Docs, restored loadSprite and supported static methods

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Sam Potts
2017-12-23 18:42:52 +00:00
parent 98ac98b4c2
commit 965fc0b2f5
10 changed files with 144 additions and 35 deletions

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# Changelog
# v3.0.0
This is a massive release. A _mostly_ complete rewrite in ES6. What started out as a few changes quickly snowballed. There's many breaking changes so be careful upgrading.
### Big changes
* New settings menu complete with funky animations
* Ability to adjust speed of playback
* Ability to toggle caption language (HTML5 and Vimeo only)
* Ability to set YouTube quality (HTML5 will follow)
* Added support for Vimeo captions
* Added Picture-in-Picture support (Safari only)
* Added AirPlay support (again, Safari only)
* Added `playsinline` support for iOS 10+
* Soundcloud removed until I can work on a plugin framework
### Other stuff
* Now using SASS exclusively. Sorry, LESS folk it just made sense to maintain one method as SASS is what the cool kids use
* Moved to ES6. All the rage these days
* Added basic looping support
* Added an aspect ratio option for those that can't leave the 90s and want 4:3
* `controlshidden` and `controlsshown` events added for when the controls show or hide
* `qualityrequested` and `qualitychange` events for YouTube quality control (HTML5 will follow)
* Volume is now `0` to `1` as per HTML5 spec
* No longer bodging a `<progress>` behind the `<input type="range">` to make up for WebKit's lack of lower fill styling
* Captions now render with line breaks as intended
* Captions now render without AJAX using the native events etc
* Added a fallback for getting YouTube video data incase `.getVideoData()` disappears when one of their developers randomly deletes it again
* Setup and building of the UI should be way "snappier"
* Click to toggle inverted time (e.g. 0:01 or -2:59 for a 3 minute video at 1 seconds) - new `toggleInvert` and `invertTime` options
* Added `autopause` option for Vimeo
* Added `muted` option for you guessed it, muted playback
* Restored the `.off()` API method
* `.play()` will now return a promise to prevent that pesky uncaught promise issue in Chrome etc
* Pressing and hold the seek bar no longer freezes all other updates of the UI
...plus loads of bug fixes.
### Breaking changes
You gotta break eggs to make an omelette. Sadly, there's quite a few breaking changes:
* Setup now uses proper constructor, accepts a single selector/element/node and returns a single instance - much simpler than before
* Much of the API is now using getters and setters rather than methods (where it makes sense) to match the HTML5 API - see the docs for more info
* `blankUrl` -> `blankVideo`
* `volume` is now `0` to `1` as per HTML5 spec
* `keyboardShorcuts` (typo) is now just `keyboard`
* `loop` is now `loop.active` in preparation for loop enhancements later
* `html` option for custom controls removed in favour of the `controls` option which now accepts an array (to use built in controls) or a string of HTML for custom controls.
* `classes` -> `classNames`
* `classes.videoWrapper` -> `classNames.video`
* `classes.embedWrapper` -> `classNames.embed`
* `classes.ready` removed
* `classes.setup` removed
* `classes.muted` removed
* `classes.fullscreen.active` removed in favour of the `:fullscreen` selector
* `selectors.html5` removed
* `selectors.embed` removed
* `selectors.buttons.seek` -> `selectors.inputs.seek`
* `selectors.volume.input` -> `selectors.inputs.volume`
* `selectors.volume.display` -> `selectors.display.volume`
* `selectors.currentTime` -> `selectors.display.currentTime`
* `selectors.duration` -> `selectors.display.duration`
### Polyfilling
Because we're using the fancy new ES6 syntax, you will need to polyfill for vintage browsers if you want to use Plyr and still support them. Luckily there's a decent service for this that makes it painless, [https://polyfill.io](polyfill.io).
## v2.0.12