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@ -1,5 +1,8 @@
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# Changelog
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## v1.0.23
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- Handling loading states in the UI
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## v1.0.22
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- Added support() API method for checking mimetype support
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- Added source() API method for setting media source(s)
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2
dist/plyr.css
vendored
2
dist/plyr.css
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2
dist/plyr.js
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2
dist/plyr.js
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@ -6,7 +6,7 @@
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<!-- Docs styles -->
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<link rel="stylesheet" href="//cdn.plyr.io/1.0.22/docs.css">
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<link rel="stylesheet" href="//cdn.plyr.io/1.0.23/docs.css">
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</head>
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<body>
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<main>
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@ -8,10 +8,10 @@
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<!-- Styles -->
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<link rel="stylesheet" href="//cdn.plyr.io/1.0.22/plyr.css">
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<link rel="stylesheet" href="//cdn.plyr.io/1.0.23/plyr.css">
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<!-- Docs styles -->
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<link rel="stylesheet" href="//cdn.plyr.io/1.0.22/docs.css">
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<link rel="stylesheet" href="//cdn.plyr.io/1.0.23/docs.css">
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</head>
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<body>
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<header>
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@ -67,13 +67,13 @@
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<!-- Load SVG defs -->
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<!-- You should bundle all SVG/Icons into one file using a build tool such as gulp and svg store -->
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<script>
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(function(d,p){var a=new XMLHttpRequest(),b=d.body;a.open("GET",p,!0);a.send();a.onload=function(){var c=d.createElement("div");c.style.display="none";c.innerHTML=a.responseText;b.insertBefore(c,b.childNodes[0])}})(document,"//cdn.plyr.io/1.0.22/sprite.svg");
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(function(d,p){var a=new XMLHttpRequest(),b=d.body;a.open("GET",p,!0);a.send();a.onload=function(){var c=d.createElement("div");c.style.display="none";c.innerHTML=a.responseText;b.insertBefore(c,b.childNodes[0])}})(document,"//cdn.plyr.io/1.0.23/sprite.svg");
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</script>
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<!-- Plyr core script -->
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<script src="//cdn.plyr.io/1.0.22/plyr.js"></script>
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<script src="//cdn.plyr.io/1.0.23/plyr.js"></script>
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<!-- Docs script -->
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<script src="//cdn.plyr.io/1.0.22/docs.js"></script>
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<script src="//cdn.plyr.io/1.0.23/docs.js"></script>
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</body>
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</html>
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{
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"name": "plyr",
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"version": "1.0.22",
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"version": "1.0.23",
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"description": "A simple HTML5 media player using custom controls",
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"homepage": "http://plyr.io",
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"main": "gulpfile.js",
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20
readme.md
20
readme.md
@ -38,7 +38,7 @@ If you have any cool ideas or features, please let me know by [creating an issue
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Check `docs/index.html` and `docs/dist/docs.js` for an example setup.
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**Heads up**, the example `index.html` file needs to be served from a webserver (such as Apache, Nginx, IIS or similar) unless you change the file sources to include http or https. e.g. change `//cdn.plyr.io/1.0.21/plyr.js` to `https://cdn.plyr.io/1.0.21/plyr.js`
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**Heads up**, the example `index.html` file needs to be served from a webserver (such as Apache, Nginx, IIS or similar) unless you change the file sources to include http or https. e.g. change `//cdn.plyr.io/1.0.23/plyr.js` to `https://cdn.plyr.io/1.0.23/plyr.js`
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### Bower
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If bower is your thang, you can grab Plyr using:
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@ -51,11 +51,11 @@ More info on setting up dependencies can be found in the [Bower Docs](http://bow
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If you want to use our CDN, you can use the following. HTTPS (SSL) is supported.
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```html
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<link rel="stylesheet" href="//cdn.plyr.io/1.0.21/plyr.css">
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<script src="//cdn.plyr.io/1.0.21/plyr.js"></script>
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<link rel="stylesheet" href="//cdn.plyr.io/1.0.23/plyr.css">
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<script src="//cdn.plyr.io/1.0.23/plyr.js"></script>
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```
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You can also access the `sprite.svg` file at `//cdn.plyr.io/1.0.21/sprite.svg`.
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You can also access the `sprite.svg` file at `//cdn.plyr.io/1.0.23/sprite.svg`.
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### CSS
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If you want to use the default css, add the `plyr.css` file from /dist into your head, or even better use `plyr.less` or `plyr.sass` file included in `/src` in your build to save a request.
