Click to play fix, poster fix, iOS controls fixes
This commit is contained in:
@ -4,10 +4,12 @@
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import controls from './controls';
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import ui from './ui';
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import { repaint } from './utils/animation';
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import browser from './utils/browser';
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import {
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getElement,
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getElements,
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hasClass,
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matches,
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toggleClass,
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toggleHidden,
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@ -30,6 +32,7 @@ class Listeners {
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// Handle key presses
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handleKey(event) {
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const { player } = this;
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const code = event.keyCode ? event.keyCode : event.which;
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const pressed = event.type === 'keydown';
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const repeat = pressed && code === this.lastKey;
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@ -48,7 +51,7 @@ class Listeners {
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// Seek by the number keys
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const seekByKey = () => {
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// Divide the max duration into 10th's and times by the number value
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this.player.currentTime = this.player.duration / 10 * (code - 48);
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player.currentTime = player.duration / 10 * (code - 48);
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};
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// Handle the key on keydown
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@ -59,8 +62,8 @@ class Listeners {
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// and any that accept key input http://webaim.org/techniques/keyboard/
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const focused = document.activeElement;
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if (is.element(focused)) {
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const { editable } = this.player.config.selectors;
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const { seek } = this.player.elements.inputs;
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const { editable } = player.config.selectors;
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const { seek } = player.elements.inputs;
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if (focused !== seek && matches(focused, editable)) {
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return;
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@ -126,52 +129,52 @@ class Listeners {
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case 75:
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// Space and K key
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if (!repeat) {
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this.player.togglePlay();
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player.togglePlay();
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}
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break;
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case 38:
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// Arrow up
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this.player.increaseVolume(0.1);
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player.increaseVolume(0.1);
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break;
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case 40:
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// Arrow down
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this.player.decreaseVolume(0.1);
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player.decreaseVolume(0.1);
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break;
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case 77:
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// M key
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if (!repeat) {
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this.player.muted = !this.player.muted;
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player.muted = !player.muted;
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}
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break;
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case 39:
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// Arrow forward
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this.player.forward();
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player.forward();
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break;
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case 37:
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// Arrow back
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this.player.rewind();
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player.rewind();
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break;
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case 70:
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// F key
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this.player.fullscreen.toggle();
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player.fullscreen.toggle();
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break;
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case 67:
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// C key
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if (!repeat) {
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this.player.toggleCaptions();
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player.toggleCaptions();
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}
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break;
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case 76:
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// L key
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this.player.loop = !this.player.loop;
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player.loop = !player.loop;
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break;
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/* case 73:
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@ -193,11 +196,11 @@ class Listeners {
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// Escape is handle natively when in full screen
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// So we only need to worry about non native
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if (
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!this.player.fullscreen.enabled &&
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this.player.fullscreen.active &&
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!player.fullscreen.enabled &&
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player.fullscreen.active &&
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code === 27
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) {
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this.player.fullscreen.toggle();
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player.fullscreen.toggle();
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}
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// Store last code for next cycle
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@ -214,17 +217,21 @@ class Listeners {
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// Device is touch enabled
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firstTouch() {
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this.player.touch = true;
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const { player } = this;
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player.touch = true;
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// Add touch class
