Keyboard and focus improvements
This commit is contained in:
@ -5,7 +5,13 @@
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import controls from './controls';
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import ui from './ui';
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import browser from './utils/browser';
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import { getElement, getElements, getFocusElement, matches, toggleClass, toggleHidden } from './utils/elements';
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import {
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getElement,
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getElements,
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matches,
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toggleClass,
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toggleHidden,
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} from './utils/elements';
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import { on, once, toggleListener, triggerEvent } from './utils/events';
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import is from './utils/is';
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@ -13,9 +19,12 @@ class Listeners {
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constructor(player) {
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this.player = player;
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this.lastKey = null;
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this.focusTimer = null;
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this.lastKeyDown = null;
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this.handleKey = this.handleKey.bind(this);
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this.toggleMenu = this.toggleMenu.bind(this);
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this.setTabFocus = this.setTabFocus.bind(this);
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this.firstTouch = this.firstTouch.bind(this);
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}
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@ -45,21 +54,51 @@ class Listeners {
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// Handle the key on keydown
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// Reset on keyup
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if (pressed) {
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// Which keycodes should we prevent default
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const preventDefault = [32, 37, 38, 39, 40, 48, 49, 50, 51, 52, 53, 54, 56, 57, 67, 70, 73, 75, 76, 77, 79];
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// Check focused element
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// and if the focused element is not editable (e.g. text input)
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// and any that accept key input http://webaim.org/techniques/keyboard/
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const focused = getFocusElement();
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if (
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is.element(focused) &&
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(focused !== this.player.elements.inputs.seek &&
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matches(focused, this.player.config.selectors.editable))
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) {
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return;
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const focused = document.activeElement;
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if (is.element(focused)) {
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const { editable } = this.player.config.selectors;
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const { seek } = this.player.elements.inputs;
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if (focused !== seek && matches(focused, editable)) {
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return;
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}
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if (
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event.which === 32 &&
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matches(focused, 'button, [role^="menuitem"]')
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) {
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return;
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}
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}
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// Which keycodes should we prevent default
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const preventDefault = [
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32,
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37,
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38,
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39,
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40,
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48,
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49,
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50,
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51,
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52,
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53,
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54,
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56,
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57,
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67,
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70,
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73,
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75,
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76,
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77,
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79,
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];
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// If the code is found prevent default (e.g. prevent scrolling for arrows)
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if (preventDefault.includes(code)) {
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event.preventDefault();
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@ -153,7 +192,11 @@ class Listeners {
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// Escape is handle natively when in full screen
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// So we only need to worry about non native
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if (!this.player.fullscreen.enabled && this.player.fullscreen.active && code === 27) {
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if (
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!this.player.fullscreen.enabled &&
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this.player.fullscreen.active &&
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code === 27
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) {
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this.player.fullscreen.toggle();
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}
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@ -174,48 +217,117 @@ class Listeners {
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this.player.touch = true;
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// Add touch class
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toggleClass(this.player.elements.container, this.player.config.classNames.isTouch, true);
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toggleClass(
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this.player.elements.container,
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this.player.config.classNames.isTouch,
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true,
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);
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}
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setTabFocus(event) {
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clearTimeout(this.focusTimer);
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// Ignore any key other than tab
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if (event.type === 'keydown' && event.code !== 'Tab') {
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return;
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}
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// Store reference to event timeStamp
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if (event.type === 'keydown') {
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this.lastKeyDown = event.timeStamp;
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}
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// Remove current classes
