1);
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break;
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case 40:
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// Arrow down
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player.decreaseVolume(0.1);
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break;
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case 77:
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// M key
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if (!repeat) {
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player.muted = !player.muted;
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}
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break;
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case 39:
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// Arrow forward
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player.forward();
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break;
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case 37:
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// Arrow back
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player.rewind();
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break;
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case 70:
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// F key
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player.fullscreen.toggle();
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break;
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case 67:
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// C key
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if (!repeat) {
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player.toggleCaptions();
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}
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break;
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case 76:
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// L key
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player.loop = !player.loop;
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break;
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/* case 73:
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this.setLoop('start');
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break;
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case 76:
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this.setLoop();
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break;
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case 79:
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this.setLoop('end');
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break; */
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default:
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break;
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}
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// Escape is handle natively when in full screen
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// So we only need to worry about non native
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if (code === 27 && !player.fullscreen.usingNative && player.fullscreen.active) {
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player.fullscreen.toggle();
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}
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// Store last code for next cycle
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this.lastKey = code;
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} else {
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this.lastKey = null;
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}
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}
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// Toggle menu
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toggleMenu(event) {
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controls.toggleMenu.call(this.player, event);
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}
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// Device is touch enabled
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firstTouch() {
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const { player } = this;
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const { elements } = player;
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player.touch = true;
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// Add touch class
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toggleClass(elements.container, player.config.classNames.isTouch, true);
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}
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setTabFocus(event) {
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const { player } = this;
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const { elements } = player;
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clearTimeout(this.focusTimer);
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// Ignore any key other than tab
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if (event.type === 'keydown' && event.which !== 9) {
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return;
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}
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// Store reference to event timeStamp
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if (event.type === 'keydown') {
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this.lastKeyDown = event.timeStamp;
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}
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// Remove current classes
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const removeCurrent = () => {
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const className = player.config.classNames.tabFocus;
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const current = getElements.call(player, `.${className}`);
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toggleClass(current, className, false);
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};
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// Determine if a key was pressed to trigger this event
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const wasKeyDown = event.timeStamp - this.lastKeyDown <= 20;
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// Ignore focus events if a key was pressed prior
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if (event.type === 'focus' && !wasKeyDown) {
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return;
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}
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// Remove all current
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removeCurrent();
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// Delay the adding of classname until the focus has changed
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// This event fires before the focusin event
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if (event.type !== 'focusout') {
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this.focusTimer = setTimeout(() => {
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const focused = document.activeElement;
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// Ignore if current focus element isn't inside the player
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if (!elements.container.contains(focused)) {
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return;
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}
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toggleClass(document.activeElement, player.config.classNames.tabFocus, true);
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}, 10);
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}
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}
