Utils broken down into seperate files and exports
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@ -2,7 +2,8 @@
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// Plyr storage
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// ==========================================================================
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import utils from './utils';
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import is from './utils/is';
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import { extend } from './utils/objects';
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class Storage {
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constructor(player) {
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@ -37,13 +38,13 @@ class Storage {
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const store = window.localStorage.getItem(this.key);
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if (utils.is.empty(store)) {
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if (is.empty(store)) {
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return null;
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}
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const json = JSON.parse(store);
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return utils.is.string(key) && key.length ? json[key] : json;
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return is.string(key) && key.length ? json[key] : json;
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}
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set(object) {
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@ -53,7 +54,7 @@ class Storage {
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}
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// Can only store objectst
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if (!utils.is.object(object)) {
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if (!is.object(object)) {
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return;
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}
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@ -61,12 +62,12 @@ class Storage {
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let storage = this.get();
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// Default to empty object
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if (utils.is.empty(storage)) {
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if (is.empty(storage)) {
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storage = {};
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}
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// Update the working copy of the values
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utils.extend(storage, object);
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extend(storage, object);
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// Update storage
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window.localStorage.setItem(this.key, JSON.stringify(storage));
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