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const removeCurrent = () => {
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const className = this.player.config.classNames.tabFocus;
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const current = getElements.call(this.player, `.${className}`);
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toggleClass(current, className, false);
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};
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// Determine if a key was pressed to trigger this event
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const wasKeyDown = event.timeStamp - this.lastKeyDown <= 20;
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// Ignore focus events if a key was pressed prior
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if (event.type === 'focus' && !wasKeyDown) {
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return;
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}
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// Remove all current
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removeCurrent();
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// Delay the adding of classname until the focus has changed
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// This event fires before the focusin event
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this.focusTimer = setTimeout(() => {
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const focused = document.activeElement;
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// Ignore if current focus element isn't inside the player
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if (!this.player.elements.container.contains(focused)) {
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return;
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}
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toggleClass(
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document.activeElement,
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this.player.config.classNames.tabFocus,
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true,
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);
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}, 10);
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}
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// Global window & document listeners
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global(toggle = true) {
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// Keyboard shortcuts
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if (this.player.config.keyboard.global) {
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toggleListener.call(this.player, window, 'keydown keyup', this.handleKey, toggle, false);
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toggleListener.call(
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this.player,
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window,
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'keydown keyup',
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this.handleKey,
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toggle,
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false,
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);
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}
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// Click anywhere closes menu
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toggleListener.call(this.player, document.body, 'click', this.toggleMenu, toggle);
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toggleListener.call(
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this.player,
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document.body,
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'click',
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this.toggleMenu,
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toggle,
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);
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// Detect touch by events
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once.call(this.player, document.body, 'touchstart', this.firstTouch);
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// Tab focus detection
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toggleListener.call(
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this.player,
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document.body,
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'keydown focus blur',
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this.setTabFocus,
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toggle,
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false,
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true,
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);
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}
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// Container listeners
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container() {
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// Keyboard shortcuts
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if (!this.player.config.keyboard.global && this.player.config.keyboard.focused) {
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on.call(this.player, this.player.elements.container, 'keydown keyup', this.handleKey, false);
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if (
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!this.player.config.keyboard.global &&
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this.player.config.keyboard.focused
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) {
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on.call(
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this.player,
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this.player.elements.container,
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'keydown keyup',
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this.handleKey,
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false,
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);
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}
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// Detect tab focus
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// Remove class on blur/focusout
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on.call(this.player, this.player.elements.container, 'focusout', event => {
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toggleClass(event.target, this.player.config.classNames.tabFocus, false);
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});
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// Add classname to tabbed elements
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on.call(this.player, this.player.elements.container, 'keydown', event => {
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if (event.keyCode !== 9) {
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return;
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}
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// Delay the adding of classname until the focus has changed
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// This event fires before the focusin event
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setTimeout(() => {
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toggleClass(getFocusElement(), this.player.config.classNames.tabFocus, true);
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}, 0);
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});
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// Toggle controls on mouse events and entering fullscreen
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on.call(
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this.player,
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@ -231,7 +343,9 @@ class Listeners {
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}
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// Show, then hide after a timeout unless another control event occurs
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const show = ['touchstart', 'touchmove', 'mousemove'].includes(event.type);
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const show = ['touchstart', 'touchmove', 'mousemove'].includes(
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event.type,
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);
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let delay = 0;
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@ -245,7 +359,10 @@ class Listeners {
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clearTimeout(this.player.timers.controls);
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// Set new timer to prevent flicker when seeking
