912 lines
26 KiB
JavaScript
912 lines
26 KiB
JavaScript
// ==========================================================================
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// Plyr Event Listeners
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// ==========================================================================
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import controls from './controls';
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import ui from './ui';
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import { repaint } from './utils/animation';
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import browser from './utils/browser';
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import { getElement, getElements, matches, toggleClass } from './utils/elements';
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import { off, on, once, toggleListener, triggerEvent } from './utils/events';
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import is from './utils/is';
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import { silencePromise } from './utils/promise';
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import { getAspectRatio, setAspectRatio } from './utils/style';
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class Listeners {
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constructor(player) {
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this.player = player;
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this.lastKey = null;
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this.focusTimer = null;
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this.lastKeyDown = null;
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this.handleKey = this.handleKey.bind(this);
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this.toggleMenu = this.toggleMenu.bind(this);
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this.setTabFocus = this.setTabFocus.bind(this);
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this.firstTouch = this.firstTouch.bind(this);
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}
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// Handle key presses
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handleKey(event) {
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const { player } = this;
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const { elements } = player;
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const code = event.keyCode ? event.keyCode : event.which;
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const pressed = event.type === 'keydown';
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const repeat = pressed && code === this.lastKey;
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// Bail if a modifier key is set
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if (event.altKey || event.ctrlKey || event.metaKey || event.shiftKey) {
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return;
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}
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// If the event is bubbled from the media element
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// Firefox doesn't get the keycode for whatever reason
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if (!is.number(code)) {
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return;
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}
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// Seek by the number keys
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const seekByKey = () => {
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// Divide the max duration into 10th's and times by the number value
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player.currentTime = (player.duration / 10) * (code - 48);
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};
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// Handle the key on keydown
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// Reset on keyup
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if (pressed) {
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// Check focused element
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// and if the focused element is not editable (e.g. text input)
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// and any that accept key input http://webaim.org/techniques/keyboard/
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const focused = document.activeElement;
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if (is.element(focused)) {
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const { editable } = player.config.selectors;
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const { seek } = elements.inputs;
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if (focused !== seek && matches(focused, editable)) {
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return;
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}
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if (event.which === 32 && matches(focused, 'button, [role^="menuitem"]')) {
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return;
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}
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}
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// Which keycodes should we prevent default
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const preventDefault = [32, 37, 38, 39, 40, 48, 49, 50, 51, 52, 53, 54, 56, 57, 67, 70, 73, 75, 76, 77, 79];
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// If the code is found prevent default (e.g. prevent scrolling for arrows)
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if (preventDefault.includes(code)) {
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event.preventDefault();
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event.stopPropagation();
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}
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switch (code) {
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case 48:
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case 49:
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case 50:
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case 51:
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case 52:
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case 53:
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case 54:
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case 55:
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case 56:
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case 57:
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// 0-9
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if (!repeat) {
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seekByKey();
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}
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break;
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case 32:
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case 75:
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// Space and K key
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if (!repeat) {
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silencePromise(player.togglePlay());
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}
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break;
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case 38:
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// Arrow up
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player.increaseVolume(0.1);
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break;
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case 40:
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// Arrow down
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player.decreaseVolume(0.1);
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break;
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case 77:
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// M key