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toggleClass(
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this.player.elements.container,
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this.player.config.classNames.isTouch,
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player.elements.container,
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player.config.classNames.isTouch,
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true,
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);
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}
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setTabFocus(event) {
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const { player } = this;
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clearTimeout(this.focusTimer);
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// Ignore any key other than tab
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@ -239,8 +246,8 @@ class Listeners {
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// Remove current classes
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const removeCurrent = () => {
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const className = this.player.config.classNames.tabFocus;
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const current = getElements.call(this.player, `.${className}`);
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const className = player.config.classNames.tabFocus;
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const current = getElements.call(player, `.${className}`);
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toggleClass(current, className, false);
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};
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@ -257,18 +264,17 @@ class Listeners {
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// Delay the adding of classname until the focus has changed
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// This event fires before the focusin event
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this.focusTimer = setTimeout(() => {
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const focused = document.activeElement;
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// Ignore if current focus element isn't inside the player
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if (!this.player.elements.container.contains(focused)) {
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if (!player.elements.container.contains(focused)) {
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return;
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}
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toggleClass(
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document.activeElement,
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this.player.config.classNames.tabFocus,
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player.config.classNames.tabFocus,
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true,
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);
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}, 10);
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@ -276,10 +282,12 @@ class Listeners {
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// Global window & document listeners
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global(toggle = true) {
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const { player } = this;
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// Keyboard shortcuts
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if (this.player.config.keyboard.global) {
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if (player.config.keyboard.global) {
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toggleListener.call(
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this.player,
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player,
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window,
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'keydown keyup',
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this.handleKey,
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@ -290,7 +298,7 @@ class Listeners {
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// Click anywhere closes menu
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toggleListener.call(
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this.player,
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player,
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document.body,
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'click',
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this.toggleMenu,
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@ -298,11 +306,11 @@ class Listeners {
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);
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// Detect touch by events
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once.call(this.player, document.body, 'touchstart', this.firstTouch);
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once.call(player, document.body, 'touchstart', this.firstTouch);
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// Tab focus detection
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toggleListener.call(
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this.player,
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player,
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document.body,
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'keydown focus blur',
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this.setTabFocus,
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@ -314,14 +322,13 @@ class Listeners {
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// Container listeners
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container() {
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const { player } = this;
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// Keyboard shortcuts
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if (
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!this.player.config.keyboard.global &&
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this.player.config.keyboard.focused
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) {
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if (!player.config.keyboard.global && player.config.keyboard.focused) {
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on.call(
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this.player,
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this.player.elements.container,
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player,
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player.elements.container,
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'keydown keyup',
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this.handleKey,
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false,
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@ -330,11 +337,11 @@ class Listeners {
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// Toggle controls on mouse events and entering fullscreen
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on.call(
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this.player,
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this.player.elements.container,
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player,
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player.elements.container,
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'mousemove mouseleave touchstart touchmove enterfullscreen exitfullscreen',
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event => {
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const { controls } = this.player.elements;
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const { controls } = player.elements;
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// Remove button states for fullscreen
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if (event.type === 'enterfullscreen') {
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@ -350,17 +357,17 @@ class Listeners {
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let delay = 0;
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if (show) {
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ui.toggleControls.call(this.player, true);
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ui.toggleControls.call(player, true);
