Minor tweak to hiding controls in fullscreen
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dist/plyr.css
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dist/plyr.css
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dist/plyr.js
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dist/plyr.js
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@ -6,7 +6,7 @@
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<!-- Docs styles -->
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<!-- Docs styles -->
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<link rel="stylesheet" href="//cdn.plyr.io/1.1.12/docs.css">
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<link rel="stylesheet" href="//cdn.plyr.io/1.1.13/docs.css">
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</head>
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</head>
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<body>
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<body>
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<main>
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<main>
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@ -8,10 +8,10 @@
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<!-- Styles -->
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<!-- Styles -->
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<link rel="stylesheet" href="https://cdn.plyr.io/1.1.12/plyr.css?1">
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<link rel="stylesheet" href="https://cdn.plyr.io/1.1.13/plyr.css?1">
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<!-- Docs styles -->
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<!-- Docs styles -->
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<link rel="stylesheet" href="https://cdn.plyr.io/1.1.12/docs.css?1">
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<link rel="stylesheet" href="https://cdn.plyr.io/1.1.13/docs.css?1">
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</head>
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</head>
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<body>
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<body>
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<header>
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<header>
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@ -88,13 +88,13 @@
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b.insertBefore(c, b.childNodes[0]);
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b.insertBefore(c, b.childNodes[0]);
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}
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}
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}
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}
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})(document, "https://cdn.plyr.io/1.1.12/sprite.svg");
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})(document, "https://cdn.plyr.io/1.1.13/sprite.svg");
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</script>
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</script>
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<!-- Plyr core script -->
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<!-- Plyr core script -->
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<script src="https://cdn.plyr.io/1.1.12/plyr.js?1"></script>
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<script src="https://cdn.plyr.io/1.1.13/plyr.js?1"></script>
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<!-- Docs script -->
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<!-- Docs script -->
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<script src="https://cdn.plyr.io/1.1.12/docs.js?1"></script>
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<script src="https://cdn.plyr.io/1.1.13/docs.js?1"></script>
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</body>
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</body>
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</html>
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</html>
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@ -1,6 +1,6 @@
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{
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{
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"name": "plyr",
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"name": "plyr",
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"version": "1.1.12",
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"version": "1.1.13",
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"description": "A simple HTML5 media player using custom controls",
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"description": "A simple HTML5 media player using custom controls",
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"homepage": "http://plyr.io",
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"homepage": "http://plyr.io",
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"main": "gulpfile.js",
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"main": "gulpfile.js",
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@ -37,7 +37,7 @@ If you have any cool ideas or features, please let me know by [creating an issue
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Check `docs/index.html` and `docs/dist/docs.js` for an example setup.
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Check `docs/index.html` and `docs/dist/docs.js` for an example setup.
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**Heads up**, the example `index.html` file needs to be served from a webserver (such as Apache, Nginx, IIS or similar) unless you change the file sources to include http or https. e.g. change `//cdn.plyr.io/1.1.12/plyr.js` to `https://cdn.plyr.io/1.1.12/plyr.js`
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**Heads up**, the example `index.html` file needs to be served from a webserver (such as Apache, Nginx, IIS or similar) unless you change the file sources to include http or https. e.g. change `//cdn.plyr.io/1.1.13/plyr.js` to `https://cdn.plyr.io/1.1.13/plyr.js`
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### Bower
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### Bower
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If bower is your thang, you can grab Plyr using:
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If bower is your thang, you can grab Plyr using:
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@ -57,11 +57,11 @@ More info is on [npm](https://www.npmjs.com/package/ember-cli-plyr) and [GitHub]
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If you want to use our CDN, you can use the following:
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If you want to use our CDN, you can use the following:
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```html
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```html
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<link rel="stylesheet" href="https://cdn.plyr.io/1.1.12/plyr.css">
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<link rel="stylesheet" href="https://cdn.plyr.io/1.1.13/plyr.css">
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<script src="https://cdn.plyr.io/1.1.12/plyr.js"></script>
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<script src="https://cdn.plyr.io/1.1.13/plyr.js"></script>
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```
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```
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You can also access the `sprite.svg` file at `https://cdn.plyr.io/1.1.12/sprite.svg`.
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You can also access the `sprite.svg` file at `https://cdn.plyr.io/1.1.13/sprite.svg`.
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### CSS
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### CSS
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If you want to use the default css, add the `plyr.css` file from /dist into your head, or even better use `plyr.less` or `plyr.sass` file included in `/src` in your build to save a request.