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if (!repeat) {
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player.muted = !player.muted;
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}
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break;
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case 39:
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// Arrow forward
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player.forward();
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break;
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case 37:
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// Arrow back
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player.rewind();
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break;
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case 70:
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// F key
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player.fullscreen.toggle();
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break;
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case 67:
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// C key
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if (!repeat) {
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player.toggleCaptions();
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}
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break;
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case 76:
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// L key
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player.loop = !player.loop;
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break;
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/* case 73:
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this.setLoop('start');
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break;
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case 76:
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this.setLoop();
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break;
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case 79:
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this.setLoop('end');
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break; */
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default:
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break;
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}
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// Escape is handle natively when in full screen
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// So we only need to worry about non native
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if (code === 27 && !player.fullscreen.usingNative && player.fullscreen.active) {
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player.fullscreen.toggle();
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}
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// Store last code for next cycle
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this.lastKey = code;
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} else {
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this.lastKey = null;
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}
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}
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// Toggle menu
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toggleMenu(event) {
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controls.toggleMenu.call(this.player, event);
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}
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// Device is touch enabled
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firstTouch() {
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const { player } = this;
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const { elements } = player;
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player.touch = true;
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// Add touch class
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toggleClass(elements.container, player.config.classNames.isTouch, true);
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}
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setTabFocus(event) {
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const { player } = this;
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const { elements } = player;
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clearTimeout(this.focusTimer);
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// Ignore any key other than tab
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if (event.type === 'keydown' && event.which !== 9) {
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return;
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}
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// Store reference to event timeStamp
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if (event.type === 'keydown') {
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this.lastKeyDown = event.timeStamp;
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}
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// Remove current classes
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const removeCurrent = () => {
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const className = player.config.classNames.tabFocus;
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const current = getElements.call(player, `.${className}`);
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toggleClass(current, className, false);
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};
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// Determine if a key was pressed to trigger this event
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const wasKeyDown = event.timeStamp - this.lastKeyDown <= 20;
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// Ignore focus events if a key was pressed prior
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if (event.type === 'focus' && !wasKeyDown) {
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return;
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}
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// Remove all current
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removeCurrent();
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// Delay the adding of classname until the focus has changed
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// This event fires before the focusin event
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if (event.type !== 'focusout') {
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this.focusTimer = setTimeout(() => {
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const focused = document.activeElement;
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// Ignore if current focus element isn't inside the player
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if (!elements.container.contains(focused)) {
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return;
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}
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toggleClass(document.activeElement, player.config.classNames.tabFocus, true);
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}, 10);
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}
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}
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// Global window & document listeners
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global(toggle = true) {
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const { player } = this;
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// Keyboard shortcuts
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if (player.config.keyboard.global) {
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toggleListener.call(player, window, 'keydown keyup', this.handleKey, toggle, false);
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}
