v3.4.0-beta.1

This commit is contained in:
Sam Potts
2018-08-02 00:55:48 +10:00
parent 18b4d26bee
commit b96fcfc8ac
14 changed files with 139 additions and 156 deletions

View File

@ -2979,7 +2979,7 @@ typeof navigator === "object" && (function (global, factory) {
var defineProperty = _objectDp.f;
var _wksDefine = function (name) {
var $Symbol = _core.Symbol || (_core.Symbol = _library ? {} : _global.Symbol || {});
var $Symbol = _core.Symbol || (_core.Symbol = _global.Symbol || {});
if (name.charAt(0) != '_' && !(name in $Symbol)) defineProperty($Symbol, name, { value: _wksExt.f(name) });
};
@ -5447,6 +5447,9 @@ typeof navigator === "object" && (function (global, factory) {
var isEvent = function isEvent(input) {
return instanceOf(input, Event);
};
var isKeyboardEvent = function isKeyboardEvent(input) {
return instanceOf(input, KeyboardEvent);
};
var isCue = function isCue(input) {
return instanceOf(input, window.TextTrackCue) || instanceOf(input, window.VTTCue);
};
@ -5490,6 +5493,7 @@ typeof navigator === "object" && (function (global, factory) {
element: isElement,
textNode: isTextNode,
event: isEvent,
keyboardEvent: isKeyboardEvent,
cue: isCue,
track: isTrack,
url: isUrl,
@ -7194,7 +7198,7 @@ typeof navigator === "object" && (function (global, factory) {
});
this.listeners.bind(menuItem, 'click keyup', function (event) {
if (event.type === 'keyup' && event.which !== 32) {
if (is$1.keyboardEvent(event) && event.which !== 32) {
return;
}
@ -7220,7 +7224,7 @@ typeof navigator === "object" && (function (global, factory) {
break;
}
controls.showMenuPanel.call(_this2, 'home', event.type === 'keyup');
controls.showMenuPanel.call(_this2, 'home', is$1.keyboardEvent(event));
}, type, false);
controls.bindMenuItemShortcuts.call(this, menuItem, type);
@ -7819,13 +7823,19 @@ typeof navigator === "object" && (function (global, factory) {
return;
}
var show = is$1.boolean(input) ? input : is$1.element(popup) && popup.hasAttribute('hidden');
// True toggle by default
var hidden = popup.hasAttribute('hidden');
var show = hidden;
if (is$1.event(input)) {
var isMenuItem = is$1.element(popup) && popup.contains(input.target);
var isButton = input.target === this.elements.buttons.settings;
if (is$1.boolean(input)) {
show = input;
} else if (is$1.keyboardEvent(input) && input.which === 27) {
show = false;
} else if (is$1.event(input)) {
var isMenuItem = popup.contains(input.target);
var isButton = input.target === button;
// If the click was inside the form or if the click
// If the click was inside the menu or if the click
// wasn't the button or menu item and we're trying to
// show the menu (a doc click shouldn't show the menu)
if (isMenuItem || !isMenuItem && !isButton && show) {
@ -7838,27 +7848,27 @@ typeof navigator === "object" && (function (global, factory) {
}
}
// Set form and button attributes
if (is$1.element(button)) {
button.setAttribute('aria-expanded', show);
}
// Set button attributes
button.setAttribute('aria-expanded', show);
// Show the actual popup
if (is$1.element(popup)) {
toggleHidden(popup, !show);
toggleHidden(popup, !show);
toggleClass(this.elements.container, this.config.classNames.menu.open, show);
// Add class hook
toggleClass(this.elements.container, this.config.classNames.menu.open, show);
// Focus the first item if key interaction
if (show && is$1.event(input) && input.type === 'keyup') {
var pane = Object.values(this.elements.settings.panels).find(function (pane) {
return !pane.hidden;
});
var firstItem = pane.querySelector('[role^="menuitem"]');
setFocus.call(this, firstItem, true);
}
// Focus the first item if key interaction
if (show && is$1.keyboardEvent(input)) {
var pane = Object.values(this.elements.settings.panels).find(function (pane) {
return !pane.hidden;
});
var firstItem = pane.querySelector('[role^="menuitem"]');
setFocus.call(this, firstItem, true);
}
// If closing, re-focus the button
else if (!show && !hidden) {
setFocus.call(this, button, is$1.keyboardEvent(input));
}
},
@ -9737,6 +9747,7 @@ typeof navigator === "object" && (function (global, factory) {
key: 'handleKey',
value: function handleKey(event) {
var player = this.player;
var elements = player.elements;
var code = event.keyCode ? event.keyCode : event.which;
