Reduce circular dependencies
This commit is contained in:
140
src/js/ui.js
140
src/js/ui.js
@ -74,10 +74,10 @@ const ui = {
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this.quality = null;
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// Reset volume display
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ui.updateVolume.call(this);
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controls.updateVolume.call(this);
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// Reset time display
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ui.timeUpdate.call(this);
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controls.timeUpdate.call(this);
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// Update the UI
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ui.checkPlaying.call(this);
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@ -218,142 +218,6 @@ const ui = {
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this.toggleControls(this.loading);
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}, this.loading ? 250 : 0);
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},
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// Update volume UI and storage
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updateVolume() {
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if (!this.supported.ui) {
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return;
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}
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// Update range
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if (utils.is.element(this.elements.inputs.volume)) {
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ui.setRange.call(this, this.elements.inputs.volume, this.muted ? 0 : this.volume);
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}
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// Update mute state
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if (utils.is.element(this.elements.buttons.mute)) {
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utils.toggleState(this.elements.buttons.mute, this.muted || this.volume === 0);
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}
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},
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// Update seek value and lower fill
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setRange(target, value = 0) {
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if (!utils.is.element(target)) {
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return;
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}
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// eslint-disable-next-line
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target.value = value;
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// Webkit range fill
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controls.updateRangeFill.call(this, target);
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},
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// Set <progress> value
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setProgress(target, input) {
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const value = utils.is.number(input) ? input : 0;
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const progress = utils.is.element(target) ? target : this.elements.display.buffer;
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// Update value and label
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if (utils.is.element(progress)) {
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progress.value = value;
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// Update text label inside
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const label = progress.getElementsByTagName('span')[0];
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if (utils.is.element(label)) {
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label.childNodes[0].nodeValue = value;
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}
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}
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},
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// Update <progress> elements
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updateProgress(event) {
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if (!this.supported.ui || !utils.is.event(event)) {
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return;
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}
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let value = 0;
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if (event) {
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switch (event.type) {
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// Video playing
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case 'timeupdate':
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case 'seeking':
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value = utils.getPercentage(this.currentTime, this.duration);
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// Set seek range value only if it's a 'natural' time event
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if (event.type === 'timeupdate') {
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ui.setRange.call(this, this.elements.inputs.seek, value);
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}
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break;
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// Check buffer status
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case 'playing':
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case 'progress':
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ui.setProgress.call(this, this.elements.display.buffer, this.buffered * 100);
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break;
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default:
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break;
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}
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}
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},
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// Update the displayed time
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updateTimeDisplay(target = null, time = 0, inverted = false) {
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// Bail if there's no element to display or the value isn't a number
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if (!utils.is.element(target) || !utils.is.number(time)) {
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return;
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}
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// Always display hours if duration is over an hour
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const forceHours = utils.getHours(this.duration) > 0;
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// eslint-disable-next-line no-param-reassign
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target.textContent = utils.formatTime(time, forceHours, inverted);
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},
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// Handle time change event
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timeUpdate(event) {
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// Only invert if only one time element is displayed and used for both duration and currentTime
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const invert = !utils.is.element(this.elements.display.duration) && this.config.invertTime;
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// Duration
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ui.updateTimeDisplay.call(this, this.elements.display.currentTime, invert ? this.duration - this.currentTime : this.currentTime, invert);
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// Ignore updates while seeking
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if (event && event.type === 'timeupdate' && this.media.seeking) {
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return;
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}
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// Playing progress
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ui.updateProgress.call(this, event);
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},
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// Show the duration on metadataloaded
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durationUpdate() {
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if (!this.supported.ui) {
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return;
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}
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// If there's a spot to display duration
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const hasDuration = utils.is.element(this.elements.display.duration);
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// If there's only one time display, display duration there
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if (!hasDuration && this.config.displayDuration && this.paused) {
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ui.updateTimeDisplay.call(this, this.elements.display.currentTime, this.duration);
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}
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// If there's a duration element, update content
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if (hasDuration) {
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ui.updateTimeDisplay.call(this, this.elements.display.duration, this.duration);
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}
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// Update the tooltip (if visible)
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controls.updateSeekTooltip.call(this);
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},
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};
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export default ui;
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