Click to play fix, poster fix, iOS controls fixes

This commit is contained in:
Sam Potts
2018-07-30 01:13:12 +10:00
parent 3a8332bdb3
commit 599b33e55f
26 changed files with 854 additions and 636 deletions

383
dist/plyr.js vendored
View File

@ -671,9 +671,13 @@ typeof navigator === "object" && (function (global, factory) {
// Force repaint of element
function repaint(element) {
setTimeout(function () {
toggleHidden(element, true);
element.offsetHeight; // eslint-disable-line
toggleHidden(element, false);
try {
toggleHidden(element, true);
element.offsetHeight; // eslint-disable-line
toggleHidden(element, false);
} catch (e) {
// Do nothing
}
}, 0);
}
@ -1697,7 +1701,7 @@ typeof navigator === "object" && (function (global, factory) {
// Show the respective menu
if (!isRadioButton && [32, 39].includes(event.which)) {
controls.showMenuPanel.call(_this, type);
controls.showMenuPanel.call(_this, type, true);
} else {
var target = void 0;
@ -1804,7 +1808,7 @@ typeof navigator === "object" && (function (global, factory) {
break;
}
controls.showMenuPanel.call(_this2, 'home');
controls.showMenuPanel.call(_this2, 'home', event.type === 'keydown');
}, type, false);
controls.bindMenuItemShortcuts.call(this, menuItem, type);
@ -2473,6 +2477,7 @@ typeof navigator === "object" && (function (global, factory) {
var _this8 = this;
var type = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : '';
var tabFocus = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : false;
var target = document.getElementById('plyr-settings-' + this.id + '-' + type);
@ -2527,7 +2532,7 @@ typeof navigator === "object" && (function (global, factory) {
// Focus the first item
var firstItem = target.querySelector('[role^="menuitem"]');
setFocus.call(this, firstItem, true);
setFocus.call(this, firstItem, tabFocus);
},
@ -2687,7 +2692,7 @@ typeof navigator === "object" && (function (global, factory) {
// Show menu on click
on(menuItem, 'click', function () {
controls.showMenuPanel.call(_this9, type);
controls.showMenuPanel.call(_this9, type, false);
});
var flex = createElement('span', null, i18n.get(type, _this9.config));
@ -2737,12 +2742,12 @@ typeof navigator === "object" && (function (global, factory) {
event.stopPropagation();
// Show the respective menu
controls.showMenuPanel.call(_this9, 'home');
controls.showMenuPanel.call(_this9, 'home', true);
}, false);
// Go back via button click
on(backButton, 'click', function () {
controls.showMenuPanel.call(_this9, 'home');
controls.showMenuPanel.call(_this9, 'home', false);
});
// Add to pane
@ -4319,7 +4324,7 @@ typeof navigator === "object" && (function (global, factory) {
createClass(Listeners, [{
key: 'handleKey',
value: function handleKey(event) {
var _this = this;
var player = this.player;
var code = event.keyCode ? event.keyCode : event.which;
var pressed = event.type === 'keydown';
@ -4339,7 +4344,7 @@ typeof navigator === "object" && (function (global, factory) {
// Seek by the number keys
var seekByKey = function seekByKey() {
// Divide the max duration into 10th's and times by the number value
_this.player.currentTime = _this.player.duration / 10 * (code - 48);
player.currentTime = player.duration / 10 * (code - 48);
};
// Handle the key on keydown
@ -4350,8 +4355,8 @@ typeof navigator === "object" && (function (global, factory) {
// and any that accept key input http://webaim.org/techniques/keyboard/
var focused = document.activeElement;
if (is.element(focused)) {
var editable = this.player.config.selectors.editable;
var seek = this.player.elements.inputs.seek;
var editable = player.config.selectors.editable;
var seek = player.elements.inputs.seek;
if (focused !== seek && matches(focused, editable)) {
@ -4393,52 +4398,52 @@ typeof navigator === "object" && (function (global, factory) {
case 75:
// Space and K key
if (!repeat) {