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// Global window & document listeners
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global(toggle = true) {
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const { player } = this;
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// Keyboard shortcuts
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if (player.config.keyboard.global) {
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toggleListener.call(player, window, 'keydown keyup', this.handleKey, toggle, false);
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}
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// Click anywhere closes menu
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toggleListener.call(player, document.body, 'click', this.toggleMenu, toggle);
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// Detect touch by events
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once.call(player, document.body, 'touchstart', this.firstTouch);
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// Tab focus detection
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toggleListener.call(player, document.body, 'keydown focus blur focusout', this.setTabFocus, toggle, false, true);
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}
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// Container listeners
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container() {
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const { player } = this;
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const { config, elements, timers } = player;
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// Keyboard shortcuts
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if (!config.keyboard.global && config.keyboard.focused) {
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on.call(player, elements.container, 'keydown keyup', this.handleKey, false);
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}
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// Toggle controls on mouse events and entering fullscreen
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on.call(
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player,
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elements.container,
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'mousemove mouseleave touchstart touchmove enterfullscreen exitfullscreen',
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(event) => {
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const { controls: controlsElement } = elements;
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// Remove button states for fullscreen
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if (controlsElement && event.type === 'enterfullscreen') {
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controlsElement.pressed = false;
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controlsElement.hover = false;
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}
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// Show, then hide after a timeout unless another control event occurs
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const show = ['touchstart', 'touchmove', 'mousemove'].includes(event.type);
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let delay = 0;
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if (show) {
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ui.toggleControls.call(player, true);
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// Use longer timeout for touch devices
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delay = player.touch ? 3000 : 2000;
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}
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// Clear timer
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clearTimeout(timers.controls);
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// Set new timer to prevent flicker when seeking
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timers.controls = setTimeout(() => ui.toggleControls.call(player, false), delay);
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},
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);
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// Set a gutter for Vimeo
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const setGutter = (ratio, padding, toggle) => {
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if (!player.isVimeo || player.config.vimeo.premium) {
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return;
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}
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const target = player.elements.wrapper.firstChild;
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const [, y] = ratio;
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const [videoX, videoY] = getAspectRatio.call(player);
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target.style.maxWidth = toggle ? `${(y / videoY) * videoX}px` : null;
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target.style.margin = toggle ? '0 auto' : null;
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};
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// Resize on fullscreen change
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const setPlayerSize = (measure) => {
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// If we don't need to measure the viewport
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if (!measure) {
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return setAspectRatio.call(player);
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}
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const rect = elements.container.getBoundingClientRect();
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const { width, height } = rect;
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return setAspectRatio.call(player, `${width}:${height}`);
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};
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const resized = () => {
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clearTimeout(timers.resized);
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timers.resized = setTimeout(setPlayerSize, 50);
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};
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on.call(player, elements.container, 'enterfullscreen exitfullscreen', (event) => {
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const { target, usingNative } = player.fullscreen;
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// Ignore events not from target
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if (target !== elements.container) {
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return;
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}
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// If it's not an embed and no ratio specified
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if (!player.isEmbed && is.empty(player.config.ratio)) {
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return;
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}
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const isEnter = event.type === 'enterfullscreen';
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// Set the player size when entering fullscreen to viewport size
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const { padding, ratio } = setPlayerSize(isEnter);
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// Set Vimeo gutter
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setGutter(ratio, padding, isEnter);
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// Horrible hack for Safari 14 not repainting properly on entering fullscreen
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if (isEnter) {
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setTimeout(() => repaint(elements.container), 100);