var pressed = event.type === 'keydown';
@ -9768,7 +9779,7 @@ typeof navigator === "object" && (function (global, factory) {
var focused = document.activeElement;
if (is$1.element(focused)) {
var editable = player.config.selectors.editable;
var seek = player.elements.inputs.seek;
var seek = elements.inputs.seek;
if (focused !== seek && matches(focused, editable)) {
@ -9899,17 +9910,19 @@ typeof navigator === "object" && (function (global, factory) {
key: 'firstTouch',
value: function firstTouch() {
var player = this.player;
var elements = player.elements;
player.touch = true;
// Add touch class
toggleClass(player.elements.container, player.config.classNames.isTouch, true);
toggleClass(elements.container, player.config.classNames.isTouch, true);
}
}, {
key: 'setTabFocus',
value: function setTabFocus(event) {
var player = this.player;
var elements = player.elements;
clearTimeout(this.focusTimer);
@ -9948,7 +9961,7 @@ typeof navigator === "object" && (function (global, factory) {
var focused = document.activeElement;
// Ignore if current focus element isn't inside the player
if (!player.elements.container.contains(focused)) {
if (!elements.container.contains(focused)) {
return;
}
@ -9986,16 +9999,17 @@ typeof navigator === "object" && (function (global, factory) {
key: 'container',
value: function container() {
var player = this.player;
var elements = player.elements;
// Keyboard shortcuts
if (!player.config.keyboard.global && player.config.keyboard.focused) {
on.call(player, player.elements.container, 'keydown keyup', this.handleKey, false);
on.call(player, elements.container, 'keydown keyup', this.handleKey, false);
}
// Toggle controls on mouse events and entering fullscreen
on.call(player, player.elements.container, 'mousemove mouseleave touchstart touchmove enterfullscreen exitfullscreen', function (event) {
var controls$$1 = player.elements.controls;
on.call(player, elements.container, 'mousemove mouseleave touchstart touchmove enterfullscreen exitfullscreen', function (event) {
var controls$$1 = elements.controls;
// Remove button states for fullscreen
@ -10031,6 +10045,7 @@ typeof navigator === "object" && (function (global, factory) {
key: 'media',
value: function media() {
var player = this.player;
var elements = player.elements;
// Time change on media
@ -10046,8 +10061,8 @@ typeof navigator === "object" && (function (global, factory) {
// Check for audio tracks on load
// We can't use `loadedmetadata` as it doesn't seem to have audio tracks at that point
on.call(player, player.media, 'canplay', function () {
toggleHidden(player.elements.volume, !player.hasAudio);
toggleHidden(player.elements.buttons.mute, !player.hasAudio);
toggleHidden(elements.volume, !player.hasAudio);
toggleHidden(elements.buttons.mute, !player.hasAudio);
});
// Handle the media finishing
@ -10108,8 +10123,8 @@ typeof navigator === "object" && (function (global, factory) {
}
// On click play, pause ore restart
on.call(player, player.elements.container, 'click touchstart', function (event) {
var targets = [player.elements.container, wrapper];
on.call(player, elements.container, 'click touchstart', function (event) {
var targets = [elements.container, wrapper];
// Ignore if click if not container or in video wrapper
if (!targets.includes(event.target) && !wrapper.contains(event.target)) {
@ -10118,7 +10133,7 @@ typeof navigator === "object" && (function (global, factory) {
// First touch on touch devices will just show controls (if we're hiding controls)
// If controls are shown then it'll toggle like a pointer device
if (player.config.hideControls && player.touch && hasClass(player.elements.container, player.config.classNames.hideControls)) {
if (player.config.hideControls && player.touch && hasClass(elements.container, player.config.classNames.hideControls)) {
return;
}
@ -10133,7 +10148,7 @@ typeof navigator === "object" && (function (global, factory) {
// Disable right click
if (player.supported.ui && player.config.disableContextMenu) {
on.call(player, player.elements.wrapper, 'contextmenu', function (event) {
on.call(player, elements.wrapper, 'contextmenu', function (event) {
event.preventDefault();
}, false);
}
