Added displayDuration option, small bug fix
- Using the native VTT cues, sometimes cues would not disappear
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# Changelog
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# Changelog
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## v1.0.31
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- Display duration on metadataloaded
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## v1.0.30
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## v1.0.30
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- Fixed bug with media longer than 60 minutes (Fixes #69)
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- Fixed bug with media longer than 60 minutes (Fixes #69)
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2
dist/plyr.js
vendored
2
dist/plyr.js
vendored
File diff suppressed because one or more lines are too long
@ -6,7 +6,7 @@
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<!-- Docs styles -->
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<!-- Docs styles -->
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<link rel="stylesheet" href="//cdn.plyr.io/1.0.30/docs.css">
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<link rel="stylesheet" href="//cdn.plyr.io/1.0.31/docs.css">
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</head>
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</head>
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<body>
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<body>
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<main>
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<main>
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@ -8,10 +8,10 @@
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<!-- Styles -->
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<!-- Styles -->
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<link rel="stylesheet" href="//cdn.plyr.io/1.0.30/plyr.css">
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<link rel="stylesheet" href="//cdn.plyr.io/1.0.31/plyr.css">
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<!-- Docs styles -->
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<!-- Docs styles -->
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<link rel="stylesheet" href="//cdn.plyr.io/1.0.30/docs.css">
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<link rel="stylesheet" href="//cdn.plyr.io/1.0.31/docs.css">
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</head>
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</head>
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<body>
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<body>
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<header>
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<header>
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@ -83,13 +83,13 @@
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b.insertBefore(c, b.childNodes[0]);
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b.insertBefore(c, b.childNodes[0]);
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}
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}
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}
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}
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})(document, "https://cdn.plyr.io/1.0.30/sprite.svg");
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})(document, "https://cdn.plyr.io/1.0.31/sprite.svg");
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</script>
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</script>
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<!-- Plyr core script -->
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<!-- Plyr core script -->
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<script src="//cdn.plyr.io/1.0.30/plyr.js"></script>
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<script src="//cdn.plyr.io/1.0.31/plyr.js"></script>
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<!-- Docs script -->
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<!-- Docs script -->
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<script src="//cdn.plyr.io/1.0.30/docs.js"></script>
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<script src="//cdn.plyr.io/1.0.31/docs.js"></script>
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</body>
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</body>
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</html>
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</html>
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@ -1,6 +1,6 @@
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{
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{
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"name": "plyr",
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"name": "plyr",
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"version": "1.0.30",
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"version": "1.0.31",
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"description": "A simple HTML5 media player using custom controls",
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"description": "A simple HTML5 media player using custom controls",
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"homepage": "http://plyr.io",
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"homepage": "http://plyr.io",
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"main": "gulpfile.js",
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"main": "gulpfile.js",
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14
readme.md
14
readme.md
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Check `docs/index.html` and `docs/dist/docs.js` for an example setup.
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Check `docs/index.html` and `docs/dist/docs.js` for an example setup.
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**Heads up**, the example `index.html` file needs to be served from a webserver (such as Apache, Nginx, IIS or similar) unless you change the file sources to include http or https. e.g. change `//cdn.plyr.io/1.0.30/plyr.js` to `https://cdn.plyr.io/1.0.30/plyr.js`
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**Heads up**, the example `index.html` file needs to be served from a webserver (such as Apache, Nginx, IIS or similar) unless you change the file sources to include http or https. e.g. change `//cdn.plyr.io/1.0.31/plyr.js` to `https://cdn.plyr.io/1.0.31/plyr.js`
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### Bower
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### Bower
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If bower is your thang, you can grab Plyr using:
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If bower is your thang, you can grab Plyr using:
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@ -51,11 +51,11 @@ More info on setting up dependencies can be found in the [Bower Docs](http://bow
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If you want to use our CDN, you can use the following. HTTPS (SSL) is supported.
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If you want to use our CDN, you can use the following. HTTPS (SSL) is supported.
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```html
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```html
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<link rel="stylesheet" href="//cdn.plyr.io/1.0.30/plyr.css">
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<link rel="stylesheet" href="//cdn.plyr.io/1.0.31/plyr.css">
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<script src="//cdn.plyr.io/1.0.30/plyr.js"></script>
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<script src="//cdn.plyr.io/1.0.31/plyr.js"></script>
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```
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```
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You can also access the `sprite.svg` file at `//cdn.plyr.io/1.0.30/sprite.svg`.
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You can also access the `sprite.svg` file at `//cdn.plyr.io/1.0.31/sprite.svg`.
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### CSS
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### CSS
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If you want to use the default css, add the `plyr.css` file from /dist into your head, or even better use `plyr.less` or `plyr.sass` file included in `/src` in your build to save a request.
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If you want to use the default css, add the `plyr.css` file from /dist into your head, or even better use `plyr.less` or `plyr.sass` file included in `/src` in your build to save a request.
