Merge pull request #1935 from SBGSports/Cancel-network-requests-once-player-is-destroyed
Network requests are not cancelled after the player is destroyed
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commit
8b0d84a9a4
@ -12,6 +12,7 @@ import { getProviderByUrl, providers, types } from './config/types';
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import Console from './console';
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import controls from './controls';
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import Fullscreen from './fullscreen';
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import html5 from './html5';
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import Listeners from './listeners';
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import media from './media';
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import Ads from './plugins/ads';
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@ -1054,7 +1055,12 @@ class Plyr {
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const hiding = toggleClass(this.elements.container, this.config.classNames.hideControls, force);
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// Close menu
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if (hiding && is.array(this.config.controls) && this.config.controls.includes('settings') && !is.empty(this.config.settings)) {
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if (
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hiding &&
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is.array(this.config.controls) &&
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this.config.controls.includes('settings') &&
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!is.empty(this.config.settings)
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) {
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controls.toggleMenu.call(this, false);
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}
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@ -1140,6 +1146,9 @@ class Plyr {
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// Unbind listeners
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unbindListeners.call(this);
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// Cancel current network requests
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html5.cancelRequests.call(this);
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// Replace the container with the original element provided
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replaceElement(this.elements.original, this.elements.container);
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