Muted and autoplay fixes, small bug fixes
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@ -278,18 +278,28 @@ class Listeners {
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// Check for buffer progress
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utils.on(this.player.media, 'progress playing', event => ui.updateProgress.call(this.player, event));
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// Handle native mute
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// Handle volume changes
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utils.on(this.player.media, 'volumechange', event => ui.updateVolume.call(this.player, event));
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// Handle native play/pause
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// Handle play/pause
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utils.on(this.player.media, 'playing play pause ended emptied', event => ui.checkPlaying.call(this.player, event));
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// Loading
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// Loading state
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utils.on(this.player.media, 'waiting canplay seeked playing', event => ui.checkLoading.call(this.player, event));
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// Check if media failed to load
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// utils.on(this.player.media, 'play', event => ui.checkFailed.call(this.player, event));
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// If autoplay, then load advertisement if required
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// TODO: Show some sort of loading state while the ad manager loads else there's a delay before ad shows
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utils.on(this.player.media, 'playing', () => {
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// If ads are enabled, wait for them first
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if (this.player.ads.enabled && !this.player.ads.initialized) {
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// Wait for manager response
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this.player.ads.managerPromise.then(() => this.player.ads.play()).catch(() => this.player.play());
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}
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});
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// Click video
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if (this.player.supported.ui && this.player.config.clickToPlay && !this.player.isAudio) {
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// Re-fetch the wrapper
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@ -206,21 +206,23 @@ class Ads {
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this.cuePoints = this.manager.getCuePoints();
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// Add advertisement cue's within the time line if available
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this.cuePoints.forEach(cuePoint => {
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if (cuePoint !== 0 && cuePoint !== -1 && cuePoint < this.player.duration) {
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const seekElement = this.player.elements.progress;
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if (!utils.is.empty(this.cuePoints)) {
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this.cuePoints.forEach(cuePoint => {
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if (cuePoint !== 0 && cuePoint !== -1 && cuePoint < this.player.duration) {
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const seekElement = this.player.elements.progress;
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if (seekElement) {
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const cuePercentage = 100 / this.player.duration * cuePoint;
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const cue = utils.createElement('span', {
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class: this.player.config.classNames.cues,
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});
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if (utils.is.element(seekElement)) {
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const cuePercentage = 100 / this.player.duration * cuePoint;
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const cue = utils.createElement('span', {
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class: this.player.config.classNames.cues,
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});
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cue.style.left = `${cuePercentage.toString()}%`;
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seekElement.appendChild(cue);
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cue.style.left = `${cuePercentage.toString()}%`;
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seekElement.appendChild(cue);
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}
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}
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}
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});
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});
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}
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// Get skippable state
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// TODO: Skip button
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@ -385,6 +387,10 @@ class Ads {
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this.player.on('seeked', () => {
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const seekedTime = this.player.currentTime;
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if (utils.is.empty(this.cuePoints)) {
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return;
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}
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this.cuePoints.forEach((cuePoint, index) => {
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if (time < cuePoint && cuePoint < seekedTime) {
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this.manager.discardAdBreak();
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@ -396,7 +402,9 @@ class Ads {
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// Listen to the resizing of the window. And resize ad accordingly
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// TODO: eventually implement ResizeObserver
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window.addEventListener('resize', () => {
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this.manager.resize(container.offsetWidth, container.offsetHeight, google.ima.ViewMode.NORMAL);
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if (this.manager) {
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this.manager.resize(container.offsetWidth, container.offsetHeight, google.ima.ViewMode.NORMAL);
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}
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});
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}
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@ -133,7 +133,17 @@ class Plyr {
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}
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// Cache original element state for .destroy()
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this.elements.original = this.media.cloneNode(true);
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// TODO: Investigate a better solution as I suspect this causes reported double load issues?
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setTimeout(() => {
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const clone = this.media.cloneNode(true);
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// Prevent the clone autoplaying
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if (clone.getAttribute('autoplay')) {
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clone.pause();
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}
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this.elements.original = clone;
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}, 0);
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// Set media type based on tag or data attribute
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// Supported: video, audio, vimeo, youtube
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@ -286,6 +296,11 @@ class Plyr {
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// Setup ads if provided
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this.ads = new Ads(this);
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// Autoplay if required
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if (this.config.autoplay) {
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this.play();
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}
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}
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// ---------------------------------------
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@ -323,9 +338,9 @@ class Plyr {
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}
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// If ads are enabled, wait for them first
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if (this.ads.enabled && !this.ads.initialized) {
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/* if (this.ads.enabled && !this.ads.initialized) {
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return this.ads.managerPromise.then(() => this.ads.play()).catch(() => this.media.play());
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}
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} */
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// Return the promise (for HTML5)
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return this.media.play();
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@ -384,7 +399,7 @@ class Plyr {
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stop() {
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if (this.isHTML5) {
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this.media.load();
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} else {
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} else if (utils.is.function(this.media.stop)) {
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this.media.stop();
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}
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}
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@ -524,8 +539,8 @@ class Plyr {
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// Set the player volume
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this.media.volume = volume;
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// If muted, and we're increasing volume, reset muted state
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if (this.muted && volume > 0) {
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// If muted, and we're increasing volume manually, reset muted state
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if (!utils.is.empty(value) && this.muted && volume > 0) {
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this.muted = false;
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}
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}
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@ -1019,6 +1034,11 @@ class Plyr {
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// then set the timer to hide the controls
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if (!show || this.playing) {
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this.timers.controls = setTimeout(() => {
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// We need controls of course...
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if (!utils.is.element(this.elements.controls)) {
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return;
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}
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// If the mouse is over the controls (and not entering fullscreen), bail
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if ((this.elements.controls.pressed || this.elements.controls.hover) && !isEnterFullscreen) {
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return;
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@ -74,6 +74,9 @@ const ui = {
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// Reset quality options
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this.options.quality = [];
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// Reset volume display
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ui.updateVolume.call(this);
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// Reset time display
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ui.timeUpdate.call(this);
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