toggleControls() rewrite

This commit is contained in:
Albin Larsson
2018-05-16 04:52:04 +02:00
parent d7356726a1
commit 37c5fbfe16
4 changed files with 100 additions and 135 deletions

View File

@ -238,13 +238,36 @@ class Listeners {
}, 0);
});
// Toggle controls visibility based on mouse movement
if (this.player.config.hideControls) {
// Toggle controls on mouse events and entering fullscreen
utils.on(this.player.elements.container, 'mouseenter mouseleave mousemove touchstart touchend touchmove enterfullscreen exitfullscreen', event => {
this.player.toggleControls(event);
});
}
// Toggle controls on mouse events and entering fullscreen
utils.on(this.player.elements.container, 'mousemove mouseleave touchstart touchmove enterfullscreen exitfullscreen', event => {
const { controls } = this.player.elements;
// Remove button states for fullscreen
if (event.type === 'enterfullscreen') {
controls.pressed = false;
controls.hover = false;
}
// Show, then hide after a timeout unless another control event occurs
const show = [
'touchstart',
'touchmove',
'mousemove',
].includes(event.type);
let delay = 0;
if (show) {
ui.toggleControls.call(this.player, true);
// Use longer timeout for touch devices
delay = this.player.touch ? 3000 : 2000;
}
// Clear timer
clearTimeout(this.player.timers.controls);
// Timer to prevent flicker when seeking
this.player.timers.controls = setTimeout(() => ui.toggleControls.call(this.player, false), delay);
});
}
// Listen for media events
@ -570,26 +593,45 @@ class Listeners {
// Seek tooltip
on(this.player.elements.progress, 'mouseenter mouseleave mousemove', event => controls.updateSeekTooltip.call(this.player, event));
// Toggle controls visibility based on mouse movement
if (this.player.config.hideControls) {
// Watch for cursor over controls so they don't hide when trying to interact
on(this.player.elements.controls, 'mouseenter mouseleave', event => {
this.player.elements.controls.hover = !this.player.touch && event.type === 'mouseenter';
});
// Update controls.hover state (used for ui.toggleControls to avoid hiding when interacting)
on(this.player.elements.controls, 'mouseenter mouseleave', event => {
this.player.elements.controls.hover = !this.player.touch && event.type === 'mouseenter';
});
// Watch for cursor over controls so they don't hide when trying to interact
on(this.player.elements.controls, 'mousedown mouseup touchstart touchend touchcancel', event => {
this.player.elements.controls.pressed = [
'mousedown',
'touchstart',
].includes(event.type);
});
// Update controls.pressed state (used for ui.toggleControls to avoid hiding when interacting)
on(this.player.elements.controls, 'mousedown mouseup touchstart touchend touchcancel', event => {
this.player.elements.controls.pressed = [
'mousedown',
'touchstart',
].includes(event.type);
});
// Focus in/out on controls
on(this.player.elements.controls, 'focusin focusout', event => {
this.player.toggleControls(event);
});
}
// Focus in/out on controls
on(this.player.elements.controls, 'focusin focusout', event => {
const { config, elements, timers } = this.player;
// Skip transition to prevent focus from scrolling the parent element
utils.toggleClass(elements.controls, config.classNames.noTransition, event.type === 'focusin');
// Toggle
ui.toggleControls.call(this.player, event.type === 'focusin');
// If focusin, hide again after delay
if (event.type === 'focusin') {
// Restore transition
setTimeout(() => {
utils.toggleClass(elements.controls, config.classNames.noTransition, false);
}, 0);
// Delay a little more for keyboard users
const delay = this.touch ? 3000 : 4000;
// Clear timer
clearTimeout(timers.controls);
// Hide
timers.controls = setTimeout(() => ui.toggleControls.call(this.player, false), delay);
}
});
// Mouse wheel for volume
on(