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// Use longer timeout for touch devices
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delay = this.player.touch ? 3000 : 2000;
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delay = player.touch ? 3000 : 2000;
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}
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// Clear timer
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clearTimeout(this.player.timers.controls);
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clearTimeout(player.timers.controls);
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// Set new timer to prevent flicker when seeking
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this.player.timers.controls = setTimeout(
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() => ui.toggleControls.call(this.player, false),
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player.timers.controls = setTimeout(
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() => ui.toggleControls.call(player, false),
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delay,
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);
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},
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@ -369,100 +376,89 @@ class Listeners {
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// Listen for media events
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media() {
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const { player } = this;
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// Time change on media
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on.call(
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this.player,
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this.player.media,
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'timeupdate seeking seeked',
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event => controls.timeUpdate.call(this.player, event),
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on.call(player, player.media, 'timeupdate seeking seeked', event =>
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controls.timeUpdate.call(player, event),
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);
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// Display duration
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on.call(
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this.player,
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this.player.media,
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player,
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player.media,
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'durationchange loadeddata loadedmetadata',
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event => controls.durationUpdate.call(this.player, event),
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event => controls.durationUpdate.call(player, event),
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);
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// Check for audio tracks on load
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// We can't use `loadedmetadata` as it doesn't seem to have audio tracks at that point
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on.call(this.player, this.player.media, 'canplay', () => {
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toggleHidden(this.player.elements.volume, !this.player.hasAudio);
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toggleHidden(
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this.player.elements.buttons.mute,
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!this.player.hasAudio,
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);
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on.call(player, player.media, 'canplay', () => {
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toggleHidden(player.elements.volume, !player.hasAudio);
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toggleHidden(player.elements.buttons.mute, !player.hasAudio);
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});
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// Handle the media finishing
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on.call(this.player, this.player.media, 'ended', () => {
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on.call(player, player.media, 'ended', () => {
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// Show poster on end
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if (
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this.player.isHTML5 &&
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this.player.isVideo &&
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this.player.config.resetOnEnd
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) {
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if (player.isHTML5 && player.isVideo && player.config.resetOnEnd) {
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// Restart
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this.player.restart();
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player.restart();
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}
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});
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// Check for buffer progress
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on.call(
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this.player,
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this.player.media,
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player,
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player.media,
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'progress playing seeking seeked',
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event => controls.updateProgress.call(this.player, event),
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event => controls.updateProgress.call(player, event),
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);
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// Handle volume changes
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on.call(this.player, this.player.media, 'volumechange', event =>
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controls.updateVolume.call(this.player, event),
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on.call(player, player.media, 'volumechange', event =>
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controls.updateVolume.call(player, event),
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);
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// Handle play/pause
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on.call(
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this.player,
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this.player.media,
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player,
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player.media,
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'playing play pause ended emptied timeupdate',
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event => ui.checkPlaying.call(this.player, event),
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event => ui.checkPlaying.call(player, event),
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);
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// Loading state
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on.call(
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this.player,
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this.player.media,
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'waiting canplay seeked playing',
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event => ui.checkLoading.call(this.player, event),
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on.call(player, player.media, 'waiting canplay seeked playing', event =>
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ui.checkLoading.call(player, event),
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);
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// If autoplay, then load advertisement if required
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// TODO: Show some sort of loading state while the ad manager loads else there's a delay before ad shows
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on.call(this.player, this.player.media, 'playing', () => {
