Muted and autoplay fixes, small bug fixes
This commit is contained in:
@ -278,18 +278,28 @@ class Listeners {
|
||||
// Check for buffer progress
|
||||
utils.on(this.player.media, 'progress playing', event => ui.updateProgress.call(this.player, event));
|
||||
|
||||
// Handle native mute
|
||||
// Handle volume changes
|
||||
utils.on(this.player.media, 'volumechange', event => ui.updateVolume.call(this.player, event));
|
||||
|
||||
// Handle native play/pause
|
||||
// Handle play/pause
|
||||
utils.on(this.player.media, 'playing play pause ended emptied', event => ui.checkPlaying.call(this.player, event));
|
||||
|
||||
// Loading
|
||||
// Loading state
|
||||
utils.on(this.player.media, 'waiting canplay seeked playing', event => ui.checkLoading.call(this.player, event));
|
||||
|
||||
// Check if media failed to load
|
||||
// utils.on(this.player.media, 'play', event => ui.checkFailed.call(this.player, event));
|
||||
|
||||
// If autoplay, then load advertisement if required
|
||||
// TODO: Show some sort of loading state while the ad manager loads else there's a delay before ad shows
|
||||
utils.on(this.player.media, 'playing', () => {
|
||||
// If ads are enabled, wait for them first
|
||||
if (this.player.ads.enabled && !this.player.ads.initialized) {
|
||||
// Wait for manager response
|
||||
this.player.ads.managerPromise.then(() => this.player.ads.play()).catch(() => this.player.play());
|
||||
}
|
||||
});
|
||||
|
||||
// Click video
|
||||
if (this.player.supported.ui && this.player.config.clickToPlay && !this.player.isAudio) {
|
||||
// Re-fetch the wrapper
|
||||
|
Reference in New Issue
Block a user