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If you want to use the default css, add the `plyr.css` file from /dist into your head, or even better use `plyr.less` or `plyr.sass` file included in `/src` in your build to save a request.
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@ -1,6 +1,6 @@
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// ==========================================================================
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// ==========================================================================
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// Plyr
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// Plyr
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// plyr.js v1.1.11
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// plyr.js v1.1.13
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// https://github.com/selz/plyr
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// https://github.com/selz/plyr
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// License: The MIT License (MIT)
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// License: The MIT License (MIT)
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// ==========================================================================
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// ==========================================================================
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@ -902,11 +902,10 @@
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_showCaptions(player);
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_showCaptions(player);
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// Disable unsupported browsers than report false positive
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// Disable unsupported browsers than report false positive
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if ((player.browser.name === "IE" && player.browser.version === 10) ||
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if ((player.browser.name === "IE" && player.browser.version >= 10) ||
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(player.browser.name === "IE" && player.browser.version === 11) ||
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(player.browser.name === "Firefox" && player.browser.version >= 31) ||
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(player.browser.name === "Firefox" && player.browser.version >= 31) ||
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(player.browser.name === "Chrome" && player.browser.version >= 43) ||
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(player.browser.name === "Chrome" && player.browser.version >= 43) ||
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(player.browser.name === "Safari" && player.browser.version >= 7)) {
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(player.browser.name === "Safari" && player.browser.version >= 7)) {
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// Debugging
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// Debugging
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_log("Detected unsupported browser for HTML5 captions. Using fallback.");
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_log("Detected unsupported browser for HTML5 captions. Using fallback.");
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@ -1147,9 +1146,39 @@
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// Set class hook
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// Set class hook
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_toggleClass(player.container, config.classes.fullscreen.active, player.isFullscreen);
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_toggleClass(player.container, config.classes.fullscreen.active, player.isFullscreen);
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// Remove hover class because mouseleave doesn't occur
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// Toggle controls visibility based on mouse movement and location
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if (player.isFullscreen) {
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var hoverTimer, isMouseOver = false;
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// Show the player controls
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function _showControls() {
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// Set shown class
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_toggleClass(player.controls, config.classes.hover, true);
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// Clear timer every movement
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window.clearTimeout(hoverTimer);
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// If the mouse is not over the controls, set a timeout to hide them
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if(!isMouseOver) {
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hoverTimer = window.setTimeout(function() {
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_toggleClass(player.controls, config.classes.hover, false);
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}, 2000);
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}
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}
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// Check mouse is over the controls
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function _setMouseOver (event) {
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isMouseOver = (event.type === "mouseenter");
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}
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if(config.fullscreen.hideControls) {
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// Hide on entering full screen
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_toggleClass(player.controls, config.classes.hover, false);
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_toggleClass(player.controls, config.classes.hover, false);
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// Keep an eye on the mouse location in relation to controls
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_toggleHandler(player.controls, "mouseenter mouseleave", _setMouseOver, player.isFullscreen);
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// Show the controls on mouse move
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_toggleHandler(player.container, "mousemove", _showControls, player.isFullscreen);
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}
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}
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}
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}
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@ -1541,13 +1570,6 @@
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}
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}
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});
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});
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}
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}
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// Bind to mouse hover
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if(config.fullscreen.hideControls) {
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_on(player.controls, "mouseenter mouseleave", function(event) {
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_toggleClass(player.controls, config.classes.hover, (event.type === "mouseenter"));
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});
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}
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}
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}
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// Destroy an instance
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// Destroy an instance
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@ -564,12 +564,9 @@
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top: auto;
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top: auto;
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bottom: 90px;
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bottom: 90px;
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@media (min-width: @bp-control-split) and (max-width: (@bp-captions-large - 1)) {
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@media (min-width: @bp-control-split) {
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bottom: 60px;
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bottom: 60px;
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}
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}
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@media (min-width: @bp-captions-large) {
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bottom: 80px;
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}
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}
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}
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}
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}
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.player-controls {
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.player-controls {
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@ -582,11 +579,10 @@
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// Hide controls when playing in full screen
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// Hide controls when playing in full screen
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&.fullscreen-hide-controls.playing .player-controls {
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&.fullscreen-hide-controls.playing .player-controls {
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transform: translateY(100%) translateY(@control-spacing / 2);
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transform: translateY(100%) translateY(@control-spacing / 2);
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transition: transform .3s 1s ease;
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transition: transform .3s .2s ease;
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&.hover {
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&.hover {
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transform: translateY(0);
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transform: translateY(0);
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transition-delay: 0;
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}
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}
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}
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}
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}
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}
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