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if (!this.player.ads) {
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on.call(player, player.media, 'playing', () => {
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if (!player.ads) {
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return;
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}
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// If ads are enabled, wait for them first
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if (this.player.ads.enabled && !this.player.ads.initialized) {
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if (player.ads.enabled && !player.ads.initialized) {
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// Wait for manager response
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this.player.ads.managerPromise
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.then(() => this.player.ads.play())
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.catch(() => this.player.play());
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player.ads.managerPromise
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.then(() => player.ads.play())
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.catch(() => player.play());
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}
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});
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// Click video
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if (
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this.player.supported.ui &&
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this.player.config.clickToPlay &&
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!this.player.isAudio
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player.supported.ui &&
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player.config.clickToPlay &&
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!player.isAudio
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) {
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// Re-fetch the wrapper
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const wrapper = getElement.call(
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this.player,
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`.${this.player.config.classNames.video}`,
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player,
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`.${player.config.classNames.video}`,
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);
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// Bail if there's no wrapper (this should never happen)
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@ -471,32 +467,49 @@ class Listeners {
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}
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// On click play, pause ore restart
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on.call(this.player, wrapper, 'click', () => {
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// Touch devices will just show controls (if we're hiding controls)
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if (
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this.player.config.hideControls &&
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this.player.touch &&
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!this.player.paused
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) {
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return;
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}
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on.call(
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player,
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player.elements.container,
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'click touchstart',
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event => {
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const targets = [player.elements.container, wrapper];
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if (this.player.paused) {
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this.player.play();
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} else if (this.player.ended) {
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this.player.restart();
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this.player.play();
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} else {
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this.player.pause();
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}
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});
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// Ignore if click if not container or in video wrapper
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if (
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!targets.includes(event.target) &&
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!wrapper.contains(event.target)
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) {
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return;
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}
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// First touch on touch devices will just show controls (if we're hiding controls)
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// If controls are shown then it'll toggle like a pointer device
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if (
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player.config.hideControls &&
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player.touch &&
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hasClass(
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player.elements.container,
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player.config.classNames.hideControls,
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)
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) {
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return;
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}
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|
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if (player.ended) {
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player.restart();
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player.play();
|
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} else {
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player.togglePlay();
|
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}
|
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},
|
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);
|
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}
|
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|
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// Disable right click
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if (this.player.supported.ui && this.player.config.disableContextMenu) {
|
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if (player.supported.ui && player.config.disableContextMenu) {
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on.call(
|
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this.player,
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this.player.elements.wrapper,
|
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player,
|
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player.elements.wrapper,
|
||||
'contextmenu',
|
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event => {
|
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event.preventDefault();
|
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@ -506,34 +519,34 @@ class Listeners {
|
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}
|
||||
|
||||
// Volume change
|
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on.call(this.player, this.player.media, 'volumechange', () => {
|
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on.call(player, player.media, 'volumechange', () => {
|
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// Save to storage
|
||||
this.player.storage.set({
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volume: this.player.volume,
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muted: this.player.muted,
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player.storage.set({
|
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volume: player.volume,
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muted: player.muted,