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}
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// If not using native browser fullscreen API, we need to check for resizes of viewport
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if (!usingNative) {
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if (isEnter) {
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on.call(player, window, 'resize', resized);
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} else {
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off.call(player, window, 'resize', resized);
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}
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}
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});
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}
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// Listen for media events
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media() {
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const { player } = this;
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const { elements } = player;
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// Time change on media
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on.call(player, player.media, 'timeupdate seeking seeked', (event) => controls.timeUpdate.call(player, event));
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// Display duration
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on.call(player, player.media, 'durationchange loadeddata loadedmetadata', (event) =>
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controls.durationUpdate.call(player, event),
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);
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// Handle the media finishing
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on.call(player, player.media, 'ended', () => {
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// Show poster on end
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if (player.isHTML5 && player.isVideo && player.config.resetOnEnd) {
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// Restart
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player.restart();
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// Call pause otherwise IE11 will start playing the video again
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player.pause();
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}
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});
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// Check for buffer progress
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on.call(player, player.media, 'progress playing seeking seeked', (event) =>
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controls.updateProgress.call(player, event),
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);
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// Handle volume changes
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on.call(player, player.media, 'volumechange', (event) => controls.updateVolume.call(player, event));
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// Handle play/pause
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on.call(player, player.media, 'playing play pause ended emptied timeupdate', (event) =>
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ui.checkPlaying.call(player, event),
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);
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// Loading state
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on.call(player, player.media, 'waiting canplay seeked playing', (event) => ui.checkLoading.call(player, event));
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// Click video
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if (player.supported.ui && player.config.clickToPlay && !player.isAudio) {
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// Re-fetch the wrapper
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const wrapper = getElement.call(player, `.${player.config.classNames.video}`);
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// Bail if there's no wrapper (this should never happen)
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if (!is.element(wrapper)) {
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return;
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}
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// On click play, pause or restart
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on.call(player, elements.container, 'click', (event) => {
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const targets = [elements.container, wrapper];
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// Ignore if click if not container or in video wrapper
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if (!targets.includes(event.target) && !wrapper.contains(event.target)) {
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return;
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}
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// Touch devices will just show controls (if hidden)
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if (player.touch && player.config.hideControls) {
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return;
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}
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if (player.ended) {
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this.proxy(event, player.restart, 'restart');
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this.proxy(
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event,
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() => {
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silencePromise(player.play());
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},
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'play',
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);
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} else {
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this.proxy(
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event,
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() => {
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silencePromise(player.togglePlay());
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},
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'play',
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);
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}
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});
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}
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// Disable right click
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if (player.supported.ui && player.config.disableContextMenu) {
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on.call(
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player,
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elements.wrapper,
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'contextmenu',
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(event) => {
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event.preventDefault();
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},
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false,
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);
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}
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// Volume change
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on.call(player, player.media, 'volumechange', () => {
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// Save to storage
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player.storage.set({
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volume: player.volume,
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muted: player.muted,