this.player.togglePlay();
player.togglePlay();
}
break;
case 38:
// Arrow up
this.player.increaseVolume(0.1);
player.increaseVolume(0.1);
break;
case 40:
// Arrow down
this.player.decreaseVolume(0.1);
player.decreaseVolume(0.1);
break;
case 77:
// M key
if (!repeat) {
this.player.muted = !this.player.muted;
player.muted = !player.muted;
}
break;
case 39:
// Arrow forward
this.player.forward();
player.forward();
break;
case 37:
// Arrow back
this.player.rewind();
player.rewind();
break;
case 70:
// F key
this.player.fullscreen.toggle();
player.fullscreen.toggle();
break;
case 67:
// C key
if (!repeat) {
this.player.toggleCaptions();
player.toggleCaptions();
}
break;
case 76:
// L key
this.player.loop = !this.player.loop;
player.loop = !player.loop;
break;
/* case 73:
@ -4457,8 +4462,8 @@ typeof navigator === "object" && (function (global, factory) {
// Escape is handle natively when in full screen
// So we only need to worry about non native
if (!this.player.fullscreen.enabled && this.player.fullscreen.active && code === 27) {
this.player.fullscreen.toggle();
if (!player.fullscreen.enabled && player.fullscreen.active && code === 27) {
player.fullscreen.toggle();
}
// Store last code for next cycle
@ -4481,15 +4486,19 @@ typeof navigator === "object" && (function (global, factory) {
}, {
key: 'firstTouch',
value: function firstTouch() {
this.player.touch = true;
var player = this.player;
player.touch = true;
// Add touch class
toggleClass(this.player.elements.container, this.player.config.classNames.isTouch, true);
toggleClass(player.elements.container, player.config.classNames.isTouch, true);
}
}, {
key: 'setTabFocus',
value: function setTabFocus(event) {
var _this2 = this;
var player = this.player;
clearTimeout(this.focusTimer);
@ -4505,8 +4514,8 @@ typeof navigator === "object" && (function (global, factory) {
// Remove current classes
var removeCurrent = function removeCurrent() {
var className = _this2.player.config.classNames.tabFocus;
var current = getElements.call(_this2.player, '.' + className);
var className = player.config.classNames.tabFocus;
var current = getElements.call(player, '.' + className);
toggleClass(current, className, false);
};
@ -4523,16 +4532,15 @@ typeof navigator === "object" && (function (global, factory) {
// Delay the adding of classname until the focus has changed
// This event fires before the focusin event
this.focusTimer = setTimeout(function () {
var focused = document.activeElement;
// Ignore if current focus element isn't inside the player
if (!_this2.player.elements.container.contains(focused)) {
if (!player.elements.container.contains(focused)) {
return;
}
toggleClass(document.activeElement, _this2.player.config.classNames.tabFocus, true);
toggleClass(document.activeElement, player.config.classNames.tabFocus, true);
}, 10);
}
@ -4542,20 +4550,22 @@ typeof navigator === "object" && (function (global, factory) {
key: 'global',
value: function global() {
var toggle = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : true;
var player = this.player;
// Keyboard shortcuts
if (this.player.config.keyboard.global) {
toggleListener.call(this.player, window, 'keydown keyup', this.handleKey, toggle, false);
if (player.config.keyboard.global) {
toggleListener.call(player, window, 'keydown keyup', this.handleKey, toggle, false);
}
// Click anywhere closes menu
toggleListener.call(this.player, document.body, 'click', this.toggleMenu, toggle);
toggleListener.call(player, document.body, 'click', this.toggleMenu, toggle);
// Detect touch by events
once.call(this.player, document.body, 'touchstart', this.firstTouch);
once.call(player, document.body, 'touchstart', this.firstTouch);
// Tab focus detection
toggleListener.call(this.player, document.body, 'keydown focus blur', this.setTabFocus, toggle, false, true);
