Bug fix for undefined progress bar

This commit is contained in:
Sam Potts 2016-05-01 15:04:09 +10:00
parent a316514ca1
commit 39a0a38d07
5 changed files with 13 additions and 10 deletions

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@ -1,5 +1,8 @@
# Changelog # Changelog
## v1.6.4
- Bug fix for undefined progress bar
## v1.6.3 ## v1.6.3
- Seek back to 0 for all media on ended - Seek back to 0 for all media on ended
- Check for HTML5 video on ended reload - Check for HTML5 video on ended reload

2
dist/plyr.js vendored

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@ -1,6 +1,6 @@
{ {
"name": "plyr", "name": "plyr",
"version": "1.6.2", "version": "1.6.4",
"description": "A simple, accessible and customizable HTML5, YouTube and Vimeo media player", "description": "A simple, accessible and customizable HTML5, YouTube and Vimeo media player",
"homepage": "http://plyr.io", "homepage": "http://plyr.io",
"main": "src/js/plyr.js", "main": "src/js/plyr.js",

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@ -40,7 +40,7 @@ If you have any cool ideas or features, please let me know by [creating an issue
## Implementation ## Implementation
Check `docs/index.html` and `docs/dist/docs.js` for an example setup. Check `docs/index.html` and `docs/dist/docs.js` for an example setup.
**Heads up:** the example `index.html` file needs to be served from a webserver (such as Apache, Nginx, IIS or similar) unless you change the file sources to include http or https. e.g. change `//cdn.plyr.io/1.6.3/plyr.js` to `https://cdn.plyr.io/1.6.3/plyr.js` **Heads up:** the example `index.html` file needs to be served from a webserver (such as Apache, Nginx, IIS or similar) unless you change the file sources to include http or https. e.g. change `//cdn.plyr.io/1.6.4/plyr.js` to `https://cdn.plyr.io/1.6.4/plyr.js`
### Node Package Manager (NPM) ### Node Package Manager (NPM)
@ -71,11 +71,11 @@ More info is on [npm](https://www.npmjs.com/package/ember-cli-plyr) and [GitHub]
If you want to use our CDN, you can use the following: If you want to use our CDN, you can use the following:
```html ```html
<link rel="stylesheet" href="https://cdn.plyr.io/1.6.3/plyr.css"> <link rel="stylesheet" href="https://cdn.plyr.io/1.6.4/plyr.css">
<script src="https://cdn.plyr.io/1.6.3/plyr.js"></script> <script src="https://cdn.plyr.io/1.6.4/plyr.js"></script>
``` ```
You can also access the `sprite.svg` file at `https://cdn.plyr.io/1.6.3/sprite.svg`. You can also access the `sprite.svg` file at `https://cdn.plyr.io/1.6.4/sprite.svg`.
### CSS & Styling ### CSS & Styling
If you want to use the default css, add the `plyr.css` file from `/dist` into your head, or even better use `plyr.less` or `plyr.scss` file included in `/src` in your build to save a request. If you want to use the default css, add the `plyr.css` file from `/dist` into your head, or even better use `plyr.less` or `plyr.scss` file included in `/src` in your build to save a request.
@ -113,7 +113,7 @@ Using AJAX means you can load the sprite from a different origin. Avoiding the i
c.innerHTML = a.responseText; c.innerHTML = a.responseText;
b.insertBefore(c, b.childNodes[0]); b.insertBefore(c, b.childNodes[0]);
}; };
})(document, 'https://cdn.plyr.io/1.6.3/sprite.svg'); })(document, 'https://cdn.plyr.io/1.6.4/sprite.svg');
</script> </script>
``` ```
@ -188,7 +188,7 @@ Be sure to [validate your caption files](https://quuz.org/webvtt/)
Here's an example of a default setup: Here's an example of a default setup:
```html ```html
<script src="https://cdn.plyr.io/1.6.3/plyr.js"></script> <script src="https://cdn.plyr.io/1.6.4/plyr.js"></script>
<script>plyr.setup();</script> <script>plyr.setup();</script>
``` ```

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@ -1,6 +1,6 @@
// ========================================================================== // ==========================================================================
// Plyr // Plyr
// plyr.js v1.6.3 // plyr.js v1.6.4
// https://github.com/selz/plyr // https://github.com/selz/plyr
// License: The MIT License (MIT) // License: The MIT License (MIT)
// ========================================================================== // ==========================================================================
@ -2218,7 +2218,7 @@
progress.value = value; progress.value = value;
} }
// Object of progress + text element // Object of progress + text element
else { else if (progress) {
if (progress.bar) { if (progress.bar) {
progress.bar.value = value; progress.bar.value = value;
} }