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});
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});
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// Speed change
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on.call(player, player.media, 'ratechange', () => {
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// Update UI
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controls.updateSetting.call(player, 'speed');
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// Save to storage
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player.storage.set({ speed: player.speed });
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});
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// Quality change
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on.call(player, player.media, 'qualitychange', (event) => {
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// Update UI
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controls.updateSetting.call(player, 'quality', null, event.detail.quality);
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});
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// Update download link when ready and if quality changes
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on.call(player, player.media, 'ready qualitychange', () => {
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controls.setDownloadUrl.call(player);
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});
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// Proxy events to container
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// Bubble up key events for Edge
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const proxyEvents = player.config.events.concat(['keyup', 'keydown']).join(' ');
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on.call(player, player.media, proxyEvents, (event) => {
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let { detail = {} } = event;
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// Get error details from media
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if (event.type === 'error') {
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detail = player.media.error;
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}
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triggerEvent.call(player, elements.container, event.type, true, detail);
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});
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}
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// Run default and custom handlers
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proxy(event, defaultHandler, customHandlerKey) {
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const { player } = this;
|
|
const customHandler = player.config.listeners[customHandlerKey];
|
|
const hasCustomHandler = is.function(customHandler);
|
|
let returned = true;
|
|
|
|
// Execute custom handler
|
|
if (hasCustomHandler) {
|
|
returned = customHandler.call(player, event);
|
|
}
|
|
|
|
// Only call default handler if not prevented in custom handler
|
|
if (returned !== false && is.function(defaultHandler)) {
|
|
defaultHandler.call(player, event);
|
|
}
|
|
}
|
|
|
|
// Trigger custom and default handlers
|
|
bind(element, type, defaultHandler, customHandlerKey, passive = true) {
|
|
const { player } = this;
|
|
const customHandler = player.config.listeners[customHandlerKey];
|
|
const hasCustomHandler = is.function(customHandler);
|
|
|
|
on.call(
|
|
player,
|
|
element,
|
|
type,
|
|
(event) => this.proxy(event, defaultHandler, customHandlerKey),
|
|
passive && !hasCustomHandler,
|
|
);
|
|
}
|
|
|
|
// Listen for control events
|
|
controls() {
|
|
const { player } = this;
|
|
const { elements } = player;
|
|
// IE doesn't support input event, so we fallback to change
|
|
const inputEvent = browser.isIE ? 'change' : 'input';
|
|
|
|
// Play/pause toggle
|
|
if (elements.buttons.play) {
|
|
Array.from(elements.buttons.play).forEach((button) => {
|
|
this.bind(
|
|
button,
|
|
'click',
|
|
() => {
|
|
silencePromise(player.togglePlay());
|
|
},
|
|
'play',
|
|
);
|
|
});
|
|
}
|
|
|
|
// Pause
|
|
this.bind(elements.buttons.restart, 'click', player.restart, 'restart');
|
|
|
|
// Rewind
|
|
this.bind(
|
|
elements.buttons.rewind,
|
|
'click',
|
|
() => {
|
|
// Record seek time so we can prevent hiding controls for a few seconds after rewind
|
|
player.lastSeekTime = Date.now();
|
|
player.rewind();
|
|
},
|
|
'rewind',
|
|
);
|
|
|
|
// Rewind
|
|
this.bind(
|
|
elements.buttons.fastForward,
|
|
'click',
|
|
() => {
|
|
// Record seek time so we can prevent hiding controls for a few seconds after fast forward
|
|
player.lastSeekTime = Date.now();
|
|
player.forward();
|
|
},
|
|
'fastForward',
|
|
);
|
|
|
|
// Mute toggle
|
|
this.bind(
|
|
elements.buttons.mute,
|
|
'click',
|
|
() => {
|
|
player.muted = !player.muted;
|
|
},
|
|
'mute',
|
|
);
|
|
|
|
// Captions toggle
|
|
this.bind(elements.buttons.captions, 'click', () => player.toggleCaptions());
|
|
|
|
// Download
|
|
this.bind(
|
|
elements.buttons.download,
|
|
'click',
|
|
() => {
|
|
triggerEvent.call(player, player.media, 'download');
|
|
},
|
|
'download',
|
|
);
|
|
|
|
// Fullscreen toggle
|
|
this.bind(
|
|
elements.buttons.fullscreen,
|
|
'click',
|
|
() => {
|
|
player.fullscreen.toggle();
|
|
},
|
|
'fullscreen',
|
|
);
|
|
|
|
// Picture-in-Picture
|
|
this.bind(
|
|
elements.buttons.pip,
|
|
'click',
|
|
() => {
|
|
player.pip = 'toggle';
|
|
},
|
|
'pip',
|
|
);
|
|
|
|
// Airplay
|
|
this.bind(elements.buttons.airplay, 'click', player.airplay, 'airplay');
|
|
|
|
// Settings menu - click toggle
|
|
this.bind(
|
|
elements.buttons.settings,
|
|
'click',
|
|
(event) => {
|
|
// Prevent the document click listener closing the menu
|
|
event.stopPropagation();
|
|
event.preventDefault();
|
|
|
|
controls.toggleMenu.call(player, event);
|
|
},
|
|
null,
|
|
false,
|
|
); // Can't be passive as we're preventing default
|
|
|
|
// Settings menu - keyboard toggle
|
|
// We have to bind to keyup otherwise Firefox triggers a click when a keydown event handler shifts focus
|
|
// https://bugzilla.mozilla.org/show_bug.cgi?id=1220143
|
|
this.bind(
|
|
elements.buttons.settings,
|
|
'keyup',
|
|
(event) => {
|
|
const code = event.which;
|
|
|
|
// We only care about space and return
|
|
if (![13, 32].includes(code)) {
|
|
return;
|
|
}
|
|
|
|
// Because return triggers a click anyway, all we need to do is set focus
|
|
if (code === 13) {
|
|
controls.focusFirstMenuItem.call(player, null, true);
|
|
return;
|
|
}
|
|
|
|
// Prevent scroll
|
|
event.preventDefault();
|
|
|
|
// Prevent playing video (Firefox)
|
|
event.stopPropagation();
|
|
|
|
// Toggle menu
|
|
controls.toggleMenu.call(player, event);
|
|
},
|
|
null,
|
|
false, // Can't be passive as we're preventing default
|
|
);
|
|
|
|
// Escape closes menu
|
|
this.bind(elements.settings.menu, 'keydown', (event) => {
|
|
if (event.which === 27) {
|
|
controls.toggleMenu.call(player, event);
|
|
}
|
|
});
|
|
|
|
// Set range input alternative "value", which matches the tooltip time (#954)
|
|
this.bind(elements.inputs.seek, 'mousedown mousemove', (event) => {
|
|
const rect = elements.progress.getBoundingClientRect();
|
|
const percent = (100 / rect.width) * (event.pageX - rect.left);
|
|
event.currentTarget.setAttribute('seek-value', percent);
|
|
});
|
|
|
|
// Pause while seeking
|
|
this.bind(elements.inputs.seek, 'mousedown mouseup keydown keyup touchstart touchend', (event) => {
|
|
const seek = event.currentTarget;
|
|
const code = event.keyCode ? event.keyCode : event.which;
|
|
const attribute = 'play-on-seeked';
|
|
|
|
if (is.keyboardEvent(event) && code !== 39 && code !== 37) {
|
|
return;
|
|
}
|
|
|
|
// Record seek time so we can prevent hiding controls for a few seconds after seek
|
|
player.lastSeekTime = Date.now();
|
|
|
|
// Was playing before?
