Controls fixes
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@ -17,6 +17,7 @@ class Listeners {
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this.handleKey = this.handleKey.bind(this);
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this.toggleMenu = this.toggleMenu.bind(this);
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this.firstTouch = this.firstTouch.bind(this);
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}
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// Handle key presses
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@ -187,6 +188,17 @@ class Listeners {
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controls.toggleMenu.call(this.player, event);
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}
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// Device is touch enabled
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firstTouch() {
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this.player.touch = true;
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// Add touch class
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utils.toggleClass(this.player.elements.container, this.player.config.classNames.isTouch, true);
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// Clean up
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utils.off(document.body, 'touchstart', this.firstTouch);
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}
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// Global window & document listeners
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global(toggle = true) {
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// Keyboard shortcuts
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@ -196,6 +208,9 @@ class Listeners {
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// Click anywhere closes menu
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utils.toggleListener(document.body, 'click', this.toggleMenu, toggle);
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// Detect touch by events
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utils.on(document.body, 'touchstart', this.firstTouch);
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}
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// Container listeners
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@ -288,7 +303,7 @@ class Listeners {
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// On click play, pause ore restart
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utils.on(wrapper, 'click', () => {
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// Touch devices will just show controls (if we're hiding controls)
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if (this.player.config.hideControls && support.touch && !this.player.paused) {
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if (this.player.config.hideControls && this.player.touch && !this.player.paused) {
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return;
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}
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@ -538,7 +553,7 @@ class Listeners {
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if (this.player.config.hideControls) {
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// Watch for cursor over controls so they don't hide when trying to interact
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on(this.player.elements.controls, 'mouseenter mouseleave', event => {
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this.player.elements.controls.hover = event.type === 'mouseenter';
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this.player.elements.controls.hover = !this.player.touch && event.type === 'mouseenter';
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});
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// Watch for cursor over controls so they don't hide when trying to interact
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