|
||||
});
|
||||
});
|
||||
|
||||
// Speed change
|
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on.call(this.player, this.player.media, 'ratechange', () => {
|
||||
on.call(player, player.media, 'ratechange', () => {
|
||||
// Update UI
|
||||
controls.updateSetting.call(this.player, 'speed');
|
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controls.updateSetting.call(player, 'speed');
|
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|
||||
// Save to storage
|
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this.player.storage.set({ speed: this.player.speed });
|
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player.storage.set({ speed: player.speed });
|
||||
});
|
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|
||||
// Quality request
|
||||
on.call(this.player, this.player.media, 'qualityrequested', event => {
|
||||
on.call(player, player.media, 'qualityrequested', event => {
|
||||
// Save to storage
|
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this.player.storage.set({ quality: event.detail.quality });
|
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player.storage.set({ quality: event.detail.quality });
|
||||
});
|
||||
|
||||
// Quality change
|
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on.call(this.player, this.player.media, 'qualitychange', event => {
|
||||
on.call(player, player.media, 'qualitychange', event => {
|
||||
// Update UI
|
||||
controls.updateSetting.call(
|
||||
this.player,
|
||||
player,
|
||||
'quality',
|
||||
null,
|
||||
event.detail.quality,
|
||||
@ -542,21 +555,21 @@ class Listeners {
|
||||
|
||||
// Proxy events to container
|
||||
// Bubble up key events for Edge
|
||||
const proxyEvents = this.player.config.events
|
||||
const proxyEvents = player.config.events
|
||||
.concat(['keyup', 'keydown'])
|
||||
.join(' ');
|
||||
|
||||
on.call(this.player, this.player.media, proxyEvents, event => {
|
||||
on.call(player, player.media, proxyEvents, event => {
|
||||
let { detail = {} } = event;
|
||||
|
||||
// Get error details from media
|
||||
if (event.type === 'error') {
|
||||
detail = this.player.media.error;
|
||||
detail = player.media.error;
|
||||
}
|
||||
|
||||
triggerEvent.call(
|
||||
this.player,
|
||||
this.player.elements.container,
|
||||
player,
|
||||
player.elements.container,
|
||||
event.type,
|
||||
true,
|
||||
detail,
|
||||
@ -566,28 +579,30 @@ class Listeners {
|
||||
|
||||
// Run default and custom handlers
|
||||
proxy(event, defaultHandler, customHandlerKey) {
|
||||
const customHandler = this.player.config.listeners[customHandlerKey];
|
||||
const { player } = this;
|
||||
const customHandler = player.config.listeners[customHandlerKey];
|
||||
const hasCustomHandler = is.function(customHandler);
|
||||
let returned = true;
|
||||
|
||||
// Execute custom handler
|
||||
if (hasCustomHandler) {
|
||||
returned = customHandler.call(this.player, event);
|
||||
returned = customHandler.call(player, event);
|
||||
}
|
||||
|
||||
// Only call default handler if not prevented in custom handler
|
||||
if (returned && is.function(defaultHandler)) {
|
||||
defaultHandler.call(this.player, event);
|
||||
defaultHandler.call(player, event);
|
||||
}
|
||||
}
|
||||
|
||||
// Trigger custom and default handlers
|
||||
bind(element, type, defaultHandler, customHandlerKey, passive = true) {
|
||||
const customHandler = this.player.config.listeners[customHandlerKey];
|
||||
const { player } = this;
|
||||
const customHandler = player.config.listeners[customHandlerKey];
|
||||
const hasCustomHandler = is.function(customHandler);
|
||||
|
||||
on.call(
|
||||
this.player,
|
||||
player,
|
||||
element,
|
||||
type,
|
||||
event => this.proxy(event, defaultHandler, customHandlerKey),
|
||||
@ -597,91 +612,93 @@ class Listeners {
|
||||
|
||||
// Listen for control events
|
||||
controls() {
|
||||
const { player } = this;
|
||||
|
||||
// IE doesn't support input event, so we fallback to change
|
||||
const inputEvent = browser.isIE ? 'change' : 'input';
|
||||
|
||||
// Play/pause toggle
|
||||
if (this.player.elements.buttons.play) {
|
||||
Array.from(this.player.elements.buttons.play).forEach(button => {
|
||||
this.bind(button, 'click', this.player.togglePlay, 'play');
|
||||
if (player.elements.buttons.play) {
|
||||
Array.from(player.elements.buttons.play).forEach(button => {
|
||||
this.bind(button, 'click', player.togglePlay, 'play');
|
||||
});
|
||||
}
|
||||
|
||||
// Pause
|
||||
this.bind(
|
||||
this.player.elements.buttons.restart,
|
||||
player.elements.buttons.restart,
|
||||
'click',
|
||||
this.player.restart,
|
||||
player.restart,
|
||||
'restart',
|
||||
);
|
||||
|
||||
// Rewind
|
||||
this.bind(
|
||||
this.player.elements.buttons.rewind,
|
||||
player.elements.buttons.rewind,
|
||||
'click',
|
||||
this.player.rewind,
|
||||
player.rewind,
|
||||
'rewind',
|
||||
);
|
||||
|
||||
// Rewind
|
||||
this.bind(
|
||||
this.player.elements.buttons.fastForward,
|
||||
player.elements.buttons.fastForward,
|
||||
'click',
|
||||
this.player.forward,
|
||||
player.forward,
|
||||
'fastForward',
|
||||
);
|
||||
|
||||
// Mute toggle
|
||||
this.bind(
|
||||
this.player.elements.buttons.mute,
|
||||
player.elements.buttons.mute,
|
||||
'click',
|
||||
() => {
|
||||
this.player.muted = !this.player.muted;
|
||||
player.muted = !player.muted;
|
||||
},
|
||||
'mute',
|
||||
);
|
||||
|
||||
// Captions toggle
|
||||
this.bind(this.player.elements.buttons.captions, 'click', () =>
|
||||
this.player.toggleCaptions(),
|
||||
this.bind(player.elements.buttons.captions, 'click', () =>
|
||||
player.toggleCaptions(),
|
||||
);
|
||||
|
||||
// Fullscreen toggle
|
||||
this.bind(
|
||||
this.player.elements.buttons.fullscreen,
|
||||
player.elements.buttons.fullscreen,
|
||||
'click',
|
||||
() => {
|
||||
this.player.fullscreen.toggle();
|
||||
player.fullscreen.toggle();
|
||||
},
|
||||
'fullscreen',
|
||||
);
|
||||
|
||||
// Picture-in-Picture
|
||||
this.bind(
|
||||
this.player.elements.buttons.pip,
|
||||
player.elements.buttons.pip,
|
||||
'click',
|
||||
() => {
|
||||
this.player.pip = 'toggle';
|
||||
player.pip = 'toggle';
|
||||
},
|
||||
'pip',
|
||||
);
|
||||
|
||||
// Airplay
|
||||
this.bind(
|
||||
this.player.elements.buttons.airplay,
|
||||
player.elements.buttons.airplay,
|
||||
'click',
|
||||
this.player.airplay,
|
||||
player.airplay,
|
||||
'airplay',
|
||||
);
|
||||
|
||||
// Settings menu - click toggle
|
||||
this.bind(this.player.elements.buttons.settings, 'click', event => {
|
||||
controls.toggleMenu.call(this.player, event);
|
||||
this.bind(player.elements.buttons.settings, 'click', event => {
|
||||
controls.toggleMenu.call(player, event);
|
||||
});
|
||||
|
||||
// Settings menu - keyboard toggle
|
||||
this.bind(
|
||||
this.player.elements.buttons.settings,
|
||||
player.elements.buttons.settings,
|
||||
'keydown',
|
||||
event => {
|
||||
// We only care about space
|
||||
@ -696,33 +713,28 @@ class Listeners {
|
||||
event.stopPropagation();
|
||||
|
||||
// Toggle menu
|
||||
controls.toggleMenu.call(this.player, event);
|
||||
controls.toggleMenu.call(player, event);
|
||||
},
|
||||
null,
|
||||
false,
|
||||
);
|
||||
|
||||
// Set range input alternative "value", which matches the tooltip time (#954)
|
||||
this.bind(
|
||||
this.player.elements.inputs.seek,
|
||||
'mousedown mousemove',
|
||||
event => {
|
||||
const clientRect = this.player.elements.progress.getBoundingClientRect();
|
||||
const percent =
|
||||
100 / clientRect.width * (event.pageX - clientRect.left);
|
||||
event.currentTarget.setAttribute('seek-value', percent);
|
||||
},
|
||||
);
|
||||
this.bind(player.elements.inputs.seek, 'mousedown mousemove', event => {
|
||||
const rect = player.elements.progress.getBoundingClientRect();
|
||||
const percent = 100 / rect.width * (event.pageX - rect.left);
|
||||
event.currentTarget.setAttribute('seek-value', percent);
|
||||
});
|
||||
|
||||
// Pause while seeking
|
||||
this.bind(
|
||||
this.player.elements.inputs.seek,
|
||||
player.elements.inputs.seek,
|
||||
'mousedown mouseup keydown keyup touchstart touchend',
|
||||
event => {
|
||||
const seek = event.currentTarget;
|
||||
|
||||
const code = event.keyCode ? event.keyCode : event.which;
|
||||
const eventType = event.type;
|
||||
const attribute = 'play-on-seeked';
|
||||
|
||||
if (
|
||||
(eventType === 'keydown' || eventType === 'keyup') &&
|
||||
@ -731,7 +743,7 @@ class Listeners {
|
||||
return;
|
||||
}
|
||||
// Was playing before?