|
|
const play = seek.hasAttribute(attribute);
|
|
// Done seeking
|
|
const done = ['mouseup', 'touchend', 'keyup'].includes(event.type);
|
|
|
|
// If we're done seeking and it was playing, resume playback
|
|
if (play && done) {
|
|
seek.removeAttribute(attribute);
|
|
silencePromise(player.play());
|
|
} else if (!done && player.playing) {
|
|
seek.setAttribute(attribute, '');
|
|
player.pause();
|
|
}
|
|
});
|
|
|
|
// Fix range inputs on iOS
|
|
// Super weird iOS bug where after you interact with an <input type="range">,
|
|
// it takes over further interactions on the page. This is a hack
|
|
if (browser.isIos) {
|
|
const inputs = getElements.call(player, 'input[type="range"]');
|
|
Array.from(inputs).forEach((input) => this.bind(input, inputEvent, (event) => repaint(event.target)));
|
|
}
|
|
|
|
// Seek
|
|
this.bind(
|
|
elements.inputs.seek,
|
|
inputEvent,
|
|
(event) => {
|
|
const seek = event.currentTarget;
|
|
// If it exists, use seek-value instead of "value" for consistency with tooltip time (#954)
|
|
let seekTo = seek.getAttribute('seek-value');
|
|
|
|
if (is.empty(seekTo)) {
|
|
seekTo = seek.value;
|
|
}
|
|
|
|
seek.removeAttribute('seek-value');
|
|
|
|
player.currentTime = (seekTo / seek.max) * player.duration;
|
|
},
|
|
'seek',
|
|
);
|
|
|
|
// Seek tooltip
|
|
this.bind(elements.progress, 'mouseenter mouseleave mousemove', (event) =>
|
|
controls.updateSeekTooltip.call(player, event),
|
|
);
|
|
|
|
// Preview thumbnails plugin
|
|
// TODO: Really need to work on some sort of plug-in wide event bus or pub-sub for this
|
|
this.bind(elements.progress, 'mousemove touchmove', (event) => {
|
|
const { previewThumbnails } = player;
|
|
|
|
if (previewThumbnails && previewThumbnails.loaded) {
|
|
previewThumbnails.startMove(event);
|
|
}
|
|
});
|
|
|
|
// Hide thumbnail preview - on mouse click, mouse leave, and video play/seek. All four are required, e.g., for buffering
|
|
this.bind(elements.progress, 'mouseleave touchend click', () => {
|
|
const { previewThumbnails } = player;
|
|
|
|
if (previewThumbnails && previewThumbnails.loaded) {
|
|
previewThumbnails.endMove(false, true);
|
|
}
|
|
});
|
|
|
|
// Show scrubbing preview
|
|
this.bind(elements.progress, 'mousedown touchstart', (event) => {
|
|
const { previewThumbnails } = player;
|
|
|
|
if (previewThumbnails && previewThumbnails.loaded) {
|
|
previewThumbnails.startScrubbing(event);
|
|
}
|
|
});
|
|
|
|
this.bind(elements.progress, 'mouseup touchend', (event) => {
|
|
const { previewThumbnails } = player;
|
|
|
|
if (previewThumbnails && previewThumbnails.loaded) {
|
|
previewThumbnails.endScrubbing(event);
|
|
}
|
|
});
|
|
|
|
// Polyfill for lower fill in <input type="range"> for webkit
|
|
if (browser.isWebkit) {
|
|
Array.from(getElements.call(player, 'input[type="range"]')).forEach((element) => {
|
|
this.bind(element, 'input', (event) => controls.updateRangeFill.call(player, event.target));
|
|
});
|
|
}
|
|
|
|
// Current time invert
|
|
// Only if one time element is used for both currentTime and duration
|
|
if (player.config.toggleInvert && !is.element(elements.display.duration)) {
|
|