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this.player.timers.controls = setTimeout(() => ui.toggleControls.call(this.player, false), delay);
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this.player.timers.controls = setTimeout(
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() => ui.toggleControls.call(this.player, false),
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delay,
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);
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},
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);
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}
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@ -253,34 +370,50 @@ class Listeners {
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// Listen for media events
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media() {
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// Time change on media
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on.call(this.player, this.player.media, 'timeupdate seeking seeked', event =>
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controls.timeUpdate.call(this.player, event),
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on.call(
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this.player,
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this.player.media,
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'timeupdate seeking seeked',
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event => controls.timeUpdate.call(this.player, event),
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);
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// Display duration
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on.call(this.player, this.player.media, 'durationchange loadeddata loadedmetadata', event =>
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controls.durationUpdate.call(this.player, event),
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on.call(
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this.player,
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this.player.media,
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'durationchange loadeddata loadedmetadata',
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event => controls.durationUpdate.call(this.player, event),
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);
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// Check for audio tracks on load
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// We can't use `loadedmetadata` as it doesn't seem to have audio tracks at that point
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on.call(this.player, this.player.media, 'canplay', () => {
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toggleHidden(this.player.elements.volume, !this.player.hasAudio);
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toggleHidden(this.player.elements.buttons.mute, !this.player.hasAudio);
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toggleHidden(
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this.player.elements.buttons.mute,
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!this.player.hasAudio,
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);
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});
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// Handle the media finishing
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on.call(this.player, this.player.media, 'ended', () => {
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// Show poster on end
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if (this.player.isHTML5 && this.player.isVideo && this.player.config.resetOnEnd) {
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if (
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this.player.isHTML5 &&
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this.player.isVideo &&
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this.player.config.resetOnEnd
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) {
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// Restart
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this.player.restart();
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}
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});
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// Check for buffer progress
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on.call(this.player, this.player.media, 'progress playing seeking seeked', event =>
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controls.updateProgress.call(this.player, event),
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on.call(
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this.player,
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this.player.media,
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'progress playing seeking seeked',
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event => controls.updateProgress.call(this.player, event),
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);
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// Handle volume changes
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@ -289,13 +422,19 @@ class Listeners {
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);
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// Handle play/pause
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on.call(this.player, this.player.media, 'playing play pause ended emptied timeupdate', event =>
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ui.checkPlaying.call(this.player, event),
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on.call(
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this.player,
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this.player.media,
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'playing play pause ended emptied timeupdate',
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event => ui.checkPlaying.call(this.player, event),
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);
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// Loading state
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on.call(this.player, this.player.media, 'waiting canplay seeked playing', event =>
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ui.checkLoading.call(this.player, event),
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on.call(
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this.player,
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this.player.media,
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'waiting canplay seeked playing',
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event => ui.checkLoading.call(this.player, event),
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);
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// If autoplay, then load advertisement if required
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@ -308,14 +447,23 @@ class Listeners {
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// If ads are enabled, wait for them first
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if (this.player.ads.enabled && !this.player.ads.initialized) {
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// Wait for manager response
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this.player.ads.managerPromise.then(() => this.player.ads.play()).catch(() => this.player.play());
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this.player.ads.managerPromise
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.then(() => this.player.ads.play())
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.catch(() => this.player.play());
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}
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});
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// Click video
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if (this.player.supported.ui && this.player.config.clickToPlay && !this.player.isAudio) {
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if (
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this.player.supported.ui &&
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this.player.config.clickToPlay &&
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!this.player.isAudio
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) {
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// Re-fetch the wrapper
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const wrapper = getElement.call(this.player, `.${this.player.config.classNames.video}`);
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const wrapper = getElement.call(
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this.player,
