diff --git a/readme.md b/readme.md index 444d2f83..2ba37e07 100644 --- a/readme.md +++ b/readme.md @@ -214,8 +214,8 @@ Option | Type | Default | Description ------ | ---- | ------- | ----------- `enabled` | Boolean | `true` | Completely disable Plyr. This would allow you to do a User Agent check or similar to programmatically enable or disable Plyr for a certain UA. Example below. `debug` | Boolean | `false` | Display debugging information in the console -`controls` | Function or Array | ['play-large', 'play', 'progress', 'current-time', 'mute', 'volume', 'captions', 'settings', 'pip', 'airplay', 'fullscreen' ] | If a function is passed, it is assumed your method will return a string of HTML for the controls. Three arguments will be passed to your function; id (the unique id for the player), seektime (the seektime step in seconds), and title (the media title). See [controls.md](controls.md) for more info on how the html needs to be structured. -`settings` | Array | ['captions', 'quality', 'speed', 'loop'] | If you're using the default controls are used then you can specify which settings to show in the menu +`controls` | Function or Array | `['play-large', 'play', 'progress', 'current-time', 'mute', 'volume', 'captions', 'settings', 'pip', 'airplay', 'fullscreen']` | If a function is passed, it is assumed your method will return a string of HTML for the controls. Three arguments will be passed to your function; id (the unique id for the player), seektime (the seektime step in seconds), and title (the media title). See [controls.md](controls.md) for more info on how the html needs to be structured. +`settings` | Array | `['captions', 'quality', 'speed', 'loop']` | If you're using the default controls are used then you can specify which settings to show in the menu `i18n` | Object | See [defaults.js](/src/js/defaults.js) | Used for internationalization (i18n) of the tooltips/labels within the buttons. `loadSprite` | Boolean | `true` | Load the SVG sprite specified as the `iconUrl` option (if a URL). If `false`, it is assumed you are handling sprite loading yourself. `iconUrl` | String | `null` | Specify a URL or path to the SVG sprite. See the [SVG section](#svg) for more info.