@ -10182,7 +10197,7 @@ typeof navigator === "object" && (function (global, factory) {
detail = player.media.error;
}
triggerEvent.call(player, player.elements.container, event.type, true, detail);
triggerEvent.call(player, elements.container, event.type, true, detail);
});
}
@ -10234,59 +10249,60 @@ typeof navigator === "object" && (function (global, factory) {
var _this2 = this;
var player = this.player;
var elements = player.elements;
// IE doesn't support input event, so we fallback to change
var inputEvent = browser.isIE ? 'change' : 'input';
// Play/pause toggle
if (player.elements.buttons.play) {
Array.from(player.elements.buttons.play).forEach(function (button) {
if (elements.buttons.play) {
Array.from(elements.buttons.play).forEach(function (button) {
_this2.bind(button, 'click', player.togglePlay, 'play');
});
}
// Pause
this.bind(player.elements.buttons.restart, 'click', player.restart, 'restart');
this.bind(elements.buttons.restart, 'click', player.restart, 'restart');
// Rewind
this.bind(player.elements.buttons.rewind, 'click', player.rewind, 'rewind');
this.bind(elements.buttons.rewind, 'click', player.rewind, 'rewind');
// Rewind
this.bind(player.elements.buttons.fastForward, 'click', player.forward, 'fastForward');
this.bind(elements.buttons.fastForward, 'click', player.forward, 'fastForward');
// Mute toggle
this.bind(player.elements.buttons.mute, 'click', function () {
this.bind(elements.buttons.mute, 'click', function () {
player.muted = !player.muted;
}, 'mute');
// Captions toggle
this.bind(player.elements.buttons.captions, 'click', function () {
this.bind(elements.buttons.captions, 'click', function () {
return player.toggleCaptions();
});
// Fullscreen toggle
this.bind(player.elements.buttons.fullscreen, 'click', function () {
this.bind(elements.buttons.fullscreen, 'click', function () {
player.fullscreen.toggle();
}, 'fullscreen');
// Picture-in-Picture
this.bind(player.elements.buttons.pip, 'click', function () {
this.bind(elements.buttons.pip, 'click', function () {
player.pip = 'toggle';
}, 'pip');
// Airplay
this.bind(player.elements.buttons.airplay, 'click', player.airplay, 'airplay');
this.bind(elements.buttons.airplay, 'click', player.airplay, 'airplay');
// Settings menu - click toggle
this.bind(player.elements.buttons.settings, 'click', function (event) {
this.bind(elements.buttons.settings, 'click', function (event) {
controls.toggleMenu.call(player, event);
});
// Settings menu - keyboard toggle
// We have to bind to keyup otherwise Firefox triggers a click when a keydown event handler shifts focus
// https://bugzilla.mozilla.org/show_bug.cgi?id=1220143
this.bind(player.elements.buttons.settings, 'keyup', function (event) {
this.bind(elements.buttons.settings, 'keyup', function (event) {
// We only care about space and return
if (event.which !== 32 && event.which !== 13) {
return;
@ -10304,23 +10320,30 @@ typeof navigator === "object" && (function (global, factory) {
controls.toggleMenu.call(player, event);
}, null, false);
// Escape closes menu
this.bind(elements.settings.menu, 'keydown', function (event) {
if (event.which === 27) {
controls.toggleMenu.call(player, event);
}
});
// Set range input alternative "value", which matches the tooltip time (#954)
this.bind(player.elements.inputs.seek, 'mousedown mousemove', function (event) {
var rect = player.elements.progress.getBoundingClientRect();
this.bind(elements.inputs.seek, 'mousedown mousemove', function (event) {
var rect = elements.progress.getBoundingClientRect();
var percent = 100 / rect.width * (event.pageX - rect.left);
event.currentTarget.setAttribute('seek-value', percent);
});
// Pause while seeking
this.bind(player.elements.inputs.seek, 'mousedown mouseup keydown keyup touchstart touchend', function (event) {
this.bind(elements.inputs.seek, 'mousedown mouseup keydown keyup touchstart touchend', function (event) {
var seek = event.currentTarget;
var code = event.keyCode ? event.keyCode : event.which;
var eventType = event.type;
var attribute = 'play-on-seeked';
if ((eventType === 'keydown' || eventType === 'keyup') && code !== 39 && code !== 37) {
if (is$1.keyboardEvent(event) && code !== 39 && code !== 37) {
return;
}
// Was playing before?
