plyr/src/js/plugins/ads.js
2018-03-13 23:35:17 +11:00

575 lines
20 KiB
JavaScript

// ==========================================================================
// Advertisement plugin using Google IMA HTML5 SDK
// Create an account with our ad partner, vi here:
// https://www.vi.ai/publisher-video-monetization/
// ==========================================================================
/* global google */
import utils from '../utils';
class Ads {
/**
* Ads constructor.
* @param {object} player
* @return {Ads}
*/
constructor(player) {
this.player = player;
this.publisherId = player.config.ads.publisherId;
this.enabled = player.isHTML5 && player.isVideo && player.config.ads.enabled && utils.is.string(this.publisherId) && this.publisherId.length;
this.playing = false;
this.initialized = false;
this.elements = {
container: null,
displayContainer: null,
};
this.manager = null;
this.loader = null;
this.cuePoints = null;
this.events = {};
this.safetyTimer = null;
this.countdownTimer = null;
// Setup a promise to resolve when the IMA manager is ready
this.managerPromise = new Promise((resolve, reject) => {
// The ad is loaded and ready
this.on('loaded', resolve);
// Ads failed
this.on('error', reject);
});
this.load();
}
/**
* Load the IMA SDK
*/
load() {
if (this.enabled) {
// Check if the Google IMA3 SDK is loaded or load it ourselves
if (!utils.is.object(window.google) || !utils.is.object(window.google.ima)) {
utils
.loadScript(this.player.config.urls.googleIMA.api)
.then(() => {
this.ready();
})
.catch(() => {
// Script failed to load or is blocked
this.trigger('error', new Error('Google IMA SDK failed to load'));
});
} else {
this.ready();
}
}
}
/**
* Get the ads instance ready
*/
ready() {
// Start ticking our safety timer. If the whole advertisement
// thing doesn't resolve within our set time; we bail
this.startSafetyTimer(12000, 'ready()');
// Clear the safety timer
this.managerPromise.then(() => {
this.clearSafetyTimer('onAdsManagerLoaded()');
});
// Set listeners on the Plyr instance
this.listeners();
// Setup the IMA SDK
this.setupIMA();
}
// Build the default tag URL
get tagUrl() {
const params = {
AV_PUBLISHERID: '58c25bb0073ef448b1087ad6',
AV_CHANNELID: '5a0458dc28a06145e4519d21',
AV_URL: location.hostname,
cb: Date.now(),
AV_WIDTH: 640,
AV_HEIGHT: 480,
AV_CDIM2: this.publisherId,
};
const base = 'https://go.aniview.com/api/adserver6/vast/';
return `${base}?${utils.buildUrlParams(params)}`;
}
/**
* In order for the SDK to display ads for our video, we need to tell it where to put them,
* so here we define our ad container. This div is set up to render on top of the video player.
* Using the code below, we tell the SDK to render ads within that div. We also provide a
* handle to the content video player - the SDK will poll the current time of our player to
* properly place mid-rolls. After we create the ad display container, we initialize it. On
* mobile devices, this initialization is done as the result of a user action.
*/
setupIMA() {
// Create the container for our advertisements
this.elements.container = utils.createElement('div', {
class: this.player.config.classNames.ads,
});
this.player.elements.container.appendChild(this.elements.container);
// So we can run VPAID2
google.ima.settings.setVpaidMode(google.ima.ImaSdkSettings.VpaidMode.ENABLED);
// Set language
google.ima.settings.setLocale(this.player.config.ads.language);
// We assume the adContainer is the video container of the plyr element
// that will house the ads
this.elements.displayContainer = new google.ima.AdDisplayContainer(this.elements.container);
// Request video ads to be pre-loaded
this.requestAds();
}
/**
* Request advertisements
*/
requestAds() {
const { container } = this.player.elements;
try {
// Create ads loader
this.loader = new google.ima.AdsLoader(this.elements.displayContainer);
// Listen and respond to ads loaded and error events
this.loader.addEventListener(google.ima.AdsManagerLoadedEvent.Type.ADS_MANAGER_LOADED, event => this.onAdsManagerLoaded(event), false);
this.loader.addEventListener(google.ima.AdErrorEvent.Type.AD_ERROR, error => this.onAdError(error), false);
// Request video ads
const request = new google.ima.AdsRequest();
request.adTagUrl = this.tagUrl;
// Specify the linear and nonlinear slot sizes. This helps the SDK
// to select the correct creative if multiple are returned
request.linearAdSlotWidth = container.offsetWidth;
request.linearAdSlotHeight = container.offsetHeight;
request.nonLinearAdSlotWidth = container.offsetWidth;
request.nonLinearAdSlotHeight = container.offsetHeight;
// We only overlay ads as we only support video.
