Fix for generated IDs for controls, UI tweak for audio

This commit is contained in:
Sam Potts
2015-04-06 13:25:36 +10:00
parent 1f7f7b10de
commit 99cabd545d
10 changed files with 56 additions and 29 deletions

View File

@ -680,22 +680,25 @@
// Insert controls
function _injectControls() {
// Make a copy of the html
var html = config.html;
// Insert custom video controls
_log("Injecting custom controls.");
// If no controls are specified, create default
if(!config.html) {
config.html = _buildControls();
if(!html) {
html = _buildControls();
}
// Replace seek time instances
config.html = _replaceAll(config.html, "{seektime}", config.seekTime);
html = _replaceAll(html, "{seektime}", config.seekTime);
// Replace all id references
config.html = _replaceAll(config.html, "{id}", player.random);
// Replace all id references with random numbers
html = _replaceAll(html, "{id}", Math.floor(Math.random() * (10000)));
// Inject into the container
player.container.insertAdjacentHTML("beforeend", config.html);
player.container.insertAdjacentHTML("beforeend", html);
// Setup tooltips
if(config.tooltips) {
@ -1071,18 +1074,17 @@
// Toggle fullscreen
function _toggleFullscreen(event) {
// Check for native support
var nativeSupport = fullscreen.supportsFullScreen,
container = player.container;
var nativeSupport = fullscreen.supportsFullScreen;
// If it's a fullscreen change event, it's probably a native close
if(event && event.type === fullscreen.fullScreenEventName) {
player.isFullscreen = fullscreen.isFullScreen(container);
player.isFullscreen = fullscreen.isFullScreen(player.container);
}
// If there's native support, use it
else if(nativeSupport) {
// Request fullscreen
if(!fullscreen.isFullScreen(container)) {
fullscreen.requestFullScreen(container);
if(!fullscreen.isFullScreen(player.container)) {
fullscreen.requestFullScreen(player.container);
}
// Bail from fullscreen
else {
@ -1090,7 +1092,7 @@
}
// Check if we're actually full screen (it could fail)
player.isFullscreen = fullscreen.isFullScreen(container);
player.isFullscreen = fullscreen.isFullScreen(player.container);
}
else {
// Otherwise, it's a simple toggle
@ -1108,7 +1110,7 @@
}
// Set class hook
_toggleClass(container, config.classes.fullscreen.active, player.isFullscreen);
_toggleClass(player.container, config.classes.fullscreen.active, player.isFullscreen);
}
// Bail from faux-fullscreen
@ -1530,9 +1532,6 @@
// Setup media
_setupMedia();
// Generate random number for id/for attribute values for controls
player.random = Math.floor(Math.random() * (10000));
// If there's full support
if(player.supported.full) {
// Inject custom controls