var play = seek.hasAttribute(attribute);
@ -10342,7 +10365,6 @@ typeof navigator === "object" && (function (global, factory) {
// it takes over further interactions on the page. This is a hack
if (browser.isIos) {
var inputs = getElements.call(player, 'input[type="range"]');
Array.from(inputs).forEach(function (input) {
return _this2.bind(input, inputEvent, function (event) {
return repaint(event.target);
@ -10351,7 +10373,7 @@ typeof navigator === "object" && (function (global, factory) {
}
// Seek
this.bind(player.elements.inputs.seek, inputEvent, function (event) {
this.bind(elements.inputs.seek, inputEvent, function (event) {
var seek = event.currentTarget;
// If it exists, use seek-value instead of "value" for consistency with tooltip time (#954)
@ -10366,10 +10388,24 @@ typeof navigator === "object" && (function (global, factory) {
player.currentTime = seekTo / seek.max * player.duration;
}, 'seek');
// Seek tooltip
this.bind(elements.progress, 'mouseenter mouseleave mousemove', function (event) {
return controls.updateSeekTooltip.call(player, event);
});
// Polyfill for lower fill in <input type="range"> for webkit
if (browser.isWebkit) {
Array.from(getElements.call(player, 'input[type="range"]')).forEach(function (element) {
_this2.bind(element, 'input', function (event) {
return controls.updateRangeFill.call(player, event.target);
});
});
}
// Current time invert
// Only if one time element is used for both currentTime and duration
if (player.config.toggleInvert && !is$1.element(player.elements.display.duration)) {
this.bind(player.elements.display.currentTime, 'click', function () {
if (player.config.toggleInvert && !is$1.element(elements.display.duration)) {
this.bind(elements.display.currentTime, 'click', function () {
// Do nothing if we're at the start
if (player.currentTime === 0) {
return;
@ -10382,36 +10418,22 @@ typeof navigator === "object" && (function (global, factory) {
}
// Volume
this.bind(player.elements.inputs.volume, inputEvent, function (event) {
this.bind(elements.inputs.volume, inputEvent, function (event) {
player.volume = event.target.value;
}, 'volume');
// Polyfill for lower fill in <input type="range"> for webkit
if (browser.isWebkit) {
Array.from(getElements.call(player, 'input[type="range"]')).forEach(function (element) {
_this2.bind(element, 'input', function (event) {
return controls.updateRangeFill.call(player, event.target);
});
});
}
// Seek tooltip
this.bind(player.elements.progress, 'mouseenter mouseleave mousemove', function (event) {
return controls.updateSeekTooltip.call(player, event);
});
// Update controls.hover state (used for ui.toggleControls to avoid hiding when interacting)
this.bind(player.elements.controls, 'mouseenter mouseleave', function (event) {
player.elements.controls.hover = !player.touch && event.type === 'mouseenter';
this.bind(elements.controls, 'mouseenter mouseleave', function (event) {
elements.controls.hover = !player.touch && event.type === 'mouseenter';
});
// Update controls.pressed state (used for ui.toggleControls to avoid hiding when interacting)
this.bind(player.elements.controls, 'mousedown mouseup touchstart touchend touchcancel', function (event) {
player.elements.controls.pressed = ['mousedown', 'touchstart'].includes(event.type);
this.bind(elements.controls, 'mousedown mouseup touchstart touchend touchcancel', function (event) {
elements.controls.pressed = ['mousedown', 'touchstart'].includes(event.type);
});
// Focus in/out on controls
this.bind(player.elements.controls, 'focusin focusout', function (event) {
this.bind(elements.controls, 'focusin focusout', function (event) {
var config = player.config,
elements = player.elements,
timers = player.timers;
@ -10445,7 +10467,7 @@ typeof navigator === "object" && (function (global, factory) {
});
// Mouse wheel for volume
this.bind(player.elements.inputs.volume, 'wheel', function (event) {
this.bind(elements.inputs.volume, 'wheel', function (event) {
// Detect "natural" scroll - suppored on OS X Safari only
// Other browsers on OS X will be inverted until support improves
var inverted = event.webkitDirectionInvertedFromDevice;
@ -11963,6 +11985,11 @@ typeof navigator === "object" && (function (global, factory) {
value: function onAdsManagerLoaded(event) {
var _this6 = this;
// Load could occur after a source change (race condition)
if (!this.enabled) {
return;
}
// Get the ads manager
var settings = new google.ima.AdsRenderingSettings();
@ -11996,10 +12023,6 @@ typeof navigator === "object" && (function (global, factory) {
});
}
// Get skippable state
// TODO: Skip button
// this.player.debug.warn(this.manager.getAdSkippableState());
// Set volume to match player
this.manager.setVolume(this.player.volume);