plyr/src/js/storage.js
2021-09-29 21:44:15 +10:00

82 lines
1.8 KiB
JavaScript

// ==========================================================================
// Plyr storage
// ==========================================================================
import is from './utils/is';
import { extend } from './utils/objects';
class Storage {
constructor(player) {
this.enabled = player.config.storage.enabled;
this.key = player.config.storage.key;
}
// Check for actual support (see if we can use it)
static get supported() {
try {
if (!('localStorage' in window)) {
return false;
}
const test = '___test';
// Try to use it (it might be disabled, e.g. user is in private mode)
// see: https://github.com/sampotts/plyr/issues/131
window.localStorage.setItem(test, test);
window.localStorage.removeItem(test);
return true;
} catch (_) {
return false;
}
}
get = (key) => {
if (!Storage.supported || !this.enabled) {
return null;
}
const store = window.localStorage.getItem(this.key);
if (is.empty(store)) {
return null;
}
const json = JSON.parse(store);
return is.string(key) && key.length ? json[key] : json;
};
set = (object) => {
// Bail if we don't have localStorage support or it's disabled
if (!Storage.supported || !this.enabled) {
return;
}
// Can only store objectst
if (!is.object(object)) {
return;
}
// Get current storage
let storage = this.get();
// Default to empty object
if (is.empty(storage)) {
storage = {};
}
// Update the working copy of the values
extend(storage, object);
// Update storage
try {
window.localStorage.setItem(this.key, JSON.stringify(storage));
} catch (_) {
// Do nothing
}
};
}
export default Storage;