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`.${this.player.config.classNames.video}`,
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);
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// Bail if there's no wrapper (this should never happen)
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if (!is.element(wrapper)) {
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@ -325,7 +473,11 @@ class Listeners {
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// On click play, pause ore restart
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on.call(this.player, wrapper, 'click', () => {
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// Touch devices will just show controls (if we're hiding controls)
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if (this.player.config.hideControls && this.player.touch && !this.player.paused) {
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if (
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this.player.config.hideControls &&
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this.player.touch &&
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!this.player.paused
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) {
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return;
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}
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@ -356,7 +508,10 @@ class Listeners {
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// Volume change
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on.call(this.player, this.player.media, 'volumechange', () => {
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// Save to storage
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this.player.storage.set({ volume: this.player.volume, muted: this.player.muted });
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this.player.storage.set({
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volume: this.player.volume,
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muted: this.player.muted,
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});
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});
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// Speed change
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@ -377,12 +532,20 @@ class Listeners {
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// Quality change
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on.call(this.player, this.player.media, 'qualitychange', event => {
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// Update UI
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controls.updateSetting.call(this.player, 'quality', null, event.detail.quality);
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controls.updateSetting.call(
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this.player,
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'quality',
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null,
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event.detail.quality,
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);
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});
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// Proxy events to container
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// Bubble up key events for Edge
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const proxyEvents = this.player.config.events.concat(['keyup', 'keydown']).join(' ');
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const proxyEvents = this.player.config.events
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.concat(['keyup', 'keydown'])
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.join(' ');
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on.call(this.player, this.player.media, proxyEvents, event => {
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let { detail = {} } = event;
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@ -391,7 +554,13 @@ class Listeners {
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detail = this.player.media.error;
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}
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triggerEvent.call(this.player, this.player.elements.container, event.type, true, detail);
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triggerEvent.call(
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this.player,
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this.player.elements.container,
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event.type,
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true,
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detail,
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);
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});
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}
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@ -439,13 +608,28 @@ class Listeners {
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||||
}
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||||
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// Pause
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this.bind(this.player.elements.buttons.restart, 'click', this.player.restart, 'restart');
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this.bind(
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this.player.elements.buttons.restart,
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'click',
|
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this.player.restart,
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||||
'restart',
|
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);
|
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|
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// Rewind
|
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this.bind(this.player.elements.buttons.rewind, 'click', this.player.rewind, 'rewind');
|
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this.bind(
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this.player.elements.buttons.rewind,
|
||||
'click',
|
||||
this.player.rewind,
|
||||
'rewind',
|
||||
);
|
||||
|
||||
// Rewind
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this.bind(this.player.elements.buttons.fastForward, 'click', this.player.forward, 'fastForward');
|
||||
this.bind(
|
||||
this.player.elements.buttons.fastForward,
|
||||
'click',
|
||||
this.player.forward,
|
||||
'fastForward',
|
||||
);
|
||||
|
||||
// Mute toggle
|
||||
this.bind(
|
||||
@ -458,7 +642,9 @@ class Listeners {
|
||||
);
|
||||
|
||||
// Captions toggle
|
||||
this.bind(this.player.elements.buttons.captions, 'click', () => this.player.toggleCaptions());
|
||||
this.bind(this.player.elements.buttons.captions, 'click', () =>
|
||||
this.player.toggleCaptions(),
|
||||
);
|
||||
|
||||
// Fullscreen toggle
|
||||
this.bind(
|
||||
@ -481,7 +667,12 @@ class Listeners {
|
||||
);
|
||||
|
||||
// Airplay
|
||||
this.bind(this.player.elements.buttons.airplay, 'click', this.player.airplay, 'airplay');
|
||||
this.bind(
|
||||
this.player.elements.buttons.airplay,
|
||||
'click',
|
||||
this.player.airplay,
|
||||
'airplay',
|
||||
);
|
||||
|
||||
// Settings menu - click toggle
|
||||
this.bind(this.player.elements.buttons.settings, 'click', event => {
|
||||
@ -512,37 +703,51 @@ class Listeners {
|
||||
);
|
||||
|
||||
// Set range input alternative "value", which matches the tooltip time (#954)
|
||||
this.bind(this.player.elements.inputs.seek, 'mousedown mousemove', event => {
|
||||
const clientRect = this.player.elements.progress.getBoundingClientRect();
|
||||
const percent = 100 / clientRect.width * (event.pageX - clientRect.left);
|
||||
event.currentTarget.setAttribute('seek-value', percent);
|
||||
});
|
||||
this.bind(
|
||||
this.player.elements.inputs.seek,
|
||||
'mousedown mousemove',
|
||||
event => {
|
||||
const clientRect = this.player.elements.progress.getBoundingClientRect();
|
||||
const percent =
|
||||
100 / clientRect.width * (event.pageX - clientRect.left);
|
||||
event.currentTarget.setAttribute('seek-value', percent);
|
||||
},
|
||||
);
|
||||
|
||||
// Pause while seeking
|
||||
this.bind(this.player.elements.inputs.seek, 'mousedown mouseup keydown keyup touchstart touchend', event => {
|
||||
const seek = event.currentTarget;
|
||||
this.bind(
|
||||
this.player.elements.inputs.seek,
|
||||
'mousedown mouseup keydown keyup touchstart touchend',
|
||||
event => {
|
||||
const seek = event.currentTarget;
|
||||
|
||||
const code = event.keyCode ? event.keyCode : event.which;
|
||||
const eventType = event.type;
|
||||
const code = event.keyCode ? event.keyCode : event.which;
|
||||
const eventType = event.type;
|
||||
|
||||
if ((eventType === 'keydown' || eventType === 'keyup') && (code !== 39 && code !== 37)) {
|
||||
return;
|
||||
}
|
||||
// Was playing before?
