Froogaloop fixes (custom version), docs sprite, source api changes
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@ -13,7 +13,7 @@
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<!-- Docs styles -->
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<link rel="stylesheet" href="https://cdn.plyr.io/1.3.7/docs.css">
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</head>
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<<body>
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<body>
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<header>
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<h1>Plyr</h1>
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<p>A simple, accessible HTML5 media player by <a href="https://twitter.com/sam_potts" target="_blank">@sam_potts</a> from <a href="https://twitter.com/selz" target="_blank">@selz</a></p>
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@ -36,8 +36,8 @@
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<main role="main" id="main">
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<nav class="btn__bar">
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<ul>
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<li>
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<button type="button" class="btn btn--active" data-source="video">Video</button>
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<li class="active">
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<button type="button" class="btn" data-source="video">Video</button>
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</li>
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<li>
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<button type="button" class="btn" data-source="audio">Audio</button>
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@ -79,42 +79,23 @@
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<script>
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(function() {
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[
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"https://cdn.shr.one/0.1.9/sprite.svg",
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"https://cdn.plyr.io/1.3.7/sprite.svg"
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'https://cdn.plyr.io/1.3.7/sprite.svg',
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'https://cdn.plyr.io/1.3.7/docs.svg'
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]
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.forEach(function(u) {
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var x = new XMLHttpRequest(),
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b = document.body;
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var x = new XMLHttpRequest(), b = document.body;
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// Check for CORS support
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// If you're loading from same domain, you can remove the if statement
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// If you're loading from same domain, you can remove the whole if/else statement
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// XHR for Chrome/Firefox/Opera/Safari
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if ("withCredentials" in x) {
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x.open("GET", u, true);
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}
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if ('withCredentials' in x) { x.open('GET', u, true); }
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// XDomainRequest for older IE
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else if (typeof XDomainRequest != "undefined") {
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x = new XDomainRequest();
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x.open("GET", u);
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}
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else {
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return;
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}
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else if (typeof XDomainRequest != 'undefined') { x = new XDomainRequest(); x.open('GET', u); }
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else { return; }
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x.send();
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x.onload = function() {
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var c = document.createElement("div");
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c.setAttribute("hidden", "");
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c.innerHTML = x.responseText;
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b.insertBefore(c, b.childNodes[0]);
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}
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x.onload = function() { var c = document.createElement('div'); c.setAttribute('hidden', ''); c.innerHTML = x.responseText; b.insertBefore(c, b.childNodes[0]); }
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});
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})();
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// Load the plyr sprite
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loadSprite(document, "../dist/sprite.svg");
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// This is for the docs only
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loadSprite(document, "dist/sprite.svg");
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</script>
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<!-- Plyr core script -->
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