|
||||
const play = seek.hasAttribute('play-on-seeked');
|
||||
const play = seek.hasAttribute(attribute);
|
||||
|
||||
// Done seeking
|
||||
const done = ['mouseup', 'touchend', 'keyup'].includes(
|
||||
@ -740,18 +752,18 @@ class Listeners {
|
||||
|
||||
// If we're done seeking and it was playing, resume playback
|
||||
if (play && done) {
|
||||
seek.removeAttribute('play-on-seeked');
|
||||
this.player.play();
|
||||
} else if (!done && this.player.playing) {
|
||||
seek.setAttribute('play-on-seeked', '');
|
||||
this.player.pause();
|
||||
seek.removeAttribute(attribute);
|
||||
player.play();
|
||||
} else if (!done && player.playing) {
|
||||
seek.setAttribute(attribute, '');
|
||||
player.pause();
|
||||
}
|
||||
},
|
||||
);
|
||||
|
||||
// Seek
|
||||
this.bind(
|
||||
this.player.elements.inputs.seek,
|
||||
player.elements.inputs.seek,
|
||||
inputEvent,
|
||||
event => {
|
||||
const seek = event.currentTarget;
|
||||
@ -765,8 +777,13 @@ class Listeners {
|
||||
|
||||
seek.removeAttribute('seek-value');
|
||||
|
||||
this.player.currentTime =
|
||||
seekTo / seek.max * this.player.duration;
|
||||
// Super weird iOS bug where after you interact with an <input type="range">,
|
||||
// it takes over further interactions on the page. This is a hack
|
||||
if (browser.isIos) {
|
||||
repaint(seek);
|
||||
}
|
||||
|
||||
player.currentTime = seekTo / seek.max * player.duration;
|
||||
},
|
||||
'seek',
|
||||
);
|
||||
@ -774,65 +791,61 @@ class Listeners {
|
||||
// Current time invert
|
||||
// Only if one time element is used for both currentTime and duration
|
||||
if (
|
||||
this.player.config.toggleInvert &&
|
||||
!is.element(this.player.elements.display.duration)
|
||||
player.config.toggleInvert &&
|
||||
!is.element(player.elements.display.duration)
|
||||
) {
|
||||
this.bind(this.player.elements.display.currentTime, 'click', () => {
|
||||
this.bind(player.elements.display.currentTime, 'click', () => {
|
||||
// Do nothing if we're at the start
|
||||
if (this.player.currentTime === 0) {
|
||||
if (player.currentTime === 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
this.player.config.invertTime = !this.player.config.invertTime;
|
||||
player.config.invertTime = !player.config.invertTime;
|
||||
|
||||
controls.timeUpdate.call(this.player);
|
||||
controls.timeUpdate.call(player);
|
||||
});
|
||||
}
|
||||
|
||||
// Volume
|
||||
this.bind(
|
||||
this.player.elements.inputs.volume,
|
||||
player.elements.inputs.volume,
|
||||
inputEvent,
|
||||
event => {
|
||||
this.player.volume = event.target.value;
|
||||
player.volume = event.target.value;
|
||||
},
|
||||
'volume',
|
||||
);
|
||||
|
||||
// Polyfill for lower fill in <input type="range"> for webkit
|
||||
if (browser.isWebkit) {
|
||||
Array.from(
|
||||
getElements.call(this.player, 'input[type="range"]'),
|
||||
).forEach(element => {
|
||||
this.bind(element, 'input', event =>
|
||||
controls.updateRangeFill.call(this.player, event.target),
|
||||
);
|
||||
});
|
||||
Array.from(getElements.call(player, 'input[type="range"]')).forEach(
|
||||
element => {
|
||||
this.bind(element, 'input', event =>
|
||||
controls.updateRangeFill.call(player, event.target),
|
||||
);
|
||||
},
|
||||
);
|
||||
}
|
||||
|
||||
// Seek tooltip