request.forceNonLinearFullSlot = false;
this.loader.requestAds(request);
} catch (e) {
this.onAdError(e);
}
}
/**
* Update the ad countdown
* @param {boolean} start
*/
pollCountdown(start = false) {
if (!start) {
clearInterval(this.countdownTimer);
this.elements.container.removeAttribute('data-badge-text');
return;
}
const update = () => {
const time = utils.formatTime(Math.max(this.manager.getRemainingTime(), 0));
const label = `${this.player.config.i18n.advertisement} - ${time}`;
this.elements.container.setAttribute('data-badge-text', label);
};
this.countdownTimer = setInterval(update, 100);
}
/**
* This method is called whenever the ads are ready inside the AdDisplayContainer
* @param {Event} adsManagerLoadedEvent
*/
onAdsManagerLoaded(event) {
// Get the ads manager
const settings = new google.ima.AdsRenderingSettings();
// Tell the SDK to save and restore content video state on our behalf
settings.restoreCustomPlaybackStateOnAdBreakComplete = true;
settings.enablePreloading = true;
// The SDK is polling currentTime on the contentPlayback. And needs a duration
// so it can determine when to start the mid- and post-roll
this.manager = event.getAdsManager(this.player, settings);
// Get the cue points for any mid-rolls by filtering out the pre- and post-roll
this.cuePoints = this.manager.getCuePoints();
// Add advertisement cue's within the time line if available
this.cuePoints.forEach(cuePoint => {
if (cuePoint !== 0 && cuePoint !== -1 && cuePoint < this.player.duration) {
const seekElement = this.player.elements.progress;
if (seekElement) {
const cuePercentage = 100 / this.player.duration * cuePoint;
const cue = utils.createElement('span', {
class: this.player.config.classNames.cues,
});
cue.style.left = `${cuePercentage.toString()}%`;
seekElement.appendChild(cue);
}
}
});
// Get skippable state
// TODO: Skip button
// this.manager.getAdSkippableState();
// Set volume to match player
this.manager.setVolume(this.player.volume);
// Add listeners to the required events
// Advertisement error events
this.manager.addEventListener(google.ima.AdErrorEvent.Type.AD_ERROR, error => this.onAdError(error));
// Advertisement regular events
Object.keys(google.ima.AdEvent.Type).forEach(type => {
this.manager.addEventListener(google.ima.AdEvent.Type[type], event => this.onAdEvent(event));
});
// Resolve our adsManager
this.trigger('loaded');
}
/**
* This is where all the event handling takes place. Retrieve the ad from the event. Some
* events (e.g. ALL_ADS_COMPLETED) don't have the ad object associated
* https://developers.google.com/interactive-media-ads/docs/sdks/html5/v3/apis#ima.AdEvent.Type
* @param {Event} event
*/
onAdEvent(event) {
const { container } = this.player.elements;
// Retrieve the ad from the event. Some events (e.g. ALL_ADS_COMPLETED)
// don't have ad object associated
const ad = event.getAd();
// Proxy event
const dispatchEvent = type => {
const event = `ads${type.replace(/_/g, '').toLowerCase()}`;
utils.dispatchEvent.call(this.player, this.player.media, event);
};
switch (event.type) {
case google.ima.AdEvent.Type.LOADED:
// This is the first event sent for an ad - it is possible to determine whether the
// ad is a video ad or an overlay
this.trigger('loaded');
// Bubble event
dispatchEvent(event.type);
// Start countdown
this.pollCountdown(true);
if (!ad.isLinear()) {
// Position AdDisplayContainer correctly for overlay
ad.width = container.offsetWidth;
ad.height = container.offsetHeight;
}
// console.info('Ad type: ' + event.getAd().getAdPodInfo().getPodIndex());
// console.info('Ad time: ' + event.getAd().getAdPodInfo().getTimeOffset());
break;
case google.ima.AdEvent.Type.ALL_ADS_COMPLETED:
// All ads for the current videos are done. We can now request new advertisements
// in case the video is re-played
// Fire event
dispatchEvent(event.type);
// TODO: Example for what happens when a next video in a playlist would be loaded.