|
||||
const play = seek.hasAttribute('play-on-seeked');
|
||||
if (
|
||||
(eventType === 'keydown' || eventType === 'keyup') &&
|
||||
(code !== 39 && code !== 37)
|
||||
) {
|
||||
return;
|
||||
}
|
||||
// Was playing before?
|
||||
const play = seek.hasAttribute('play-on-seeked');
|
||||
|
||||
// Done seeking
|
||||
const done = ['mouseup', 'touchend', 'keyup'].includes(event.type);
|
||||
// Done seeking
|
||||
const done = ['mouseup', 'touchend', 'keyup'].includes(
|
||||
event.type,
|
||||
);
|
||||
|
||||
// If we're done seeking and it was playing, resume playback
|
||||
if (play && done) {
|
||||
seek.removeAttribute('play-on-seeked');
|
||||
this.player.play();
|
||||
} else if (!done && this.player.playing) {
|
||||
seek.setAttribute('play-on-seeked', '');
|
||||
this.player.pause();
|
||||
}
|
||||
});
|
||||
// If we're done seeking and it was playing, resume playback
|
||||
if (play && done) {
|
||||
seek.removeAttribute('play-on-seeked');
|
||||
this.player.play();
|
||||
} else if (!done && this.player.playing) {
|
||||
seek.setAttribute('play-on-seeked', '');
|
||||
this.player.pause();
|
||||
}
|
||||
},
|
||||
);
|
||||
|
||||
// Seek
|
||||
this.bind(
|
||||
@ -560,14 +765,18 @@ class Listeners {
|
||||
|
||||
seek.removeAttribute('seek-value');
|
||||
|
||||
this.player.currentTime = seekTo / seek.max * this.player.duration;
|
||||
this.player.currentTime =
|
||||
seekTo / seek.max * this.player.duration;
|
||||
},
|
||||
'seek',
|
||||
);
|
||||
|
||||
// Current time invert
|
||||
// Only if one time element is used for both currentTime and duration
|
||||
if (this.player.config.toggleInvert && !is.element(this.player.elements.display.duration)) {
|
||||
if (
|
||||
this.player.config.toggleInvert &&
|
||||
!is.element(this.player.elements.display.duration)
|
||||
) {
|
||||
this.bind(this.player.elements.display.currentTime, 'click', () => {
|
||||
// Do nothing if we're at the start
|
||||
if (this.player.currentTime === 0) {
|
||||
@ -592,32 +801,54 @@ class Listeners {
|
||||
|
||||
// Polyfill for lower fill in <input type="range"> for webkit
|
||||
if (browser.isWebkit) {
|
||||
Array.from(getElements.call(this.player, 'input[type="range"]')).forEach(element => {
|
||||
this.bind(element, 'input', event => controls.updateRangeFill.call(this.player, event.target));
|
||||
Array.from(
|
||||
getElements.call(this.player, 'input[type="range"]'),
|
||||
).forEach(element => {
|
||||
this.bind(element, 'input', event =>
|
||||
controls.updateRangeFill.call(this.player, event.target),
|
||||
);
|
||||
});
|
||||
}
|
||||
|
||||
// Seek tooltip
|
||||
this.bind(this.player.elements.progress, 'mouseenter mouseleave mousemove', event =>
|
||||
controls.updateSeekTooltip.call(this.player, event),
|
||||
this.bind(
|
||||
this.player.elements.progress,
|
||||
'mouseenter mouseleave mousemove',
|
||||
event => controls.updateSeekTooltip.call(this.player, event),
|
||||
);
|
||||
|
||||
// Update controls.hover state (used for ui.toggleControls to avoid hiding when interacting)
|
||||
this.bind(this.player.elements.controls, 'mouseenter mouseleave', event => {
|
||||
this.player.elements.controls.hover = !this.player.touch && event.type === 'mouseenter';