toggleListener.call(player, document.body, 'keydown focus blur', this.setTabFocus, toggle, false, true);
}
// Container listeners
@ -4563,16 +4573,17 @@ typeof navigator === "object" && (function (global, factory) {
}, {
key: 'container',
value: function container() {
var _this3 = this;
var player = this.player;
// Keyboard shortcuts
if (!this.player.config.keyboard.global && this.player.config.keyboard.focused) {
on.call(this.player, this.player.elements.container, 'keydown keyup', this.handleKey, false);
if (!player.config.keyboard.global && player.config.keyboard.focused) {
on.call(player, player.elements.container, 'keydown keyup', this.handleKey, false);
}
// Toggle controls on mouse events and entering fullscreen
on.call(this.player, this.player.elements.container, 'mousemove mouseleave touchstart touchmove enterfullscreen exitfullscreen', function (event) {
var controls$$1 = _this3.player.elements.controls;
on.call(player, player.elements.container, 'mousemove mouseleave touchstart touchmove enterfullscreen exitfullscreen', function (event) {
var controls$$1 = player.elements.controls;
// Remove button states for fullscreen
@ -4587,17 +4598,17 @@ typeof navigator === "object" && (function (global, factory) {
var delay = 0;
if (show) {
ui.toggleControls.call(_this3.player, true);
ui.toggleControls.call(player, true);
// Use longer timeout for touch devices
delay = _this3.player.touch ? 3000 : 2000;
delay = player.touch ? 3000 : 2000;
}
// Clear timer
clearTimeout(_this3.player.timers.controls);
clearTimeout(player.timers.controls);
// Set new timer to prevent flicker when seeking
_this3.player.timers.controls = setTimeout(function () {
return ui.toggleControls.call(_this3.player, false);
player.timers.controls = setTimeout(function () {
return ui.toggleControls.call(player, false);
}, delay);
});
}
@ -4607,76 +4618,77 @@ typeof navigator === "object" && (function (global, factory) {
}, {
key: 'media',
value: function media() {
var _this4 = this;
var player = this.player;
// Time change on media
on.call(this.player, this.player.media, 'timeupdate seeking seeked', function (event) {
return controls.timeUpdate.call(_this4.player, event);
on.call(player, player.media, 'timeupdate seeking seeked', function (event) {
return controls.timeUpdate.call(player, event);
});
// Display duration
on.call(this.player, this.player.media, 'durationchange loadeddata loadedmetadata', function (event) {
return controls.durationUpdate.call(_this4.player, event);
on.call(player, player.media, 'durationchange loadeddata loadedmetadata', function (event) {
return controls.durationUpdate.call(player, event);
});
// Check for audio tracks on load
// We can't use `loadedmetadata` as it doesn't seem to have audio tracks at that point
on.call(this.player, this.player.media, 'canplay', function () {
toggleHidden(_this4.player.elements.volume, !_this4.player.hasAudio);
toggleHidden(_this4.player.elements.buttons.mute, !_this4.player.hasAudio);
on.call(player, player.media, 'canplay', function () {
toggleHidden(player.elements.volume, !player.hasAudio);
toggleHidden(player.elements.buttons.mute, !player.hasAudio);
});
// Handle the media finishing
on.call(this.player, this.player.media, 'ended', function () {
on.call(player, player.media, 'ended', function () {
// Show poster on end
if (_this4.player.isHTML5 && _this4.player.isVideo && _this4.player.config.resetOnEnd) {
if (player.isHTML5 && player.isVideo && player.config.resetOnEnd) {
// Restart
_this4.player.restart();
player.restart();
}
});
// Check for buffer progress
on.call(this.player, this.player.media, 'progress playing seeking seeked', function (event) {
return controls.updateProgress.call(_this4.player, event);
on.call(player, player.media, 'progress playing seeking seeked', function (event) {