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@ -197,6 +197,12 @@ You can pass the following options to the setup method.
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<td>Boolean</td>
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<td>Boolean</td>
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<td><code>false</code></td>
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<td><code>false</code></td>
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<td>Display control labels as tooltips on :hover & :focus (by default, the labels are screen reader only).</td>
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<td>Display control labels as tooltips on :hover & :focus (by default, the labels are screen reader only).</td>
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</tr>
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<tr>
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<td><code>displayDuration</code></td>
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<td>Boolean</td>
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<td><code>true</code></td>
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<td>Displays the duration of the media on the "metadataloaded" event. This will only work if the `preload` attribute is not set to `none`. It is `auto` by default (if the attribute is not present).</td>
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</tr>
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</tr>
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<tr>
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<tr>
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<td><code>selectors</code></td>
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<td><code>selectors</code></td>
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@ -1,6 +1,6 @@
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// ==========================================================================
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// ==========================================================================
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// Plyr
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// Plyr
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// plyr.js v1.0.29
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// plyr.js v1.0.31
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// https://github.com/selz/plyr
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// https://github.com/selz/plyr
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// License: The MIT License (MIT)
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// License: The MIT License (MIT)
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// ==========================================================================
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// ==========================================================================
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volume: 5,
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volume: 5,
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click: true,
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click: true,
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tooltips: false,
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tooltips: false,
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displayDuration: true,
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selectors: {
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selectors: {
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container: ".player",
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container: ".player",
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controls: ".player-controls",
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controls: ".player-controls",
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return false;
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return false;
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}
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}
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if(player.supported.full) {
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if(player.supported.full) {
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// Remove native video controls
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// Remove native video controls
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player.media.removeAttribute("controls");
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player.media.removeAttribute("controls");
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if (track.kind === "captions") {
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if (track.kind === "captions") {
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_on(track, "cuechange", function() {
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_on(track, "cuechange", function() {
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if (this.activeCues[0]) {
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// Clear container
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if (this.activeCues[0].hasOwnProperty("text")) {
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player.captionsContainer.innerHTML = "";
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player.captionsContainer.innerHTML = this.activeCues[0].text;
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}
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// Display a cue, if there is one
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if (this.activeCues[0] && this.activeCues[0].hasOwnProperty("text")) {
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player.captionsContainer.appendChild(this.activeCues[0].getCueAsHTML());
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}
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}
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});
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});
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}
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}
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text.innerHTML = value;
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text.innerHTML = value;
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}
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}
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// Update the displayed play time
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// Update the displayed time
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function _updateTimeDisplay() {
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function _updateTimeDisplay(time) {
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player.secs = parseInt(player.media.currentTime % 60);
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player.secs = parseInt(time % 60);
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player.mins = parseInt((player.media.currentTime / 60) % 60);
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player.mins = parseInt((time / 60) % 60);
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player.hours = parseInt(((player.media.currentTime / 60) / 60) % 60);
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player.hours = parseInt(((time / 60) / 60) % 60);
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// Do we need to display hours?
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var displayHours = (parseInt(((player.media.duration / 60) / 60) % 60) > 0)
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// Ensure it"s two digits. For example, 03 rather than 3.
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// Ensure it"s two digits. For example, 03 rather than 3.
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player.secs = ("0" + player.secs).slice(-2);
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player.secs = ("0" + player.secs).slice(-2);
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player.mins = ("0" + player.mins).slice(-2);
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player.mins = ("0" + player.mins).slice(-2);
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// Render
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// Render
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player.duration.innerHTML = (player.hours > 0 ? player.hours + ":" : "") + player.mins + ":" + player.secs;
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player.duration.innerHTML = (displayHours ? player.hours + ":" : "") + player.mins + ":" + player.secs;
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}
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// Show the duration on metadataloaded
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function _displayDuration() {
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if(player.media.paused) {
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_updateTimeDisplay(player.media.duration || 0);
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}
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}
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}
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// Handle time change event
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// Handle time change event
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function _timeUpdate(event) {
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function _timeUpdate(event) {
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// Duration
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// Duration
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_updateTimeDisplay();
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_updateTimeDisplay(player.media.currentTime);
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// Playing progress
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// Playing progress
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_updateProgress(event);
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_updateProgress(event);
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// Update manual captions
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// Update manual captions
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_on(player.media, "timeupdate", _seekManualCaptions);
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_on(player.media, "timeupdate", _seekManualCaptions);
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// Display duration
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if(config.displayDuration) {
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_on(player.media, "loadedmetadata", _displayDuration);
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}
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// Seek
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// Seek
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_on(player.buttons.seek, "change input", _seek);
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_on(player.buttons.seek, "change input", _seek);
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return false;
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return false;
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}
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}
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// Display duration if available
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if(config.displayDuration) {
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_displayDuration();
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}
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// Set up aria-label for Play button with the title option
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// Set up aria-label for Play button with the title option
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_setupAria();
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_setupAria();
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