// So here we load a new video when all ads are done.
// Then we load new ads within a new adsManager. When the video
// Is started - after - the ads are loaded, then we get ads.
// You can also easily test cancelling and reloading by running
// player.ads.cancel() and player.ads.play from the console I guess.
// this.player.source = {
// type: 'video',
// title: 'View From A Blue Moon',
// sources: [{
// src:
// 'https://cdn.plyr.io/static/demo/View_From_A_Blue_Moon_Trailer-HD.mp4', type:
// 'video/mp4', }], poster:
// 'https://cdn.plyr.io/static/demo/View_From_A_Blue_Moon_Trailer-HD.jpg', tracks:
// [ { kind: 'captions', label: 'English', srclang: 'en', src:
// 'https://cdn.plyr.io/static/demo/View_From_A_Blue_Moon_Trailer-HD.en.vtt',
// default: true, }, { kind: 'captions', label: 'French', srclang: 'fr', src:
// 'https://cdn.plyr.io/static/demo/View_From_A_Blue_Moon_Trailer-HD.fr.vtt', }, ],
// };
// TODO: So there is still this thing where a video should only be allowed to start
// playing when the IMA SDK is ready or has failed
this.loadAds();
break;
case google.ima.AdEvent.Type.CONTENT_PAUSE_REQUESTED:
// This event indicates the ad has started - the video player can adjust the UI,
// for example display a pause button and remaining time. Fired when content should
// be paused. This usually happens right before an ad is about to cover the content
dispatchEvent(event.type);
this.pauseContent();
break;
case google.ima.AdEvent.Type.CONTENT_RESUME_REQUESTED:
// This event indicates the ad has finished - the video player can perform
// appropriate UI actions, such as removing the timer for remaining time detection.
// Fired when content should be resumed. This usually happens when an ad finishes
// or collapses
dispatchEvent(event.type);
this.pollCountdown();
this.resumeContent();
break;
case google.ima.AdEvent.Type.STARTED:
case google.ima.AdEvent.Type.MIDPOINT:
case google.ima.AdEvent.Type.COMPLETE:
case google.ima.AdEvent.Type.IMPRESSION:
case google.ima.AdEvent.Type.CLICK:
dispatchEvent(event.type);
break;
default:
break;
}
}
/**
* Any ad error handling comes through here
* @param {Event} event
*/
onAdError(event) {
this.cancel();
this.player.debug.warn('Ads error', event);
}
/**
* Setup hooks for Plyr and window events. This ensures
* the mid- and post-roll launch at the correct time. And
* resize the advertisement when the player resizes
*/
listeners() {
const { container } = this.player.elements;
let time;
// Add listeners to the required events
this.player.on('ended', () => {
this.loader.contentComplete();
});
this.player.on('seeking', () => {
time = this.player.currentTime;
return time;
});
this.player.on('seeked', () => {
const seekedTime = this.player.currentTime;
this.cuePoints.forEach((cuePoint, index) => {
if (time < cuePoint && cuePoint < seekedTime) {
this.manager.discardAdBreak();
this.cuePoints.splice(index, 1);
}
});
});
// Listen to the resizing of the window. And resize ad accordingly
// TODO: eventually implement ResizeObserver
window.addEventListener('resize', () => {
this.manager.resize(container.offsetWidth, container.offsetHeight, google.ima.ViewMode.NORMAL);
});
}
/**
* Initialize the adsManager and start playing advertisements
*/
play() {
const { container } = this.player.elements;
if (!this.managerPromise) {
this.resumeContent();
}
// Play the requested advertisement whenever the adsManager is ready
this.managerPromise