return controls.updateProgress.call(player, event);
});
// Handle volume changes
on.call(this.player, this.player.media, 'volumechange', function (event) {
return controls.updateVolume.call(_this4.player, event);
on.call(player, player.media, 'volumechange', function (event) {
return controls.updateVolume.call(player, event);
});
// Handle play/pause
on.call(this.player, this.player.media, 'playing play pause ended emptied timeupdate', function (event) {
return ui.checkPlaying.call(_this4.player, event);
on.call(player, player.media, 'playing play pause ended emptied timeupdate', function (event) {
return ui.checkPlaying.call(player, event);
});
// Loading state
on.call(this.player, this.player.media, 'waiting canplay seeked playing', function (event) {
return ui.checkLoading.call(_this4.player, event);
on.call(player, player.media, 'waiting canplay seeked playing', function (event) {
return ui.checkLoading.call(player, event);
});
// If autoplay, then load advertisement if required
// TODO: Show some sort of loading state while the ad manager loads else there's a delay before ad shows
on.call(this.player, this.player.media, 'playing', function () {
if (!_this4.player.ads) {
on.call(player, player.media, 'playing', function () {
if (!player.ads) {
return;
}
// If ads are enabled, wait for them first
if (_this4.player.ads.enabled && !_this4.player.ads.initialized) {
if (player.ads.enabled && !player.ads.initialized) {
// Wait for manager response
_this4.player.ads.managerPromise.then(function () {
return _this4.player.ads.play();
player.ads.managerPromise.then(function () {
return player.ads.play();
}).catch(function () {
return _this4.player.play();
return player.play();
});
}
});
// Click video
if (this.player.supported.ui && this.player.config.clickToPlay && !this.player.isAudio) {
if (player.supported.ui && player.config.clickToPlay && !player.isAudio) {
// Re-fetch the wrapper
var wrapper = getElement.call(this.player, '.' + this.player.config.classNames.video);
var wrapper = getElement.call(player, '.' + player.config.classNames.video);
// Bail if there's no wrapper (this should never happen)
if (!is.element(wrapper)) {
@ -4684,75 +4696,81 @@ typeof navigator === "object" && (function (global, factory) {
}
// On click play, pause ore restart
on.call(this.player, wrapper, 'click', function () {
// Touch devices will just show controls (if we're hiding controls)
if (_this4.player.config.hideControls && _this4.player.touch && !_this4.player.paused) {
on.call(player, player.elements.container, 'click touchstart', function (event) {
var targets = [player.elements.container, wrapper];
// Ignore if click if not container or in video wrapper
if (!targets.includes(event.target) && !wrapper.contains(event.target)) {
return;
}
if (_this4.player.paused) {
_this4.player.play();
} else if (_this4.player.ended) {
_this4.player.restart();
_this4.player.play();
// First touch on touch devices will just show controls (if we're hiding controls)
// If controls are shown then it'll toggle like a pointer device
if (player.config.hideControls && player.touch && hasClass(player.elements.container, player.config.classNames.hideControls)) {
return;
}
if (player.ended) {
player.restart();
player.play();
} else {
_this4.player.pause();
player.togglePlay();
}
});
}
// Disable right click
if (this.player.supported.ui && this.player.config.disableContextMenu) {
on.call(this.player, this.player.elements.wrapper, 'contextmenu', function (event) {
if (player.supported.ui && player.config.disableContextMenu) {
on.call(player, player.elements.wrapper, 'contextmenu', function (event) {
event.preventDefault();
}, false);
}
// Volume change
on.call(this.player, this.player.media, 'volumechange', function () {
on.call(player, player.media, 'volumechange', function () {
// Save to storage
_this4.player.storage.set({
