toggleControls() rewrite
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@ -357,7 +357,7 @@ player.fullscreen.enter(); // Enter fullscreen
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| `fullscreen.exit()` | - | Exit fullscreen. |
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| `fullscreen.exit()` | - | Exit fullscreen. |
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| `fullscreen.toggle()` | - | Toggle fullscreen. |
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| `fullscreen.toggle()` | - | Toggle fullscreen. |
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| `airplay()` | - | Trigger the airplay dialog on supported devices. |
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| `airplay()` | - | Trigger the airplay dialog on supported devices. |
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| `toggleControls(toggle)` | Boolean | Toggle the controls based on the specified boolean (video only). |
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| `toggleControls(toggle)` | Boolean | Toggle the controls (video only). Takes optional truthy value to force it on/off. |
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| `on(event, function)` | String, Function | Add an event listener for the specified event. |
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| `on(event, function)` | String, Function | Add an event listener for the specified event. |
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| `off(event, function)` | String, Function | Remove an event listener for the specified event. |
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| `off(event, function)` | String, Function | Remove an event listener for the specified event. |
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| `supports(type)` | String | Check support for a mime type. |
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| `supports(type)` | String | Check support for a mime type. |
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@ -238,13 +238,36 @@ class Listeners {
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}, 0);
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}, 0);
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});
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});
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// Toggle controls visibility based on mouse movement
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// Toggle controls on mouse events and entering fullscreen
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if (this.player.config.hideControls) {
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utils.on(this.player.elements.container, 'mousemove mouseleave touchstart touchmove enterfullscreen exitfullscreen', event => {
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// Toggle controls on mouse events and entering fullscreen
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const { controls } = this.player.elements;
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utils.on(this.player.elements.container, 'mouseenter mouseleave mousemove touchstart touchend touchmove enterfullscreen exitfullscreen', event => {
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this.player.toggleControls(event);
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// Remove button states for fullscreen
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});
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if (event.type === 'enterfullscreen') {
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}
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controls.pressed = false;
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controls.hover = false;
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}
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// Show, then hide after a timeout unless another control event occurs
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const show = [
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'touchstart',
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'touchmove',
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'mousemove',
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].includes(event.type);
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let delay = 0;
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if (show) {
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ui.toggleControls.call(this.player, true);
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// Use longer timeout for touch devices
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delay = this.player.touch ? 3000 : 2000;
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}
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// Clear timer
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clearTimeout(this.player.timers.controls);
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// Timer to prevent flicker when seeking
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this.player.timers.controls = setTimeout(() => ui.toggleControls.call(this.player, false), delay);
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});
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}
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}
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// Listen for media events
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// Listen for media events
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@ -570,26 +593,45 @@ class Listeners {
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// Seek tooltip
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// Seek tooltip
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on(this.player.elements.progress, 'mouseenter mouseleave mousemove', event => controls.updateSeekTooltip.call(this.player, event));
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on(this.player.elements.progress, 'mouseenter mouseleave mousemove', event => controls.updateSeekTooltip.call(this.player, event));
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// Toggle controls visibility based on mouse movement
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// Update controls.hover state (used for ui.toggleControls to avoid hiding when interacting)
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if (this.player.config.hideControls) {
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on(this.player.elements.controls, 'mouseenter mouseleave', event => {
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// Watch for cursor over controls so they don't hide when trying to interact
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this.player.elements.controls.hover = !this.player.touch && event.type === 'mouseenter';
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on(this.player.elements.controls, 'mouseenter mouseleave', event => {
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});
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this.player.elements.controls.hover = !this.player.touch && event.type === 'mouseenter';
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});
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// Watch for cursor over controls so they don't hide when trying to interact
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// Update controls.pressed state (used for ui.toggleControls to avoid hiding when interacting)
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on(this.player.elements.controls, 'mousedown mouseup touchstart touchend touchcancel', event => {
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on(this.player.elements.controls, 'mousedown mouseup touchstart touchend touchcancel', event => {
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this.player.elements.controls.pressed = [
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this.player.elements.controls.pressed = [
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'mousedown',
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'mousedown',
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'touchstart',
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'touchstart',
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].includes(event.type);
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].includes(event.type);
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});
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});
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// Focus in/out on controls
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// Focus in/out on controls
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on(this.player.elements.controls, 'focusin focusout', event => {
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on(this.player.elements.controls, 'focusin focusout', event => {
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this.player.toggleControls(event);
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const { config, elements, timers } = this.player;
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});
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}
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// Skip transition to prevent focus from scrolling the parent element
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utils.toggleClass(elements.controls, config.classNames.noTransition, event.type === 'focusin');
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// Toggle
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ui.toggleControls.call(this.player, event.type === 'focusin');
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// If focusin, hide again after delay
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if (event.type === 'focusin') {
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// Restore transition
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setTimeout(() => {
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utils.toggleClass(elements.controls, config.classNames.noTransition, false);
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}, 0);
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// Delay a little more for keyboard users
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const delay = this.touch ? 3000 : 4000;
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// Clear timer
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clearTimeout(timers.controls);
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// Hide
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timers.controls = setTimeout(() => ui.toggleControls.call(this.player, false), delay);
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}
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});
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// Mouse wheel for volume
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// Mouse wheel for volume
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on(
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on(
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123
src/js/plyr.js
123
src/js/plyr.js
@ -971,119 +971,32 @@ class Plyr {
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/**
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/**
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* Toggle the player controls
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* Toggle the player controls
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* @param {boolean} toggle - Whether to show the controls
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* @param {boolean} [toggle] - Whether to show the controls
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*/
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*/
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toggleControls(toggle) {
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toggleControls(toggle) {
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// We need controls of course...
