Sprite loading improvements, touch controls

- SVG sprite loading automatically for an easier setup
- Touch devices now show controls on touch rather than pausing playback
This commit is contained in:
Sam
2016-05-23 19:16:48 +01:00
parent 98e4c5acea
commit 69194915d4
9 changed files with 112 additions and 102 deletions

View File

@ -74,47 +74,6 @@
</section>
</main>
<!-- Load SVG defs -->
<!-- You should bundle all SVG/Icons into one file using a build tool such as gulp and svg store -->
<script>
(function() {
[
'../dist/plyr.svg',
'dist/docs.svg'
]
.forEach(function(u) {
var x = new XMLHttpRequest(),
b = document.body;
// Check for CORS support
// If you're loading from same domain, you can remove the whole if/else statement
// XHR for Chrome/Firefox/Opera/Safari/IE10+
if ('withCredentials' in x) {
x.open('GET', u, true);
}
// XDomainRequest for IE8 & IE9
else if (typeof XDomainRequest == 'function') {
x = new XDomainRequest();
x.open('GET', u);
}
else { return; }
// Inject hidden div with sprite on load
x.onload = function() {
var c = document.createElement('div');
c.setAttribute('hidden', '');
c.innerHTML = x.responseText;
b.insertBefore(c, b.childNodes[0]);
}
// Timeout for IE9
setTimeout(function () {
x.send();
}, 0);
});
})();
</script>
<!-- Plyr core script -->
<script src="../dist/plyr.js"></script>