volume: _this4.player.volume,
muted: _this4.player.muted
player.storage.set({
volume: player.volume,
muted: player.muted
});
});
// Speed change
on.call(this.player, this.player.media, 'ratechange', function () {
on.call(player, player.media, 'ratechange', function () {
// Update UI
controls.updateSetting.call(_this4.player, 'speed');
controls.updateSetting.call(player, 'speed');
// Save to storage
_this4.player.storage.set({ speed: _this4.player.speed });
player.storage.set({ speed: player.speed });
});
// Quality request
on.call(this.player, this.player.media, 'qualityrequested', function (event) {
on.call(player, player.media, 'qualityrequested', function (event) {
// Save to storage
_this4.player.storage.set({ quality: event.detail.quality });
player.storage.set({ quality: event.detail.quality });
});
// Quality change
on.call(this.player, this.player.media, 'qualitychange', function (event) {
on.call(player, player.media, 'qualitychange', function (event) {
// Update UI
controls.updateSetting.call(_this4.player, 'quality', null, event.detail.quality);
controls.updateSetting.call(player, 'quality', null, event.detail.quality);
});
// Proxy events to container
// Bubble up key events for Edge
var proxyEvents = this.player.config.events.concat(['keyup', 'keydown']).join(' ');
var proxyEvents = player.config.events.concat(['keyup', 'keydown']).join(' ');
on.call(this.player, this.player.media, proxyEvents, function (event) {
on.call(player, player.media, proxyEvents, function (event) {
var _event$detail = event.detail,
detail = _event$detail === undefined ? {} : _event$detail;
// Get error details from media
if (event.type === 'error') {
detail = _this4.player.media.error;
detail = player.media.error;
}
triggerEvent.call(_this4.player, _this4.player.elements.container, event.type, true, detail);
triggerEvent.call(player, player.elements.container, event.type, true, detail);
});
}
@ -4761,18 +4779,20 @@ typeof navigator === "object" && (function (global, factory) {
}, {
key: 'proxy',
value: function proxy(event, defaultHandler, customHandlerKey) {
var customHandler = this.player.config.listeners[customHandlerKey];
var player = this.player;
var customHandler = player.config.listeners[customHandlerKey];
var hasCustomHandler = is.function(customHandler);
var returned = true;
// Execute custom handler
if (hasCustomHandler) {
returned = customHandler.call(this.player, event);
returned = customHandler.call(player, event);
}
// Only call default handler if not prevented in custom handler
if (returned && is.function(defaultHandler)) {
defaultHandler.call(this.player, event);
defaultHandler.call(player, event);
}
}
@ -4781,15 +4801,16 @@ typeof navigator === "object" && (function (global, factory) {
}, {
key: 'bind',
value: function bind(element, type, defaultHandler, customHandlerKey) {
var _this5 = this;
var _this = this;
var passive = arguments.length > 4 && arguments[4] !== undefined ? arguments[4] : true;
var player = this.player;
var customHandler = this.player.config.listeners[customHandlerKey];
var customHandler = player.config.listeners[customHandlerKey];
var hasCustomHandler = is.function(customHandler);
on.call(this.player, element, type, function (event) {
return _this5.proxy(event, defaultHandler, customHandlerKey);
on.call(player, element, type, function (event) {
return _this.proxy(event, defaultHandler, customHandlerKey);
}, passive && !hasCustomHandler);
}
@ -4798,57 +4819,60 @@ typeof navigator === "object" && (function (global, factory) {
}, {
key: 'controls',
value: function controls$$1() {
var _this6 = this;
var _this2 = this;
var player = this.player;
// IE doesn't support input event, so we fallback to change
var inputEvent = browser.isIE ? 'change' : 'input';
// Play/pause toggle
if (this.player.elements.buttons.play) {