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@ -349,19 +349,21 @@ Fullscreen in Plyr is supported for all browsers that [currently support it](htt
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</thead>
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<tbody>
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<tr>
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<td>✔¹</td>
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<td>✔</td>
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<td>✔</td>
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<td>✔</td>
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<td>✔</td>
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<td>✖¹</td>
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<td>✔²</td>
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<td>✖²</td>
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<td>✔³</td>
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</tr>
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</tbody>
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</table>
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¹ Native player used (no support for `<progress>` or `<input type="range">`)
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¹ iPhone forces the native player for `<video>` so no customisation possible
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² IE10 has no native fullscreen support, fallback can be used (see options)
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² Native player used (no support for `<progress>` or `<input type="range">`)
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³ IE10 has no native fullscreen support, fallback can be used (see options)
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The `enabled` option can be used to disable certain User Agents. For example, if you don't want to use Plyr for smartphones, you could use:
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// ==========================================================================
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// Plyr
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// plyr.js v1.0.22
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// plyr.js v1.0.23
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// https://github.com/sampotts/plyr
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// License: The MIT License (MIT)
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// ==========================================================================
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stopped: "stopped",
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playing: "playing",
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muted: "muted",
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loading: "loading",
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captions: {
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enabled: "captions-enabled",
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active: "captions-active"
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player.media.removeAttribute("controls");
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// Set media type
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player.type = (player.media.tagName.toLowerCase() == "video" ? "video" : "audio");
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player.type = (player.media.tagName == "VIDEO" ? "video" : "audio");
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// Add type class
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_toggleClass(player.container, config.classes[player.type], true);
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_toggleClass(player.container, config.classes.muted, (player.media.volume === 0 || player.media.muted));
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}
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// Check if media is loading
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function _checkLoading(event) {
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var loading = (event.type === "waiting");
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// Clear timer
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clearTimeout(player.loadingTimer);
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// Timer to prevent flicker when seeking
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player.loadingTimer = setTimeout(function() {
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_toggleClass(player.container, config.classes.loading, loading);
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}, (loading ? 250 : 0));
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}
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// Update <progress> elements
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function _updateProgress(event) {
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var progress = player.progress.played.bar,
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// Handle native play/pause
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_on(player.media, "play pause", _checkPlaying);
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// Loading
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_on(player.media, "waiting canplay seeked", _checkLoading);
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}
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function _init() {
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// Get the current element
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var element = elements[i];
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// Disabled for <video> for iPhone
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// Since it doesn't allow customisation
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if (element.querySelectorAll("audio, video")[0].tagName === "VIDEO"
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&& /iPhone/i.test(navigator.userAgent)) {
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continue;
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}
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// Setup a player instance and add to the element
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if(typeof element.plyr === "undefined") {
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element.plyr = new Plyr(element);
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@progress-bg: lighten(@gray, 10%);
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@progress-playing-bg: @blue;
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@progress-buffered-bg: @gray;
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@progress-loading-size: 40px;
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@progress-loading-bg: rgba(0,0,0, .15);
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// Volume
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@volume-track-height: 6px;
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&:after { content: ""; display: table; }
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&:after { clear: both; }
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}
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// Tab focus styles
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.tab-focus() {
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outline: thin dotted #000;
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outline-offset: 0;
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}
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// Animation
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// ---------------------------------------
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@keyframes progress {
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to { background-position: @progress-loading-size 0; }
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}
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// <input type="range"> styling
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// ---------------------------------------
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.volume-thumb() {
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.seek-thumb() {
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background: transparent;
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border: 0;
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width: 2px;
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width: (@control-spacing * 2);
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height: @control-spacing;
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}
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.seek-track() {
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}
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}
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// Loading state
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&.loading .player-progress-buffer {
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animation: progress 1s linear infinite;
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background-size: @progress-loading-size @progress-loading-size;
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background-repeat: repeat-x;
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background-color: @progress-buffered-bg;
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background-image: linear-gradient(
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-45deg,
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@progress-loading-bg 25%,
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transparent 25%,
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transparent 50%,
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@progress-loading-bg 50%,
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@progress-loading-bg 75%,
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transparent 75%,
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transparent);
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color: transparent;
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}
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// States
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&-controls [data-player='pause'],
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&.playing .player-controls [data-player='play'] {
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$control-bg-hover: $blue;
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$control-color: $gray-light;
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$control-color-inactive: $gray;
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$control-color-focus: #fff;
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$control-color-hover: #fff;
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// Progress
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$progress-bg: lighten($gray, 10%);
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$progress-playing-bg: $blue;
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$progress-buffered-bg: $gray;
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$progress-loading-size: 40px;
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$progress-loading-bg: rgba(0,0,0, .15);
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// Range
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$volume-track-height: 6px;
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&:after { content: ""; display: table; }
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&:after { clear: both; }
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}
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// Tab focus styles
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@mixin tab-focus()
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{
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outline-offset: 0;
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}
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// Animation
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// ---------------------------------------
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@keyframes progress {
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to { background-position: @progress-loading-size 0; }
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}
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// <input type="range"> styling
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// ---------------------------------------
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@mixin volume-thumb()
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@mixin seek-thumb() {
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background: transparent;
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border: 0;
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width: 2px;
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width: ($control-spacing * 2);
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height: $control-spacing;
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}
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@mixin seek-track() {
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}
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}
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// Loading state
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&.loading .player-progress-buffer {
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animation: progress 1s linear infinite;
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background-size: $progress-loading-size $progress-loading-size;
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background-repeat: repeat-x;
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background-color: $progress-buffered-bg;
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background-image: linear-gradient(
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-45deg,
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$progress-loading-bg 25%,
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transparent 25%,
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transparent 50%,
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$progress-loading-bg 50%,
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$progress-loading-bg 75%,
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transparent 75%,
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transparent);
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color: transparent;
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}
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// States
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&-controls [data-player='pause'],
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&.playing .player-controls [data-player='play'] {
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Loading…
x
Reference in New Issue
Block a user