Renamed property, UI tweak
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@ -18,7 +18,7 @@ class Ads {
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this.player = player;
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this.playing = false;
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this.initialized = false;
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this.enabled = utils.is.url(player.config.ads.tagUrl);
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this.enabled = utils.is.url(player.config.ads.tag);
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// Check if a tag URL is provided.
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if (!this.enabled) {
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@ -122,7 +122,7 @@ class Ads {
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// Request video ads
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const request = new google.ima.AdsRequest();
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request.adTagUrl = this.player.config.ads.tagUrl;
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request.adTagUrl = this.player.config.ads.tag;
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// Specify the linear and nonlinear slot sizes. This helps the SDK
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// to select the correct creative if multiple are returned
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@ -150,15 +150,15 @@ class Ads {
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if (!start) {
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window.clearInterval(this.countdownTimer);
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this.elements.container.removeAttribute('data-badge-text');
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return;
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}
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const update = () => {
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const time = utils.formatTime(this.manager.getRemainingTime());
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const text = this.player.config.i18n.adCountdown.replace('{countdown}', time);
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this.elements.container.setAttribute('data-badge-text', text);
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this.elements.container.setAttribute('data-badge-text', time);
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};
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this.countdownTimer = window.setInterval(update, 500);
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this.countdownTimer = window.setInterval(update, 100);
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}
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/**
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@ -296,7 +296,9 @@ class Ads {
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// for example display a pause button and remaining time. Fired when content should
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// be paused. This usually happens right before an ad is about to cover the content
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this.handleEventListeners('CONTENT_PAUSE_REQUESTED');
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dispatchEvent('contentpause');
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this.pauseContent();
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break;
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@ -307,8 +309,13 @@ class Ads {
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// Fired when content should be resumed. This usually happens when an ad finishes
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// or collapses
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this.handleEventListeners('CONTENT_RESUME_REQUESTED');
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dispatchEvent('contentresume');
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this.pollCountdown();
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this.resumeContent();
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break;
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case google.ima.AdEvent.Type.STARTED:
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@ -321,9 +328,6 @@ class Ads {
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case google.ima.AdEvent.Type.COMPLETE:
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dispatchEvent('complete');
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// End countdown
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this.pollCountdown();
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break;
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case google.ima.AdEvent.Type.IMPRESSION:
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