|
||||
this.bind(
|
||||
this.player.elements.progress,
|
||||
player.elements.progress,
|
||||
'mouseenter mouseleave mousemove',
|
||||
event => controls.updateSeekTooltip.call(this.player, event),
|
||||
event => controls.updateSeekTooltip.call(player, event),
|
||||
);
|
||||
|
||||
// Update controls.hover state (used for ui.toggleControls to avoid hiding when interacting)
|
||||
this.bind(
|
||||
this.player.elements.controls,
|
||||
'mouseenter mouseleave',
|
||||
event => {
|
||||
this.player.elements.controls.hover =
|
||||
!this.player.touch && event.type === 'mouseenter';
|
||||
},
|
||||
);
|
||||
this.bind(player.elements.controls, 'mouseenter mouseleave', event => {
|
||||
player.elements.controls.hover =
|
||||
!player.touch && event.type === 'mouseenter';
|
||||
});
|
||||
|
||||
// Update controls.pressed state (used for ui.toggleControls to avoid hiding when interacting)
|
||||
this.bind(
|
||||
this.player.elements.controls,
|
||||
player.elements.controls,
|
||||
'mousedown mouseup touchstart touchend touchcancel',
|
||||
event => {
|
||||
this.player.elements.controls.pressed = [
|
||||
player.elements.controls.pressed = [
|
||||
'mousedown',
|
||||
'touchstart',
|
||||
].includes(event.type);
|
||||
@ -840,21 +853,22 @@ class Listeners {
|
||||
);
|
||||
|
||||
// Focus in/out on controls
|
||||
this.bind(this.player.elements.controls, 'focusin focusout', event => {
|
||||
const { config, elements, timers } = this.player;
|
||||
this.bind(player.elements.controls, 'focusin focusout', event => {
|
||||
const { config, elements, timers } = player;
|
||||
const isFocusIn = event.type === 'focusin';
|
||||
|
||||
// Skip transition to prevent focus from scrolling the parent element
|
||||
toggleClass(
|
||||
elements.controls,
|
||||
config.classNames.noTransition,
|
||||
event.type === 'focusin',
|
||||
isFocusIn,
|
||||
);
|
||||
|
||||
// Toggle
|
||||
ui.toggleControls.call(this.player, event.type === 'focusin');
|
||||
ui.toggleControls.call(player, isFocusIn);
|
||||
|
||||
// If focusin, hide again after delay
|
||||
if (event.type === 'focusin') {
|
||||
if (isFocusIn) {
|
||||
// Restore transition
|
||||
setTimeout(() => {
|
||||
toggleClass(
|
||||
@ -872,7 +886,7 @@ class Listeners {
|
||||
|
||||
// Hide
|
||||
timers.controls = setTimeout(
|
||||
() => ui.toggleControls.call(this.player, false),
|
||||
() => ui.toggleControls.call(player, false),
|
||||
delay,
|
||||
);
|
||||
}
|
||||
@ -880,7 +894,7 @@ class Listeners {
|
||||
|
||||
// Mouse wheel for volume
|
||||
this.bind(
|
||||
this.player.elements.inputs.volume,
|
||||
player.elements.inputs.volume,
|
||||
'wheel',
|
||||
event => {
|
||||
// Detect "natural" scroll - suppored on OS X Safari only
|
||||
@ -896,10 +910,10 @@ class Listeners {
|
||||
const direction = Math.sign(Math.abs(x) > Math.abs(y) ? x : y);
|
||||
|
||||
// Change the volume by 2%
|
||||
this.player.increaseVolume(direction / 50);
|
||||
player.increaseVolume(direction / 50);
|
||||
|
||||
// Don't break page scrolling at max and min
|
||||
const { volume } = this.player.media;
|
||||
const { volume } = player.media;
|
||||
if (
|
||||
(direction === 1 && volume < 1) ||
|
||||
(direction === -1 && volume > 0)
|
||||
|
Reference in New Issue
Block a user