toggleControls() rewrite
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@ -238,13 +238,36 @@ class Listeners {
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}, 0);
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});
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// Toggle controls visibility based on mouse movement
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if (this.player.config.hideControls) {
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// Toggle controls on mouse events and entering fullscreen
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utils.on(this.player.elements.container, 'mouseenter mouseleave mousemove touchstart touchend touchmove enterfullscreen exitfullscreen', event => {
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this.player.toggleControls(event);
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});
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}
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// Toggle controls on mouse events and entering fullscreen
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utils.on(this.player.elements.container, 'mousemove mouseleave touchstart touchmove enterfullscreen exitfullscreen', event => {
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const { controls } = this.player.elements;
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// Remove button states for fullscreen
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if (event.type === 'enterfullscreen') {
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controls.pressed = false;
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controls.hover = false;
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}
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// Show, then hide after a timeout unless another control event occurs
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const show = [
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'touchstart',
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'touchmove',
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'mousemove',
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].includes(event.type);
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let delay = 0;
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if (show) {
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ui.toggleControls.call(this.player, true);
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// Use longer timeout for touch devices
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delay = this.player.touch ? 3000 : 2000;
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}
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// Clear timer
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clearTimeout(this.player.timers.controls);
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// Timer to prevent flicker when seeking
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this.player.timers.controls = setTimeout(() => ui.toggleControls.call(this.player, false), delay);
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});
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}
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// Listen for media events
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@ -570,26 +593,45 @@ class Listeners {
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// Seek tooltip
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on(this.player.elements.progress, 'mouseenter mouseleave mousemove', event => controls.updateSeekTooltip.call(this.player, event));
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// Toggle controls visibility based on mouse movement
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if (this.player.config.hideControls) {
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// Watch for cursor over controls so they don't hide when trying to interact
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on(this.player.elements.controls, 'mouseenter mouseleave', event => {
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this.player.elements.controls.hover = !this.player.touch && event.type === 'mouseenter';
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});
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// Update controls.hover state (used for ui.toggleControls to avoid hiding when interacting)
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on(this.player.elements.controls, 'mouseenter mouseleave', event => {
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this.player.elements.controls.hover = !this.player.touch && event.type === 'mouseenter';
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});
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// Watch for cursor over controls so they don't hide when trying to interact
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on(this.player.elements.controls, 'mousedown mouseup touchstart touchend touchcancel', event => {
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this.player.elements.controls.pressed = [
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'mousedown',
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'touchstart',
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].includes(event.type);
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});
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// Update controls.pressed state (used for ui.toggleControls to avoid hiding when interacting)
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on(this.player.elements.controls, 'mousedown mouseup touchstart touchend touchcancel', event => {
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this.player.elements.controls.pressed = [
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'mousedown',
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'touchstart',
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].includes(event.type);
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});
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// Focus in/out on controls
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on(this.player.elements.controls, 'focusin focusout', event => {
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this.player.toggleControls(event);
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});
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}
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// Focus in/out on controls
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on(this.player.elements.controls, 'focusin focusout', event => {
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const { config, elements, timers } = this.player;
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// Skip transition to prevent focus from scrolling the parent element
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utils.toggleClass(elements.controls, config.classNames.noTransition, event.type === 'focusin');
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// Toggle
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ui.toggleControls.call(this.player, event.type === 'focusin');
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// If focusin, hide again after delay
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if (event.type === 'focusin') {
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// Restore transition
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setTimeout(() => {
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utils.toggleClass(elements.controls, config.classNames.noTransition, false);
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}, 0);
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// Delay a little more for keyboard users
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const delay = this.touch ? 3000 : 4000;
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// Clear timer
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clearTimeout(timers.controls);
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// Hide
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timers.controls = setTimeout(() => ui.toggleControls.call(this.player, false), delay);
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}
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});
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// Mouse wheel for volume
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on(
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