Array.from(this.player.elements.buttons.play).forEach(function (button) {
_this6.bind(button, 'click', _this6.player.togglePlay, 'play');
if (player.elements.buttons.play) {
Array.from(player.elements.buttons.play).forEach(function (button) {
_this2.bind(button, 'click', player.togglePlay, 'play');
});
}
// Pause
this.bind(this.player.elements.buttons.restart, 'click', this.player.restart, 'restart');
this.bind(player.elements.buttons.restart, 'click', player.restart, 'restart');
// Rewind
this.bind(this.player.elements.buttons.rewind, 'click', this.player.rewind, 'rewind');
this.bind(player.elements.buttons.rewind, 'click', player.rewind, 'rewind');
// Rewind
this.bind(this.player.elements.buttons.fastForward, 'click', this.player.forward, 'fastForward');
this.bind(player.elements.buttons.fastForward, 'click', player.forward, 'fastForward');
// Mute toggle
this.bind(this.player.elements.buttons.mute, 'click', function () {
_this6.player.muted = !_this6.player.muted;
this.bind(player.elements.buttons.mute, 'click', function () {
player.muted = !player.muted;
}, 'mute');
// Captions toggle
this.bind(this.player.elements.buttons.captions, 'click', function () {
return _this6.player.toggleCaptions();
this.bind(player.elements.buttons.captions, 'click', function () {
return player.toggleCaptions();
});
// Fullscreen toggle
this.bind(this.player.elements.buttons.fullscreen, 'click', function () {
_this6.player.fullscreen.toggle();
this.bind(player.elements.buttons.fullscreen, 'click', function () {
player.fullscreen.toggle();
}, 'fullscreen');
// Picture-in-Picture
this.bind(this.player.elements.buttons.pip, 'click', function () {
_this6.player.pip = 'toggle';
this.bind(player.elements.buttons.pip, 'click', function () {
player.pip = 'toggle';
}, 'pip');
// Airplay
this.bind(this.player.elements.buttons.airplay, 'click', this.player.airplay, 'airplay');
this.bind(player.elements.buttons.airplay, 'click', player.airplay, 'airplay');
// Settings menu - click toggle
this.bind(this.player.elements.buttons.settings, 'click', function (event) {
controls.toggleMenu.call(_this6.player, event);
this.bind(player.elements.buttons.settings, 'click', function (event) {
controls.toggleMenu.call(player, event);
});
// Settings menu - keyboard toggle
this.bind(this.player.elements.buttons.settings, 'keydown', function (event) {
this.bind(player.elements.buttons.settings, 'keydown', function (event) {
// We only care about space
if (event.which !== 32) {
return;
@ -4861,44 +4885,44 @@ typeof navigator === "object" && (function (global, factory) {
event.stopPropagation();
// Toggle menu
controls.toggleMenu.call(_this6.player, event);
controls.toggleMenu.call(player, event);
}, null, false);
// Set range input alternative "value", which matches the tooltip time (#954)
this.bind(this.player.elements.inputs.seek, 'mousedown mousemove', function (event) {
var clientRect = _this6.player.elements.progress.getBoundingClientRect();
var percent = 100 / clientRect.width * (event.pageX - clientRect.left);
this.bind(player.elements.inputs.seek, 'mousedown mousemove', function (event) {
var rect = player.elements.progress.getBoundingClientRect();
var percent = 100 / rect.width * (event.pageX - rect.left);
event.currentTarget.setAttribute('seek-value', percent);
});
// Pause while seeking
this.bind(this.player.elements.inputs.seek, 'mousedown mouseup keydown keyup touchstart touchend', function (event) {
this.bind(player.elements.inputs.seek, 'mousedown mouseup keydown keyup touchstart touchend', function (event) {
var seek = event.currentTarget;
var code = event.keyCode ? event.keyCode : event.which;
var eventType = event.type;
var attribute = 'play-on-seeked';
if ((eventType === 'keydown' || eventType === 'keyup') && code !== 39 && code !== 37) {
return;
}
// Was playing before?
