# Plyr
A simple, accessible and customizable HTML5, YouTube and Vimeo media player.
[Checkout the demo](https://plyr.io)
[](https://plyr.io)
## Why?
We wanted a lightweight, accessible and customizable media player that supports [*modern*](#browser-support) browsers. Sure, there are many other players out there but we wanted to keep things simple, using the right elements for the job.
## Features
- **Accessible** - full support for VTT captions and screen readers
- **Lightweight** - under 10KB minified and gzipped
- **[Customisable](#html)** - make the player look how you want with the markup you want
- **Semantic** - uses the *right* elements. ` ` for volume and `` for progress and well, ``s for buttons. There's no `` or `` button hacks
- **Responsive** - as you'd expect these days
- **HTML Video & Audio** - support for both formats
- **[Embedded Video](#embeds)** - support for YouTube and Vimeo video playback
- **[API](#api)** - toggle playback, volume, seeking, and more
- **[Universal events](#events)** - no messing around with Vimeo and YouTube APIs, all events are universal across formats
- **[Fullscreen](#fullscreen)** - supports native fullscreen with fallback to "full window" modes
- **i18n support** - support for internationalization of controls
- **No dependencies** - written in "vanilla" JavaScript, no jQuery required
Oh and yes, it works with Bootstrap.
## Changelog
Check out the [changelog](changelog.md) to see what's new with Plyr.
## Planned Development
- Streaming
- Playback speed
- Playlists
- Multiple language captions (with selection)
- Audio captions
... and whatever else has been raised in [issues](https://github.com/Selz/plyr/issues)
If you have any cool ideas or features, please let me know by [creating an issue](https://github.com/Selz/plyr/issues/new) or, of course, forking and sending a pull request.
## Implementation
Check `docs/index.html` and `docs/dist/docs.js` for an example setup.
**Heads up:** the example `index.html` file needs to be served from a webserver (such as Apache, Nginx, IIS or similar) unless you change the file sources to include http or https. e.g. change `//cdn.plyr.io/1.6.10/plyr.js` to `https://cdn.plyr.io/1.6.10/plyr.js`
### Node Package Manager (NPM)
Using NPM, you can grab Plyr:
```
npm install plyr
```
[https://www.npmjs.com/package/plyr](https://www.npmjs.com/package/plyr)
### Bower
If bower is your thang, you can grab Plyr using:
```
bower install plyr
```
[http://bower.io/search/?q=plyr](http://bower.io/search/?q=plyr)
More info on setting up dependencies can be found in the [Bower Docs](http://bower.io/docs/creating-packages/#maintaining-dependencies)
### Ember
The awesome [@louisrudner](https://twitter.com/louisrudner) has created an ember component, available by running:
```
ember addon:install ember-cli-plyr
```
More info is on [npm](https://www.npmjs.com/package/ember-cli-plyr) and [GitHub](https://github.com/louisrudner/ember-cli-plyr)
### CDN
If you want to use our CDN, you can use the following:
```html
```
The SVG sprite/defs file can be found here: `https://cdn.plyr.io/1.6.10/plyr.svg`.
### CSS & Styling
If you want to use the default css, add the `plyr.css` file from `/dist` into your head, or even better use `plyr.less` or `plyr.scss` file included in `/src` in your build to save a request.
```html
```
The default setup uses the BEM methodology with `plyr` as the block, e.g. `.plyr__controls`. You can change the class hooks in the options. Check out the source for more on this.
### SVG
The SVG sprite for the controls icons can be loaded two ways:
- By passing the *relative* path to the sprite as the `iconUrl` option; or
- Using AJAX, injecting the sprite into a hidden div.
#### Using the `iconUrl` option
This method requires the SVG sprite to be hosted on the *same domain* as your page hosting the player. Currently no browser supports cross origin SVG sprites due to XSS issues. Fingers crossed this will come soon though. An example value for this option would be:
```
/path/to/plyr.svg
```
#### Using AJAX
Using AJAX means you can load the sprite from a different origin. Avoiding the issues above. This is an example script to load an SVG sprite best added before the closing `