Reduce circular dependencies

This commit is contained in:
Sam Potts
2018-05-19 11:24:56 +10:00
parent 765c01e83d
commit 51814249af
15 changed files with 1277 additions and 1261 deletions

View File

@ -74,10 +74,10 @@ const ui = {
this.quality = null;
// Reset volume display
ui.updateVolume.call(this);
controls.updateVolume.call(this);
// Reset time display
ui.timeUpdate.call(this);
controls.timeUpdate.call(this);
// Update the UI
ui.checkPlaying.call(this);
@ -218,142 +218,6 @@ const ui = {
this.toggleControls(this.loading);
}, this.loading ? 250 : 0);
},
// Update volume UI and storage
updateVolume() {
if (!this.supported.ui) {
return;
}
// Update range
if (utils.is.element(this.elements.inputs.volume)) {
ui.setRange.call(this, this.elements.inputs.volume, this.muted ? 0 : this.volume);
}
// Update mute state
if (utils.is.element(this.elements.buttons.mute)) {
utils.toggleState(this.elements.buttons.mute, this.muted || this.volume === 0);
}
},
// Update seek value and lower fill
setRange(target, value = 0) {
if (!utils.is.element(target)) {
return;
}
// eslint-disable-next-line
target.value = value;
// Webkit range fill
controls.updateRangeFill.call(this, target);
},
// Set <progress> value
setProgress(target, input) {
const value = utils.is.number(input) ? input : 0;
const progress = utils.is.element(target) ? target : this.elements.display.buffer;
// Update value and label
if (utils.is.element(progress)) {
progress.value = value;
// Update text label inside
const label = progress.getElementsByTagName('span')[0];
if (utils.is.element(label)) {
label.childNodes[0].nodeValue = value;
}
}
},
// Update <progress> elements
updateProgress(event) {
if (!this.supported.ui || !utils.is.event(event)) {
return;
}
let value = 0;
if (event) {
switch (event.type) {
// Video playing
case 'timeupdate':
case 'seeking':
value = utils.getPercentage(this.currentTime, this.duration);
// Set seek range value only if it's a 'natural' time event
if (event.type === 'timeupdate') {
ui.setRange.call(this, this.elements.inputs.seek, value);
}
break;
// Check buffer status
case 'playing':
case 'progress':
ui.setProgress.call(this, this.elements.display.buffer, this.buffered * 100);
break;
default:
break;
}
}
},
// Update the displayed time
updateTimeDisplay(target = null, time = 0, inverted = false) {
// Bail if there's no element to display or the value isn't a number
if (!utils.is.element(target) || !utils.is.number(time)) {
return;
}
// Always display hours if duration is over an hour
const forceHours = utils.getHours(this.duration) > 0;
// eslint-disable-next-line no-param-reassign
target.textContent = utils.formatTime(time, forceHours, inverted);
},
// Handle time change event
timeUpdate(event) {
// Only invert if only one time element is displayed and used for both duration and currentTime
const invert = !utils.is.element(this.elements.display.duration) && this.config.invertTime;
// Duration
ui.updateTimeDisplay.call(this, this.elements.display.currentTime, invert ? this.duration - this.currentTime : this.currentTime, invert);
// Ignore updates while seeking
if (event && event.type === 'timeupdate' && this.media.seeking) {
return;
}
// Playing progress
ui.updateProgress.call(this, event);
},
// Show the duration on metadataloaded
durationUpdate() {
if (!this.supported.ui) {
return;
}
// If there's a spot to display duration
const hasDuration = utils.is.element(this.elements.display.duration);
// If there's only one time display, display duration there
if (!hasDuration && this.config.displayDuration && this.paused) {
ui.updateTimeDisplay.call(this, this.elements.display.currentTime, this.duration);
}
// If there's a duration element, update content
if (hasDuration) {
ui.updateTimeDisplay.call(this, this.elements.display.duration, this.duration);
}
// Update the tooltip (if visible)
controls.updateSeekTooltip.call(this);
},
};
export default ui;