var play = seek.hasAttribute('play-on-seeked');
var play = seek.hasAttribute(attribute);
// Done seeking
var done = ['mouseup', 'touchend', 'keyup'].includes(event.type);
// If we're done seeking and it was playing, resume playback
if (play && done) {
seek.removeAttribute('play-on-seeked');
_this6.player.play();
} else if (!done && _this6.player.playing) {
seek.setAttribute('play-on-seeked', '');
_this6.player.pause();
seek.removeAttribute(attribute);
player.play();
} else if (!done && player.playing) {
seek.setAttribute(attribute, '');
player.pause();
}
});
// Seek
this.bind(this.player.elements.inputs.seek, inputEvent, function (event) {
this.bind(player.elements.inputs.seek, inputEvent, function (event) {
var seek = event.currentTarget;
// If it exists, use seek-value instead of "value" for consistency with tooltip time (#954)
@ -4910,89 +4934,95 @@ typeof navigator === "object" && (function (global, factory) {
seek.removeAttribute('seek-value');
_this6.player.currentTime = seekTo / seek.max * _this6.player.duration;
// Super weird iOS bug where after you interact with an <input type="range">,
// it takes over further interactions on the page. This is a hack
if (browser.isIos) {
repaint(seek);
}
player.currentTime = seekTo / seek.max * player.duration;
}, 'seek');
// Current time invert
// Only if one time element is used for both currentTime and duration
if (this.player.config.toggleInvert && !is.element(this.player.elements.display.duration)) {
this.bind(this.player.elements.display.currentTime, 'click', function () {
if (player.config.toggleInvert && !is.element(player.elements.display.duration)) {
this.bind(player.elements.display.currentTime, 'click', function () {
// Do nothing if we're at the start
if (_this6.player.currentTime === 0) {
if (player.currentTime === 0) {
return;
}
_this6.player.config.invertTime = !_this6.player.config.invertTime;
player.config.invertTime = !player.config.invertTime;
controls.timeUpdate.call(_this6.player);
controls.timeUpdate.call(player);
});
}
// Volume
this.bind(this.player.elements.inputs.volume, inputEvent, function (event) {
_this6.player.volume = event.target.value;
this.bind(player.elements.inputs.volume, inputEvent, function (event) {
player.volume = event.target.value;
}, 'volume');
// Polyfill for lower fill in <input type="range"> for webkit
if (browser.isWebkit) {
Array.from(getElements.call(this.player, 'input[type="range"]')).forEach(function (element) {
_this6.bind(element, 'input', function (event) {
return controls.updateRangeFill.call(_this6.player, event.target);
Array.from(getElements.call(player, 'input[type="range"]')).forEach(function (element) {
_this2.bind(element, 'input', function (event) {
return controls.updateRangeFill.call(player, event.target);
});
});
}
// Seek tooltip
this.bind(this.player.elements.progress, 'mouseenter mouseleave mousemove', function (event) {
return controls.updateSeekTooltip.call(_this6.player, event);
this.bind(player.elements.progress, 'mouseenter mouseleave mousemove', function (event) {
return controls.updateSeekTooltip.call(player, event);
});
// Update controls.hover state (used for ui.toggleControls to avoid hiding when interacting)
this.bind(this.player.elements.controls, 'mouseenter mouseleave', function (event) {
_this6.player.elements.controls.hover = !_this6.player.touch && event.type === 'mouseenter';
this.bind(player.elements.controls, 'mouseenter mouseleave', function (event) {
player.elements.controls.hover = !player.touch && event.type === 'mouseenter';
});
// Update controls.pressed state (used for ui.toggleControls to avoid hiding when interacting)
this.bind(this.player.elements.controls, 'mousedown mouseup touchstart touchend touchcancel', function (event) {