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// Click anywhere closes menu
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toggleListener.call(player, document.body, 'click', this.toggleMenu, toggle);
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// Detect touch by events
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once.call(player, document.body, 'touchstart', this.firstTouch);
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// Tab focus detection
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toggleListener.call(player, document.body, 'keydown focus blur focusout', this.setTabFocus, toggle, false, true);
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}
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// Container listeners
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container() {
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const { player } = this;
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const { config, elements, timers } = player;
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// Keyboard shortcuts
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if (!config.keyboard.global && config.keyboard.focused) {
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on.call(player, elements.container, 'keydown keyup', this.handleKey, false);
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}
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// Toggle controls on mouse events and entering fullscreen
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on.call(
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player,
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elements.container,
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'mousemove mouseleave touchstart touchmove enterfullscreen exitfullscreen',
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(event) => {
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const { controls: controlsElement } = elements;
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// Remove button states for fullscreen
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if (controlsElement && event.type === 'enterfullscreen') {
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controlsElement.pressed = false;
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controlsElement.hover = false;
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}
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// Show, then hide after a timeout unless another control event occurs
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const show = ['touchstart', 'touchmove', 'mousemove'].includes(event.type);
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let delay = 0;
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if (show) {
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ui.toggleControls.call(player, true);
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// Use longer timeout for touch devices
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delay = player.touch ? 3000 : 2000;
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}
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// Clear timer
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clearTimeout(timers.controls);
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// Set new timer to prevent flicker when seeking
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timers.controls = setTimeout(() => ui.toggleControls.call(player, false), delay);
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},
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);
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// Set a gutter for Vimeo
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const setGutter = (ratio, padding, toggle) => {
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if (!player.isVimeo || player.config.vimeo.premium) {
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return;
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}
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const target = player.elements.wrapper.firstChild;
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const [, y] = ratio;
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const [videoX, videoY] = getAspectRatio.call(player);
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target.style.maxWidth = toggle ? `${(y / videoY) * videoX}px` : null;
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target.style.margin = toggle ? '0 auto' : null;
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};
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// Resize on fullscreen change
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const setPlayerSize = (measure) => {
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// If we don't need to measure the viewport
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if (!measure) {
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return setAspectRatio.call(player);
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}
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const rect = elements.container.getBoundingClientRect();
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const { width, height } = rect;
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return setAspectRatio.call(player, `${width}:${height}`);
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};
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const resized = () => {
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clearTimeout(timers.resized);
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timers.resized = setTimeout(setPlayerSize, 50);
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};
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on.call(player, elements.container, 'enterfullscreen exitfullscreen', (event) => {
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const { target, usingNative } = player.fullscreen;
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// Ignore events not from target
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if (target !== elements.container) {
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return;
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}
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// If it's not an embed and no ratio specified
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if (!player.isEmbed && is.empty(player.config.ratio)) {
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return;
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}
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const isEnter = event.type === 'enterfullscreen';
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// Set the player size when entering fullscreen to viewport size
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const { padding, ratio } = setPlayerSize(isEnter);
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// Set Vimeo gutter
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setGutter(ratio, padding, isEnter);
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// Horrible hack for Safari 14 not repainting properly on entering fullscreen
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if (isEnter) {
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setTimeout(() => repaint(elements.container), 100);
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}
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// If not using native browser fullscreen API, we need to check for resizes of viewport
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if (!usingNative) {
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if (isEnter) {
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on.call(player, window, 'resize', resized);
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} else {
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off.call(player, window, 'resize', resized);
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}
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}
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});