this.bind(elements.display.currentTime, 'click', () => {
|
|
// Do nothing if we're at the start
|
|
if (player.currentTime === 0) {
|
|
return;
|
|
}
|
|
|
|
player.config.invertTime = !player.config.invertTime;
|
|
|
|
controls.timeUpdate.call(player);
|
|
});
|
|
}
|
|
|
|
// Volume
|
|
this.bind(
|
|
elements.inputs.volume,
|
|
inputEvent,
|
|
(event) => {
|
|
player.volume = event.target.value;
|
|
},
|
|
'volume',
|
|
);
|
|
|
|
// Update controls.hover state (used for ui.toggleControls to avoid hiding when interacting)
|
|
this.bind(elements.controls, 'mouseenter mouseleave', (event) => {
|
|
elements.controls.hover = !player.touch && event.type === 'mouseenter';
|
|
});
|
|
|
|
// Also update controls.hover state for any non-player children of fullscreen element (as above)
|
|
if (elements.fullscreen) {
|
|
Array.from(elements.fullscreen.children)
|
|
.filter((c) => !c.contains(elements.container))
|
|
.forEach((child) => {
|
|
this.bind(child, 'mouseenter mouseleave', (event) => {
|
|
elements.controls.hover = !player.touch && event.type === 'mouseenter';
|
|
});
|
|
});
|
|
}
|
|
|
|
// Update controls.pressed state (used for ui.toggleControls to avoid hiding when interacting)
|
|
this.bind(elements.controls, 'mousedown mouseup touchstart touchend touchcancel', (event) => {
|
|
elements.controls.pressed = ['mousedown', 'touchstart'].includes(event.type);
|
|
});
|
|
|
|
// Show controls when they receive focus (e.g., when using keyboard tab key)
|
|
this.bind(elements.controls, 'focusin', () => {
|
|
const { config, timers } = player;
|
|
|
|
// Skip transition to prevent focus from scrolling the parent element
|
|
toggleClass(elements.controls, config.classNames.noTransition, true);
|
|
|
|
// Toggle
|
|
ui.toggleControls.call(player, true);
|
|
|
|
// Restore transition
|
|
setTimeout(() => {
|
|
toggleClass(elements.controls, config.classNames.noTransition, false);
|
|
}, 0);
|
|
|
|
// Delay a little more for mouse users
|
|
const delay = this.touch ? 3000 : 4000;
|
|
|
|
// Clear timer
|
|
clearTimeout(timers.controls);
|
|
|
|
// Hide again after delay
|
|
timers.controls = setTimeout(() => ui.toggleControls.call(player, false), delay);
|
|
});
|
|
|
|
// Mouse wheel for volume
|
|
this.bind(
|
|
elements.inputs.volume,
|
|
'wheel',
|
|
(event) => {
|
|
// Detect "natural" scroll - suppored on OS X Safari only
|
|
// Other browsers on OS X will be inverted until support improves
|
|
const inverted = event.webkitDirectionInvertedFromDevice;
|
|
// Get delta from event. Invert if `inverted` is true
|
|
const [x, y] = [event.deltaX, -event.deltaY].map((value) => (inverted ? -value : value));
|
|
// Using the biggest delta, normalize to 1 or -1 (or 0 if no delta)
|
|
const direction = Math.sign(Math.abs(x) > Math.abs(y) ? x : y);
|
|
|
|
// Change the volume by 2%
|
|
player.increaseVolume(direction / 50);
|
|
|
|
// Don't break page scrolling at max and min
|
|
const { volume } = player.media;
|
|
if ((direction === 1 && volume < 1) || (direction === -1 && volume > 0)) {
|
|
event.preventDefault();
|
|
}
|
|
},
|
|
'volume',
|
|
false,
|
|
);
|
|
}
|
|
}
|
|
|
|
export default Listeners;
|