_this6.player.elements.controls.pressed = ['mousedown', 'touchstart'].includes(event.type);
this.bind(player.elements.controls, 'mousedown mouseup touchstart touchend touchcancel', function (event) {
player.elements.controls.pressed = ['mousedown', 'touchstart'].includes(event.type);
});
// Focus in/out on controls
this.bind(this.player.elements.controls, 'focusin focusout', function (event) {
var _player = _this6.player,
config = _player.config,
elements = _player.elements,
timers = _player.timers;
this.bind(player.elements.controls, 'focusin focusout', function (event) {
var config = player.config,
elements = player.elements,
timers = player.timers;
var isFocusIn = event.type === 'focusin';
// Skip transition to prevent focus from scrolling the parent element
toggleClass(elements.controls, config.classNames.noTransition, event.type === 'focusin');
toggleClass(elements.controls, config.classNames.noTransition, isFocusIn);
// Toggle
ui.toggleControls.call(_this6.player, event.type === 'focusin');
ui.toggleControls.call(player, isFocusIn);
// If focusin, hide again after delay
if (event.type === 'focusin') {
if (isFocusIn) {
// Restore transition
setTimeout(function () {
toggleClass(elements.controls, config.classNames.noTransition, false);
}, 0);
// Delay a little more for keyboard users
var delay = _this6.touch ? 3000 : 4000;
var delay = _this2.touch ? 3000 : 4000;
// Clear timer
clearTimeout(timers.controls);
// Hide
timers.controls = setTimeout(function () {
return ui.toggleControls.call(_this6.player, false);
return ui.toggleControls.call(player, false);
}, delay);
}
});
// Mouse wheel for volume
this.bind(this.player.elements.inputs.volume, 'wheel', function (event) {
this.bind(player.elements.inputs.volume, 'wheel', function (event) {
// Detect "natural" scroll - suppored on OS X Safari only
// Other browsers on OS X will be inverted until support improves
var inverted = event.webkitDirectionInvertedFromDevice;
@ -5012,10 +5042,10 @@ typeof navigator === "object" && (function (global, factory) {
var direction = Math.sign(Math.abs(x) > Math.abs(y) ? x : y);
// Change the volume by 2%
_this6.player.increaseVolume(direction / 50);
player.increaseVolume(direction / 50);
// Don't break page scrolling at max and min
var volume = _this6.player.media.volume;
var volume = player.media.volume;
if (direction === 1 && volume < 1 || direction === -1 && volume > 0) {
event.preventDefault();
@ -7310,7 +7340,7 @@ typeof navigator === "object" && (function (global, factory) {
if (this.media.hasAttribute('autoplay')) {
this.config.autoplay = true;
}
if (this.media.hasAttribute('playsinline')) {
if (this.media.hasAttribute('playsinline') || this.media.hasAttribute('webkit-playsinline')) {
this.config.playsinline = true;
}
if (this.media.hasAttribute('muted')) {
@ -7382,7 +7412,9 @@ typeof navigator === "object" && (function (global, factory) {
this.fullscreen = new Fullscreen(this);
// Setup ads if provided
this.ads = new Ads(this);
if (this.config.ads.enabled) {
this.ads = new Ads(this);
}
// Autoplay if required
if (this.config.autoplay) {
@ -7588,13 +7620,16 @@ typeof navigator === "object" && (function (global, factory) {
if (hiding && this.config.controls.includes('settings') && !is.empty(this.config.settings)) {
controls.toggleMenu.call(this, false);
}
// Trigger event on change
if (hiding !== isHidden) {
var eventName = hiding ? 'controlshidden' : 'controlsshown';
triggerEvent.call(this, this.media, eventName);
}
return !hiding;
}
return false;
}
@ -8084,7 +8119,9 @@ typeof navigator === "object" && (function (global, factory) {
}
// Trigger request event
triggerEvent.call(this, this.media, 'qualityrequested', false, { quality: quality });
triggerEvent.call(this, this.media, 'qualityrequested', false, {
quality: quality
});
// Update config
config.selected = quality;