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// Don't toggle if missing UI support or if it's audio
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if (!utils.is.element(this.elements.controls)) {
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if (this.supported.ui && !this.isAudio) {
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return;
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// Get state before change
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}
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const isHidden = utils.hasClass(this.elements.container, this.config.classNames.hideControls);
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// Don't hide if no UI support or it's audio
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// Negate the argument if not undefined since adding the class to hides the controls
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if (!this.supported.ui || this.isAudio) {
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const force = typeof toggle === 'undefined' ? undefined : !toggle;
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return;
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}
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let delay = 0;
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// Apply and get updated state
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let show = toggle;
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const hiding = utils.toggleClass(this.elements.container, this.config.classNames.hideControls, force);
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let isEnterFullscreen = false;
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// Get toggle state if not set
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// Close menu
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if (!utils.is.boolean(toggle)) {
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if (hiding && this.config.controls.includes('settings') && !utils.is.empty(this.config.settings)) {
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if (utils.is.event(toggle)) {
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controls.toggleMenu.call(this, false);
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// Is the enter fullscreen event
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isEnterFullscreen = toggle.type === 'enterfullscreen';
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// Events that show the controls
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const showEvents = [
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'touchstart',
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'touchmove',
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'mouseenter',
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'mousemove',
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'focusin',
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];
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// Events that delay hiding
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const delayEvents = [
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'touchmove',
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'touchend',
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'mousemove',
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];
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// Whether to show controls
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show = showEvents.includes(toggle.type);
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// Delay hiding on move events
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if (delayEvents.includes(toggle.type)) {
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delay = 2000;
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}
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// Delay a little more for keyboard users
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if (!this.touch && toggle.type === 'focusin') {
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delay = 3000;
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utils.toggleClass(this.elements.controls, this.config.classNames.noTransition, true);
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}
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} else {
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show = utils.hasClass(this.elements.container, this.config.classNames.hideControls);
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}
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}
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}
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// Trigger event on change
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if (hiding !== isHidden) {
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// Clear timer on every call
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const eventName = hiding ? 'controlshidden' : 'controlsshown';
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clearTimeout(this.timers.controls);
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utils.dispatchEvent.call(this, this.media, eventName);
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// If the mouse is not over the controls, set a timeout to hide them
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if (show || this.paused || this.loading) {
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// Check if controls toggled
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const toggled = utils.toggleClass(this.elements.container, this.config.classNames.hideControls, false);
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// Trigger event
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if (toggled) {
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utils.dispatchEvent.call(this, this.media, 'controlsshown');
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}
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// Always show controls when paused or if touch
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if (this.paused || this.loading) {
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return;
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}
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// Delay for hiding on touch
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if (this.touch) {
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delay = 3000;
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}
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}
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return !hiding;
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}
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}
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return false;
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// If toggle is false or if we're playing (regardless of toggle),
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// then set the timer to hide the controls
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if (!show || this.playing) {
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this.timers.controls = setTimeout(() => {
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// We need controls of course...
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if (!utils.is.element(this.elements.controls)) {
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return;
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}
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// If the mouse is over the controls (and not entering fullscreen), bail
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if ((this.elements.controls.pressed || this.elements.controls.hover) && !isEnterFullscreen) {
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return;
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}
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// Restore transition behaviour
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if (!utils.hasClass(this.elements.container, this.config.classNames.hideControls)) {
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utils.toggleClass(this.elements.controls, this.config.classNames.noTransition, false);
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}
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// Set hideControls class
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const toggled = utils.toggleClass(this.elements.container, this.config.classNames.hideControls, this.config.hideControls);
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// Trigger event and close menu
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if (toggled) {
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utils.dispatchEvent.call(this, this.media, 'controlshidden');
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if (this.config.controls.includes('settings') && !utils.is.empty(this.config.settings)) {
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controls.toggleMenu.call(this, false);
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}
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}
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}, delay);
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}
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}
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}
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/**
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/**
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18
src/js/ui.js
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src/js/ui.js
@ -173,7 +173,7 @@ const ui = {
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}
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}
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// Toggle controls
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// Toggle controls
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this.toggleControls(!this.playing);
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ui.toggleControls.call(this);
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},
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},
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// Check if media is loading
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// Check if media is loading
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@ -188,14 +188,24 @@ const ui = {
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// Timer to prevent flicker when seeking
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// Timer to prevent flicker when seeking
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this.timers.loading = setTimeout(() => {
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this.timers.loading = setTimeout(() => {
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// Toggle container class hook
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// Update progress bar loading class state
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utils.toggleClass(this.elements.container, this.config.classNames.loading, this.loading);
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utils.toggleClass(this.elements.container, this.config.classNames.loading, this.loading);
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// Show controls if loading, hide if done
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// Update controls visibility
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this.toggleControls(this.loading);
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ui.toggleControls.call(this);
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}, this.loading ? 250 : 0);
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}, this.loading ? 250 : 0);
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},
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},
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// Toggle controls based on state and `force` argument
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toggleControls(force) {
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const { controls } = this.elements;
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if (controls && this.config.hideControls) {
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// Show controls if force, loading, paused, or button interaction, otherwise hide
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this.toggleControls(Boolean(force || this.loading || this.paused || controls.pressed || controls.hover));
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}
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},
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// Update volume UI and storage
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// Update volume UI and storage
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updateVolume() {
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updateVolume() {
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if (!this.supported.ui) {
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if (!this.supported.ui) {
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