|
||||
});
|
||||
this.bind(
|
||||
this.player.elements.controls,
|
||||
'mouseenter mouseleave',
|
||||
event => {
|
||||
this.player.elements.controls.hover =
|
||||
!this.player.touch && event.type === 'mouseenter';
|
||||
},
|
||||
);
|
||||
|
||||
// Update controls.pressed state (used for ui.toggleControls to avoid hiding when interacting)
|
||||
this.bind(this.player.elements.controls, 'mousedown mouseup touchstart touchend touchcancel', event => {
|
||||
this.player.elements.controls.pressed = ['mousedown', 'touchstart'].includes(event.type);
|
||||
});
|
||||
this.bind(
|
||||
this.player.elements.controls,
|
||||
'mousedown mouseup touchstart touchend touchcancel',
|
||||
event => {
|
||||
this.player.elements.controls.pressed = [
|
||||
'mousedown',
|
||||
'touchstart',
|
||||
].includes(event.type);
|
||||
},
|
||||
);
|
||||
|
||||
// Focus in/out on controls
|
||||
this.bind(this.player.elements.controls, 'focusin focusout', event => {
|
||||
const { config, elements, timers } = this.player;
|
||||
|
||||
// Skip transition to prevent focus from scrolling the parent element
|
||||
toggleClass(elements.controls, config.classNames.noTransition, event.type === 'focusin');
|
||||
toggleClass(
|
||||
elements.controls,
|
||||
config.classNames.noTransition,
|
||||
event.type === 'focusin',
|
||||
);
|
||||
|
||||
// Toggle
|
||||
ui.toggleControls.call(this.player, event.type === 'focusin');
|
||||
@ -626,7 +857,11 @@ class Listeners {
|
||||
if (event.type === 'focusin') {
|
||||
// Restore transition
|
||||
setTimeout(() => {
|
||||
toggleClass(elements.controls, config.classNames.noTransition, false);
|
||||
toggleClass(
|
||||
elements.controls,
|
||||
config.classNames.noTransition,
|
||||
false,
|
||||
);
|
||||
}, 0);
|
||||
|
||||
// Delay a little more for keyboard users
|
||||
@ -634,8 +869,12 @@ class Listeners {
|
||||
|
||||
// Clear timer
|
||||
clearTimeout(timers.controls);
|
||||
|
||||
// Hide
|
||||
timers.controls = setTimeout(() => ui.toggleControls.call(this.player, false), delay);
|
||||
timers.controls = setTimeout(
|
||||
() => ui.toggleControls.call(this.player, false),
|
||||
delay,
|
||||
);
|
||||
}
|
||||
});
|
||||
|
||||
@ -649,7 +888,9 @@ class Listeners {
|
||||
const inverted = event.webkitDirectionInvertedFromDevice;
|
||||
|
||||
// Get delta from event. Invert if `inverted` is true
|
||||
const [x, y] = [event.deltaX, -event.deltaY].map(value => (inverted ? -value : value));
|
||||
const [x, y] = [event.deltaX, -event.deltaY].map(
|
||||
value => (inverted ? -value : value),
|
||||
);
|
||||
|
||||
// Using the biggest delta, normalize to 1 or -1 (or 0 if no delta)
|
||||
const direction = Math.sign(Math.abs(x) > Math.abs(y) ? x : y);
|
||||
@ -659,7 +900,10 @@ class Listeners {
|
||||
|
||||
// Don't break page scrolling at max and min
|
||||
const { volume } = this.player.media;
|
||||
if ((direction === 1 && volume < 1) || (direction === -1 && volume > 0)) {
|
||||
if (
|
||||
(direction === 1 && volume < 1) ||
|
||||
(direction === -1 && volume > 0)
|
||||
) {
|
||||
event.preventDefault();
|
||||
}
|
||||
},
|
||||
|
Reference in New Issue
Block a user