Merge remote-tracking branch 'origin/master' into develop
This commit is contained in:
commit
c48afb7880
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# Changelog
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# Changelog
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## v1.0.21
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- Added an <input type="range"> for seeking to improve experience (and support dragging)
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- Icons for restart and captions improved (and some IDs changed)
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## v1.0.20
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## v1.0.20
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- Default controls included (Fixes #45)
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- Default controls included (Fixes #45)
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- Volume changes on `input` as well as `change` (Fixes #43)
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- Volume changes on `input` as well as `change` (Fixes #43)
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2
dist/plyr.css
vendored
2
dist/plyr.css
vendored
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<!-- Docs styles -->
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<!-- Docs styles -->
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<link rel="stylesheet" href="//cdn.plyr.io/1.0.20/docs.css">
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<link rel="stylesheet" href="//cdn.plyr.io/1.0.21/docs.css">
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</head>
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</head>
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<body>
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<body>
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<main>
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<main>
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<!-- Styles -->
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<!-- Styles -->
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<link rel="stylesheet" href="//cdn.plyr.io/1.0.20/plyr.css">
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<link rel="stylesheet" href="//cdn.plyr.io/1.0.21/plyr.css">
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<!-- Docs styles -->
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<!-- Docs styles -->
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<link rel="stylesheet" href="//cdn.plyr.io/1.0.20/docs.css">
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<link rel="stylesheet" href="//cdn.plyr.io/1.0.21/docs.css">
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</head>
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</head>
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<body>
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<body>
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<header>
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<header>
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<!-- Load SVG defs -->
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<!-- Load SVG defs -->
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<!-- You should bundle all SVG/Icons into one file using a build tool such as gulp and svg store -->
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<!-- You should bundle all SVG/Icons into one file using a build tool such as gulp and svg store -->
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<script>
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<script>
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(function(d,p){var a=new XMLHttpRequest(),b=d.body;a.open("GET",p,!0);a.send();a.onload=function(){var c=d.createElement("div");c.style.display="none";c.innerHTML=a.responseText;b.insertBefore(c,b.childNodes[0])}})(document,"//cdn.plyr.io/1.0.20/sprite.svg");
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(function(d,p){var a=new XMLHttpRequest(),b=d.body;a.open("GET",p,!0);a.send();a.onload=function(){var c=d.createElement("div");c.style.display="none";c.innerHTML=a.responseText;b.insertBefore(c,b.childNodes[0])}})(document,"//cdn.plyr.io/1.0.21/sprite.svg");
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</script>
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</script>
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<!-- Plyr core script -->
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<!-- Plyr core script -->
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<script src="//cdn.plyr.io/1.0.20/plyr.js"></script>
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<script src="//cdn.plyr.io/1.0.21/plyr.js"></script>
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<!-- Docs script -->
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<!-- Docs script -->
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<script src="//cdn.plyr.io/1.0.20/docs.js"></script>
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<script src="//cdn.plyr.io/1.0.21/docs.js"></script>
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</body>
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</body>
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</html>
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</html>
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9
notes.md
9
notes.md
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Loading
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--------------
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http://stackoverflow.com/questions/8685038/tell-whether-video-is-loaded-or-not-in-javascript
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http://stackoverflow.com/questions/5181865/checking-if-a-html5-video-is-ready
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Events
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--------------
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https://developer.mozilla.org/en-US/docs/Web/API/HTMLMediaElement
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https://developer.mozilla.org/en-US/docs/Web/Guide/Events/Media_events
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{
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{
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"name": "plyr",
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"name": "plyr",
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"version": "1.0.20",
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"version": "1.0.21",
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"description": "A simple HTML5 media player using custom controls",
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"description": "A simple HTML5 media player using custom controls",
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"homepage": "http://plyr.io",
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"homepage": "http://plyr.io",
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"main": "gulpfile.js",
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"main": "gulpfile.js",
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[Checkout the demo](http://plyr.io)
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[Checkout the demo](http://plyr.io)
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[](http://plyr.io)
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[](http://plyr.io)
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## Why?
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## Why?
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We wanted a lightweight, accessible and customisable media player that just supports *modern* browsers. Sure, there are many other players out there but we wanted to keep things simple, using the right elements for the job.
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We wanted a lightweight, accessible and customisable media player that just supports *modern* browsers. Sure, there are many other players out there but we wanted to keep things simple, using the right elements for the job.
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If you want to use our CDN, you can use the following. HTTPS (SSL) is supported.
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If you want to use our CDN, you can use the following. HTTPS (SSL) is supported.
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```html
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```html
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<link rel="stylesheet" href="//cdn.plyr.io/1.0.19/plyr.css">
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<link rel="stylesheet" href="//cdn.plyr.io/1.0.21/plyr.css">
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<script src="//cdn.plyr.io/1.0.19/plyr.js"></script>
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<script src="//cdn.plyr.io/1.0.21/plyr.js"></script>
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```
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```
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You can also access the `sprite.svg` file at `//cdn.plyr.io/1.0.19/sprite.svg`.
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You can also access the `sprite.svg` file at `//cdn.plyr.io/1.0.21/sprite.svg`.
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### CSS
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### CSS
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If you want to use the default css, add the `plyr.css` file from /dist into your head, or even better use `plyr.less` or `plyr.sass` file included in `/src` in your build to save a request.
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If you want to use the default css, add the `plyr.css` file from /dist into your head, or even better use `plyr.less` or `plyr.sass` file included in `/src` in your build to save a request.
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// ==========================================================================
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// ==========================================================================
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// Plyr
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// Plyr
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// plyr.js v1.0.20
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// plyr.js v1.0.21
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// https://github.com/sampotts/plyr
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// https://github.com/sampotts/plyr
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// License: The MIT License (MIT)
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// License: The MIT License (MIT)
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// ==========================================================================
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// ==========================================================================
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// Inherit from currentColor;
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// Inherit from currentColor;
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&::-webkit-progress-value {
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&::-webkit-progress-value {
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background: currentColor;
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background: currentColor;
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transition: width .1s ease;
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}
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}
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&::-moz-progress-bar {
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&::-moz-progress-bar {
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background: currentColor;
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background: currentColor;
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transition: width .1s ease;
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}
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}
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}
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}
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&-played[value] {
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&-played[value] {
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// Inherit from currentColor;
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// Inherit from currentColor;
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&::-webkit-progress-value {
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&::-webkit-progress-value {
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background: currentColor;
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background: currentColor;
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transition: width .1s ease;
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}
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}
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&::-moz-progress-bar {
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&::-moz-progress-bar {
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background: currentColor;
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background: currentColor;
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transition: width .1s ease;
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}
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}
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}
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}
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&-played[value] {
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&-played[value] {
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