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}
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// Listen for media events
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media() {
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const { player } = this;
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const { elements } = player;
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// Time change on media
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on.call(player, player.media, 'timeupdate seeking seeked', (event) => controls.timeUpdate.call(player, event));
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// Display duration
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on.call(player, player.media, 'durationchange loadeddata loadedmetadata', (event) =>
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controls.durationUpdate.call(player, event),
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);
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// Handle the media finishing
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on.call(player, player.media, 'ended', () => {
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// Show poster on end
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if (player.isHTML5 && player.isVideo && player.config.resetOnEnd) {
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// Restart
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player.restart();
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// Call pause otherwise IE11 will start playing the video again
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player.pause();
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}
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});
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// Check for buffer progress
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on.call(player, player.media, 'progress playing seeking seeked', (event) =>
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controls.updateProgress.call(player, event),
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);
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// Handle volume changes
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on.call(player, player.media, 'volumechange', (event) => controls.updateVolume.call(player, event));
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// Handle play/pause
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on.call(player, player.media, 'playing play pause ended emptied timeupdate', (event) =>
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ui.checkPlaying.call(player, event),
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);
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// Loading state
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on.call(player, player.media, 'waiting canplay seeked playing', (event) => ui.checkLoading.call(player, event));
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// Click video
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if (player.supported.ui && player.config.clickToPlay && !player.isAudio) {
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// Re-fetch the wrapper
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const wrapper = getElement.call(player, `.${player.config.classNames.video}`);
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// Bail if there's no wrapper (this should never happen)
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if (!is.element(wrapper)) {
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return;
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}
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// On click play, pause or restart
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on.call(player, elements.container, 'click', (event) => {
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const targets = [elements.container, wrapper];
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// Ignore if click if not container or in video wrapper
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if (!targets.includes(event.target) && !wrapper.contains(event.target)) {
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return;
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}
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// Touch devices will just show controls (if hidden)
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if (player.touch && player.config.hideControls) {
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return;
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}
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if (player.ended) {
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this.proxy(event, player.restart, 'restart');
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this.proxy(
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event,
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() => {
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silencePromise(player.play());
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},
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'play',
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);
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} else {
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this.proxy(
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event,
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() => {
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silencePromise(player.togglePlay());
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},
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'play',
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);
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}
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});
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}
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// Disable right click
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if (player.supported.ui && player.config.disableContextMenu) {
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on.call(
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player,
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elements.wrapper,
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'contextmenu',
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(event) => {
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event.preventDefault();
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},
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false,
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);
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}
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// Volume change
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on.call(player, player.media, 'volumechange', () => {
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// Save to storage
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player.storage.set({
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volume: player.volume,
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muted: player.muted,
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});
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});
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// Speed change
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on.call(player, player.media, 'ratechange', () => {
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// Update UI
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controls.updateSetting.call(player, 'speed');
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// Save to storage
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player.storage.set({ speed: player.speed });
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});
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// Quality change
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on.call(player, player.media, 'qualitychange', (event) => {
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// Update UI