.then(() => {
// Initialize the container. Must be done via a user action on mobile devices
this.elements.displayContainer.initialize();
try {
if (!this.initialized) {
// Initialize the ads manager. Ad rules playlist will start at this time
this.manager.init(container.offsetWidth, container.offsetHeight, google.ima.ViewMode.NORMAL);
// Call play to start showing the ad. Single video and overlay ads will
// start at this time; the call will be ignored for ad rules
this.manager.start();
}
this.initialized = true;
} catch (adError) {
// An error may be thrown if there was a problem with the
// VAST response
this.onAdError(adError);
}
})
.catch(() => {});
}
/**
* Resume our video
*/
resumeContent() {
// Hide the advertisement container
this.elements.container.style.zIndex = '';
// Ad is stopped
this.playing = false;
// Play our video
if (this.player.currentTime < this.player.duration) {
this.player.play();
}
}
/**
* Pause our video
*/
pauseContent() {
// Show the advertisement container
this.elements.container.style.zIndex = 3;
// Ad is playing.
this.playing = true;
// Pause our video.
this.player.pause();
}
/**
* Destroy the adsManager so we can grab new ads after this. If we don't then we're not
* allowed to call new ads based on google policies, as they interpret this as an accidental
* video requests. https://developers.google.com/interactive-
* media-ads/docs/sdks/android/faq#8
*/
cancel() {
// Pause our video
if (this.initialized) {
this.resumeContent();
}
// Tell our instance that we're done for now
this.trigger('error');
// Re-create our adsManager
this.loadAds();
}
/**
* Re-create our adsManager
*/
loadAds() {
// Tell our adsManager to go bye bye
this.managerPromise
.then(() => {
// Destroy our adsManager
if (this.manager) {
this.manager.destroy();
}
// Re-set our adsManager promises
this.managerPromise = new Promise(resolve => {
this.on('loaded', resolve);
this.player.debug.log(this.manager);
});
// Now request some new advertisements
this.requestAds();
})
.catch(() => {});
}
/**
* Handles callbacks after an ad event was invoked
* @param {string} event - Event type
*/
trigger(event, ...args) {
const handlers = this.events[event];
if (utils.is.array(handlers)) {
handlers.forEach(handler => {
if (utils.is.function(handler)) {
handler.apply(this, args);
}
});
}
}
/**
* Add event listeners
* @param {string} event - Event type
* @param {function} callback - Callback for when event occurs
* @return {Ads}
*/
on(event, callback) {
if (!utils.is.array(this.events[event])) {
this.events[event] = [];
}
this.events[event].push(callback);
return this;
}
/**
* Setup a safety timer for when the ad network doesn't respond for whatever reason.
* The advertisement has 12 seconds to get its things together. We stop this timer when the
* advertisement is playing, or when a user action is required to start, then we clear the
* timer on ad ready
* @param {number} time
* @param {string} from
*/
startSafetyTimer(time, from) {
this.player.debug.log(`Safety timer invoked from: ${from}`);
this.safetyTimer = setTimeout(() => {
this.cancel();
this.clearSafetyTimer('startSafetyTimer()');
}, time);
}
/**
* Clear our safety timer(s)
* @param {string} from
*/
clearSafetyTimer(from) {
if (!utils.is.nullOrUndefined(this.safetyTimer)) {
this.player.debug.log(`Safety timer cleared from: ${from}`);
clearTimeout(this.safetyTimer);
this.safetyTimer = null;
}
}
}
export default Ads;