YouTube playback, docs update
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62
readme.md
62
readme.md
@ -11,12 +11,13 @@ We wanted a lightweight, accessible and customisable media player that just supp
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## Features
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- **Accessible** - full support for captions and screen readers.
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- **Lightweight** - just 6.4KB minified and gzipped.
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- **Customisable** - make the player look how you want with the markup you want.
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- **[Customisable](#html)** - make the player look how you want with the markup you want.
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- **Semantic** - uses the *right* elements. `<input type="range">` for volume and `<progress>` for progress and well, `<button>`s for buttons. There's no `<span>` or `<a href="#">` button hacks.
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- **Responsive** - as you'd expect these days.
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- **Audio & Video** - support for both formats.
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- **API** - toggle playback, volume, seeking, and more.
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- **Fullscreen** - supports native fullscreen with fallback to "full window" modes.
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- **[Embed](#embed)** - support for YouTube (Vimeo soon).
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- **[API](#api)** - toggle playback, volume, seeking, and more.
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- **[Fullscreen](#fullscreen)** - supports native fullscreen with fallback to "full window" modes.
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- **No dependencies** - written in vanilla JavaScript, no jQuery required.
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Oh and yes, it works with Bootstrap.
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@ -25,10 +26,11 @@ Oh and yes, it works with Bootstrap.
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Check out [the changelog](changelog.md)
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## Planned development
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- Playlists (audio and video)
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- YouTube and Vimeo support
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- Playlists
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- ~~YouTube~~ and Vimeo support
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- Playback speed
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- Multiple language captions (with selection)
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- Audio captions
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... and whatever else has been raised in [issues](https://github.com/Selz/plyr/issues)
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If you have any cool ideas or features, please let me know by [creating an issue](https://github.com/Selz/plyr/issues/new) or of course, forking and sending a pull request.
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@ -75,18 +77,18 @@ The SVG sprite for the controls icons is loaded in by AJAX to help with performa
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```html
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<script>
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(function(d,p){
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var a=new XMLHttpRequest(),
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b=d.body;
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a.open("GET",p,!0);
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(function(d, p){
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var a = new XMLHttpRequest(),
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b = d.body;
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a.open("GET", p, true);
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a.send();
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a.onload=function(){
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var c=d.createElement("div");
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c.style.display="none";
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c.innerHTML=a.responseText;
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b.insertBefore(c,b.childNodes[0])
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a.onload = function(){
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var c = d.createElement("div");
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c.style.display = "none";
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c.innerHTML = a.responseText;
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b.insertBefore(c, b.childNodes[0]);
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}
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})(document,"dist/sprite.svg");
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})(document, "dist/sprite.svg");
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</script>
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```
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More info on SVG sprites here:
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@ -126,6 +128,14 @@ And the same for `<audio>`
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</div>
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```
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For YouTube, Plyr uses the standard YouTube API markup (an empty `<div>`):
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```html
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<div class="player">
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<div data-video-id="L1h9xxCU20g" data-type="youtube"></div>
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</div>
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```
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#### Cross Origin (CORS)
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You'll notice the `crossorigin` attribute on the example `<video>` and `<audio>` elements. This is because the media is loaded from another domain. If your media is hosted on another domain, you may need to add this attribute.
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@ -329,7 +339,7 @@ Here's a list of the methods supported:
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<tr>
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<td><code>support(...)</code></td>
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<td>String</td>
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<td>Determine if a player supports a certain MIME type.</td>
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<td>Determine if a player supports a certain MIME type. This is not supported for embedded content (YouTube).</td>
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</tr>
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<tr>
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<td><code>source(...)</code></td>
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@ -378,6 +388,26 @@ media.addEventListener("playing", function() {
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A complete list of events can be found here:
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[Media Events - W3.org](http://www.w3.org/2010/05/video/mediaevents.html)
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## Embeds
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Currently only YouTube is supported. Vimeo will be coming soon. Some HTML5 media events are triggered on the `media` property of the `plyr` object:
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- `play`
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- `pause`
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- `timeupdate`
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- `progress`
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Due to the way the YouTube API works, the `timeupdate` and `progress` events are triggered by polling every 200ms so the event may trigger without an actual value change. Buffering progress is `media.buffered` in the `plyr` object. It is a a number between 0 and 1 that specifies the percentage of the video that the player shows as buffered.
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```javascript
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document.querySelector(".player").plyr.media.addEventListener("play", function() {
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console.log("play");
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});
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```
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The `.source()` API method can also be used but the video id must be passed as the argument.
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Currently caption control is not supported but I will work on this.
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## Fullscreen
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Fullscreen in Plyr is supported for all browsers that [currently support it](http://caniuse.com/#feat=fullscreen). If you're using the default CSS, you can also use a "full browser" mode which will use the full browser window by adding the `player-fullscreen` class to your container.
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