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controls.updateSetting.call(player, 'quality', null, event.detail.quality);
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});
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// Update download link when ready and if quality changes
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on.call(player, player.media, 'ready qualitychange', () => {
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controls.setDownloadUrl.call(player);
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});
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// Proxy events to container
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// Bubble up key events for Edge
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const proxyEvents = player.config.events.concat(['keyup', 'keydown']).join(' ');
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on.call(player, player.media, proxyEvents, (event) => {
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let { detail = {} } = event;
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// Get error details from media
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if (event.type === 'error') {
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detail = player.media.error;
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}
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triggerEvent.call(player, elements.container, event.type, true, detail);
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});
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}
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// Run default and custom handlers
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proxy(event, defaultHandler, customHandlerKey) {
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const { player } = this;
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const customHandler = player.config.listeners[customHandlerKey];
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const hasCustomHandler = is.function(customHandler);
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let returned = true;
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// Execute custom handler
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if (hasCustomHandler) {
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returned = customHandler.call(player, event);
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}
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// Only call default handler if not prevented in custom handler
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if (returned !== false && is.function(defaultHandler)) {
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defaultHandler.call(player, event);
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}
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}
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// Trigger custom and default handlers
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bind(element, type, defaultHandler, customHandlerKey, passive = true) {
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const { player } = this;
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const customHandler = player.config.listeners[customHandlerKey];
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const hasCustomHandler = is.function(customHandler);
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on.call(
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player,
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element,
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type,
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(event) => this.proxy(event, defaultHandler, customHandlerKey),
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passive && !hasCustomHandler,
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);
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}
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// Listen for control events
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controls() {
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const { player } = this;
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const { elements } = player;
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// IE doesn't support input event, so we fallback to change
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const inputEvent = browser.isIE ? 'change' : 'input';
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// Play/pause toggle
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if (elements.buttons.play) {
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Array.from(elements.buttons.play).forEach((button) => {
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this.bind(
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button,
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'click',
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() => {
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silencePromise(player.togglePlay());
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},
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'play',
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);
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});
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}
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// Pause
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this.bind(elements.buttons.restart, 'click', player.restart, 'restart');
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// Rewind
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this.bind(
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elements.buttons.rewind,
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'click',
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() => {
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// Record seek time so we can prevent hiding controls for a few seconds after rewind
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player.lastSeekTime = Date.now();
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player.rewind();
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},
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'rewind',
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);
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// Rewind
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this.bind(
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elements.buttons.fastForward,
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'click',
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() => {
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// Record seek time so we can prevent hiding controls for a few seconds after fast forward
|
|
player.lastSeekTime = Date.now();
|
|
player.forward();
|
|
},
|
|
'fastForward',
|
|
);
|
|
|
|
// Mute toggle
|
|
this.bind(
|
|
elements.buttons.mute,
|
|
'click',
|
|
() => {
|
|
player.muted = !player.muted;
|
|
},
|
|
'mute',
|
|
);
|
|
|
|
// Captions toggle
|
|
this.bind(elements.buttons.captions, 'click', () => player.toggleCaptions());
|
|
|
|
// Download
|
|
this.bind(
|
|
elements.buttons.download,
|
|
'click',
|
|
() => {
|
|
triggerEvent.call(player, player.media, 'download');
|
|
},
|
|
'download',
|
|
);
|
|
|
|
// Fullscreen toggle
|
|
this.bind(
|
|
elements.buttons.fullscreen,
|
|
'click',
|
|
() => {
|
|
player.fullscreen.toggle();
|
|
},
|
|
'fullscreen',
|
|
);
|
|
|
|
// Picture-in-Picture
|
|
this.bind(
|
|
elements.buttons.pip,
|
|
'click',
|
|
() => {
|
|
player.pip = 'toggle';
|
|
},
|
|
'pip',
|
|
);
|
|
|
|
// Airplay
|
|
this.bind(elements.buttons.airplay, 'click', player.airplay, 'airplay');
|
|
|
|
// Settings menu - click toggle
|
|
this.bind(
|
|
elements.buttons.settings,
|
|
'click',
|
|
(event) => {
|
|
// Prevent the document click listener closing the menu
|
|
event.stopPropagation();
|
|
event.preventDefault();
|
|
|
|
controls.toggleMenu.call(player, event);
|
|
},
|
|
null,
|
|
false,
|
|
); // Can't be passive as we're preventing default
|
|
|
|
// Settings menu - keyboard toggle
|
|
