WIP on better seeking

This commit is contained in:
Sam Potts
2015-03-05 00:41:42 +11:00
parent 617ae146c1
commit 93e3f7cdd9
8 changed files with 168 additions and 114 deletions

View File

@ -24,6 +24,7 @@
container: ".player",
controls: ".player-controls",
buttons: {
seek: "[data-player='seek']",
play: "[data-player='play']",
pause: "[data-player='pause']",
restart: "[data-player='restart']",
@ -40,8 +41,7 @@
played: ".player-progress-played"
},
captions: ".player-captions",
duration: ".player-duration",
seekTime: ".player-seek-time"
duration: ".player-duration"
},
classes: {
video: "player-video",
@ -72,6 +72,8 @@
html: (function() {
return ["<div class='player-controls'>",
"<div class='player-progress'>",
"<label for='seek{id}' class='sr-only'>Seek</label>",
"<input id='seek{id}' class='player-progress-seek' type='range' min='0' max='100' step='0.5' value='0' data-player='seek'>",
"<progress class='player-progress-played' max='100' value='0'>",
"<span>0</span>% played",
"</progress>",
@ -86,7 +88,7 @@
"</button>",
"<button type='button' data-player='rewind'>",
"<svg><use xlink:href='#icon-rewind'></use></svg>",
"<span class='sr-only'>Rewind <span class='player-seek-time'>{seektime}</span> seconds</span>",
"<span class='sr-only'>Rewind {seektime} seconds</span>",
"</button>",
"<button type='button' data-player='play'>",
"<svg><use xlink:href='#icon-play'></use></svg>",
@ -98,7 +100,7 @@
"</button>",
"<button type='button' data-player='fast-forward'>",
"<svg><use xlink:href='#icon-fast-forward'></use></svg>",
"<span class='sr-only'>Fast forward <span class='player-seek-time'>{seektime}</span> seconds</span>",
"<span class='sr-only'>Fast forward {seektime} seconds</span>",
"</button>",
"<span class='player-time'>",
"<span class='sr-only'>Time</span>",
@ -275,33 +277,6 @@
return Math.floor((current / max) * 100);
}
// Get click position relative to parent
// http://www.kirupa.com/html5/getting_mouse_click_position.htm
function _getClickPosition(event) {
var parentPosition = _fullscreen().isFullScreen() ? { x: 0, y: 0 } : _getPosition(event.currentTarget);
return {
x: event.clientX - parentPosition.x,
y: event.clientY - parentPosition.y
};
}
// Get element position
function _getPosition(element) {
var xPosition = 0;
var yPosition = 0;
while (element) {
xPosition += (element.offsetLeft - element.scrollLeft + element.clientLeft);
yPosition += (element.offsetTop - element.scrollTop + element.clientTop);
element = element.offsetParent;
}
return {
x: xPosition,
y: yPosition
};
}
// Deep extend/merge two Objects
// http://andrewdupont.net/2009/08/28/deep-extending-objects-in-javascript/
// Removed call to arguments.callee (used explicit function name instead)
@ -509,6 +484,7 @@
// Buttons
player.buttons = {};
player.buttons.seek = _getElement(config.selectors.buttons.seek);
player.buttons.play = _getElement(config.selectors.buttons.play);
player.buttons.pause = _getElement(config.selectors.buttons.pause);
player.buttons.restart = _getElement(config.selectors.buttons.restart);
@ -757,13 +733,6 @@
}
}
// Setup seeking
function _setupSeeking() {
// Update number of seconds in rewind and fast forward buttons
player.seekTime[0].innerHTML = config.seekTime;
player.seekTime[1].innerHTML = config.seekTime;
}
// Setup fullscreen
function _setupFullscreen() {
if(player.type === "video" && config.fullscreen.enabled) {
@ -973,8 +942,21 @@
progress = player.progress.played.bar;
text = player.progress.played.text;
value = _getPercentage(player.media.currentTime, player.media.duration);
// Set seeking value
player.buttons.seek.value = value;
break;
// Seeking
case "change":
case "input":
progress = player.progress.played.bar;
text = player.progress.played.text;
value = event.target.value;
break;
// Check buffer status
case "playing":
case "progress":
@ -996,6 +978,8 @@
progress.value = value;
text.innerHTML = value;
}
//_log(event);
}
// Update the displayed play time
@ -1066,17 +1050,25 @@
});
}
// Duration
_on(player.media, "timeupdate", _updateTimeDisplay);
// Time change on media
_on(player.media, "timeupdate", function(event) {
// Duration
_updateTimeDisplay();
// Playing progress
_updateProgress(event);
});
// Playing progress
_on(player.media, "timeupdate", _updateProgress);
// Seek
_on(player.buttons.seek, "change input", function(event) {
// Update progress elements
_updateProgress(event);
// Update the text label
_updateTimeDisplay();
// Seek to the selected time
player.media.currentTime = ((this.value / this.max) * player.media.duration);
// Skip when clicking progress bar
_on(player.progress.played.bar, "click", function(event) {
player.pos = _getClickPosition(event).x / this.offsetWidth;
player.media.currentTime = player.pos * player.media.duration;
// Special handling for "manual" captions
if (!player.isTextTracks && player.type === "video") {
_adjustManualCaptions(player);
@ -1154,9 +1146,6 @@
// Setup fullscreen
_setupFullscreen();
// Seeking
_setupSeeking();
// Listeners
_listeners();
}