// We have to bind to keyup otherwise Firefox triggers a click when a keydown event handler shifts focus
|
|
// https://bugzilla.mozilla.org/show_bug.cgi?id=1220143
|
|
this.bind(
|
|
elements.buttons.settings,
|
|
'keyup',
|
|
(event) => {
|
|
const code = event.which;
|
|
|
|
// We only care about space and return
|
|
if (![13, 32].includes(code)) {
|
|
return;
|
|
}
|
|
|
|
// Because return triggers a click anyway, all we need to do is set focus
|
|
if (code === 13) {
|
|
controls.focusFirstMenuItem.call(player, null, true);
|
|
return;
|
|
}
|
|
|
|
// Prevent scroll
|
|
event.preventDefault();
|
|
|
|
// Prevent playing video (Firefox)
|
|
event.stopPropagation();
|
|
|
|
// Toggle menu
|
|
controls.toggleMenu.call(player, event);
|
|
},
|
|
null,
|
|
false, // Can't be passive as we're preventing default
|
|
);
|
|
|
|
// Escape closes menu
|
|
this.bind(elements.settings.menu, 'keydown', (event) => {
|
|
if (event.which === 27) {
|
|
controls.toggleMenu.call(player, event);
|
|
}
|
|
});
|
|
|
|
// Set range input alternative "value", which matches the tooltip time (#954)
|
|
this.bind(elements.inputs.seek, 'mousedown mousemove', (event) => {
|
|
const rect = elements.progress.getBoundingClientRect();
|
|
const percent = (100 / rect.width) * (event.pageX - rect.left);
|
|
event.currentTarget.setAttribute('seek-value', percent);
|
|
});
|
|
|
|
// Pause while seeking
|
|
this.bind(elements.inputs.seek, 'mousedown mouseup keydown keyup touchstart touchend', (event) => {
|
|
const seek = event.currentTarget;
|
|
const code = event.keyCode ? event.keyCode : event.which;
|
|
const attribute = 'play-on-seeked';
|
|
|
|
if (is.keyboardEvent(event) && code !== 39 && code !== 37) {
|
|
return;
|
|
}
|
|
|
|
// Record seek time so we can prevent hiding controls for a few seconds after seek
|
|
player.lastSeekTime = Date.now();
|
|
|
|
// Was playing before?
|
|
const play = seek.hasAttribute(attribute);
|
|
// Done seeking
|
|
const done = ['mouseup', 'touchend', 'keyup'].includes(event.type);
|
|
|
|
// If we're done seeking and it was playing, resume playback
|
|
if (play && done) {
|
|
seek.removeAttribute(attribute);
|
|
silencePromise(player.play());
|
|
} else if (!done && player.playing) {
|
|
seek.setAttribute(attribute, '');
|
|
player.pause();
|
|
}
|
|
});
|
|
|
|
// Fix range inputs on iOS
|
|
// Super weird iOS bug where after you interact with an <input type="range">,
|
|
// it takes over further interactions on the page. This is a hack
|
|
if (browser.isIos) {
|
|
const inputs = getElements.call(player, 'input[type="range"]');
|
|
Array.from(inputs).forEach((input) => this.bind(input, inputEvent, (event) => repaint(event.target)));
|
|
}
|
|
|
|
// Seek
|
|
this.bind(
|
|
elements.inputs.seek,
|
|
inputEvent,
|
|
(event) => {
|
|
const seek = event.currentTarget;
|
|
// If it exists, use seek-value instead of "value" for consistency with tooltip time (#954)
|
|
let seekTo = seek.getAttribute('seek-value');
|
|
|
|
if (is.empty(seekTo)) {
|
|
seekTo = seek.value;
|
|
}
|
|
|
|
seek.removeAttribute('seek-value');
|
|
|
|
player.currentTime = (seekTo / seek.max) * player.duration;
|
|
},
|
|
'seek',
|
|
);
|
|
|
|
// Seek tooltip
|
|
this.bind(elements.progress, 'mouseenter mouseleave mousemove', (event) =>
|
|
controls.updateSeekTooltip.call(player, event),
|
|
);
|
|
|
|
// Preview thumbnails plugin
|
|
// TODO: Really need to work on some sort of plug-in wide event bus or pub-sub for this
|
|
this.bind(elements.progress, 'mousemove touchmove', (event) => {
|
|
const { previewThumbnails } = player;
|
|
|
|
if (previewThumbnails && previewThumbnails.loaded) {
|
|
previewThumbnails.startMove(event);
|
|
}
|
|
});
|
|
|
|
// Hide thumbnail preview - on mouse click, mouse leave, and video play/seek. All four are required, e.g., for buffering
|
|
this.bind(elements.progress, 'mouseleave touchend click', () => {
|
|
const { previewThumbnails } = player;
|
|
|
|
if (previewThumbnails && previewThumbnails.loaded) {
|
|
previewThumbnails.endMove(false, true);
|
|
}
|
|
});
|
|
|
|
// Show scrubbing preview
|
|
this.bind(elements.progress, 'mousedown touchstart', (event) => {
|
|
const { previewThumbnails } = player;
|
|
|
|
if (previewThumbnails && previewThumbnails.loaded) {
|
|
previewThumbnails.startScrubbing(event);
|
|
}
|
|
});
|
|
|
|
this.bind(elements.progress, 'mouseup touchend', (event) => {
|
|
const { previewThumbnails } = player;
|
|
|
|
if (previewThumbnails && previewThumbnails.loaded) {
|
|
previewThumbnails.endScrubbing(event);
|
|
}
|
|
});
|
|
|
|
// Polyfill for lower fill in <input type="range"> for webkit
|
|
if (browser.isWebkit) {
|
|
Array.from(getElements.call(player, 'input[type="range"]')).forEach((element) => {
|
|
this.bind(element, 'input', (event) => controls.updateRangeFill.call(player, event.target));
|
|
});
|
|
}
|
|
|
|
// Current time invert
|
|
// Only if one time element is used for both currentTime and duration
|
|
if (player.config.toggleInvert && !is.element(elements.display.duration)) {
|
|
this.bind(elements.display.currentTime, 'click', () => {
|
|
// Do nothing if we're at the start
|
|
if (player.currentTime === 0) {
|
|
return;
|
|
}
|
|
|
|
player.config.invertTime = !player.config.invertTime;
|
|
|
|
controls.timeUpdate.call(player);
|
|
});
|
|
}
|
|
|
|
// Volume
|
|
this.bind(
|
|
elements.inputs.volume,
|
|
inputEvent,
|
|
(event) => {
|
|
player.volume = event.target.value;
|
|
},
|
|
'volume',
|
|
);
|
|
|
|
// Update controls.hover state (used for ui.toggleControls to avoid hiding when interacting)
|
|
this.bind(elements.controls, 'mouseenter mouseleave', (event) => {
|
|
elements.controls.hover = !player.touch && event.type === 'mouseenter';
|
|
});
|
|
|
|
// Also update controls.hover state for any non-player children of fullscreen element (as above)
|
|
if (elements.fullscreen) {
|
|
Array.from(elements.fullscreen.children)
|
|
.filter((c) => !c.contains(elements.container))
|
|
.forEach((child) => {
|
|
this.bind(child, 'mouseenter mouseleave', (event) => {
|
|
elements.controls.hover = !player.touch && event.type === 'mouseenter';
|
|
});
|
|
});
|
|
}
|
|
|
|
// Update controls.pressed state (used for ui.toggleControls to avoid hiding when interacting)
|
|
this.bind(elements.controls, 'mousedown mouseup touchstart touchend touchcancel', (event) => {
|
|
elements.controls.pressed = ['mousedown', 'touchstart'].includes(event.type);
|
|
});
|
|
|
|
// Show controls when they receive focus (e.g., when using keyboard tab key)
|
|
this.bind(elements.controls, 'focusin', () => {
|
|
const { config, timers } = player;
|
|
|
|
// Skip transition to prevent focus from scrolling the parent element
|
|
toggleClass(elements.controls, config.classNames.noTransition, true);
|
|
|
|
// Toggle
|
|
ui.toggleControls.call(player, true);
|
|
|
|
// Restore transition
|
|
setTimeout(() => {
|
|
toggleClass(elements.controls, config.classNames.noTransition, false);
|
|
}, 0);
|
|
|
|
// Delay a little more for mouse users
|
|
const delay = this.touch ? 3000 : 4000;
|
|
|
|
// Clear timer
|
|
clearTimeout(timers.controls);
|
|
|
|
// Hide again after delay
|
|
timers.controls = setTimeout(() => ui.toggleControls.call(player, false), delay);
|
|
});
|
|
|
|
// Mouse wheel for volume
|
|
this.bind(
|
|
elements.inputs.volume,
|
|
'wheel',
|
|
(event) => {
|
|
// Detect "natural" scroll - suppored on OS X Safari only
|
|
// Other browsers on OS X will be inverted until support improves
|
|
const inverted = event.webkitDirectionInvertedFromDevice;
|
|
// Get delta from event. Invert if `inverted` is true
|
|
const [x, y] = [event.deltaX, -event.deltaY].map((value) => (inverted ? -value : value));
|
|
// Using the biggest delta, normalize to 1 or -1 (or 0 if no delta)
|
|
const direction = Math.sign(Math.abs(x) > Math.abs(y) ? x : y);
|
|
|
|
// Change the volume by 2%
|
|
player.increaseVolume(direction / 50);
|
|
|
|
// Don't break page scrolling at max and min
|
|
const { volume } = player.media;
|
|
if ((direction === 1 && volume < 1) || (direction === -1 && volume > 0)) {
|
|
event.preventDefault();
|
|
}
|
|
},
|
|
'volume',
|
|
false,
|
|
);
|
|
}
|
|
}
|
|
|
|
export default Listeners;
|