This commit is contained in:
Sam Potts
2018-08-01 00:56:44 +10:00
parent 13a54b5dbe
commit 2371619486
10 changed files with 253 additions and 869 deletions

View File

@ -6,14 +6,7 @@ import controls from './controls';
import ui from './ui';
import { repaint } from './utils/animation';
import browser from './utils/browser';
import {
getElement,
getElements,
hasClass,
matches,
toggleClass,
toggleHidden,
} from './utils/elements';
import { getElement, getElements, hasClass, matches, toggleClass, toggleHidden } from './utils/elements';
import { on, once, toggleListener, triggerEvent } from './utils/events';
import is from './utils/is';
@ -69,38 +62,13 @@ class Listeners {
return;
}
if (
event.which === 32 &&
matches(focused, 'button, [role^="menuitem"]')
) {
if (event.which === 32 && matches(focused, 'button, [role^="menuitem"]')) {
return;
}
}
// Which keycodes should we prevent default
const preventDefault = [
32,
37,
38,
39,
40,
48,
49,
50,
51,
52,
53,
54,
56,
57,
67,
70,
73,
75,
76,
77,
79,
];
const preventDefault = [32, 37, 38, 39, 40, 48, 49, 50, 51, 52, 53, 54, 56, 57, 67, 70, 73, 75, 76, 77, 79];
// If the code is found prevent default (e.g. prevent scrolling for arrows)
if (preventDefault.includes(code)) {
@ -195,11 +163,7 @@ class Listeners {
// Escape is handle natively when in full screen
// So we only need to worry about non native
if (
!player.fullscreen.enabled &&
player.fullscreen.active &&
code === 27
) {
if (!player.fullscreen.enabled && player.fullscreen.active && code === 27) {
player.fullscreen.toggle();
}
@ -222,11 +186,7 @@ class Listeners {
player.touch = true;
// Add touch class
toggleClass(
player.elements.container,
player.config.classNames.isTouch,
true,
);
toggleClass(player.elements.container, player.config.classNames.isTouch, true);
}
setTabFocus(event) {
@ -272,11 +232,7 @@ class Listeners {
return;
}
toggleClass(
document.activeElement,
player.config.classNames.tabFocus,
true,
);
toggleClass(document.activeElement, player.config.classNames.tabFocus, true);
}, 10);
}
@ -286,38 +242,17 @@ class Listeners {
// Keyboard shortcuts
if (player.config.keyboard.global) {
toggleListener.call(
player,
window,
'keydown keyup',
this.handleKey,
toggle,
false,
);
toggleListener.call(player, window, 'keydown keyup', this.handleKey, toggle, false);
}
// Click anywhere closes menu
toggleListener.call(
player,
document.body,
'click',
this.toggleMenu,
toggle,
);
toggleListener.call(player, document.body, 'click', this.toggleMenu, toggle);
// Detect touch by events
once.call(player, document.body, 'touchstart', this.firstTouch);
// Tab focus detection
toggleListener.call(
player,
document.body,
'keydown focus blur',
this.setTabFocus,
toggle,
false,
true,
);
toggleListener.call(player, document.body, 'keydown focus blur', this.setTabFocus, toggle, false, true);
}
// Container listeners
@ -326,13 +261,7 @@ class Listeners {
// Keyboard shortcuts
if (!player.config.keyboard.global && player.config.keyboard.focused) {
on.call(
player,
player.elements.container,
'keydown keyup',
this.handleKey,
false,
);
on.call(player, player.elements.container, 'keydown keyup', this.handleKey, false);
}
// Toggle controls on mouse events and entering fullscreen
@ -350,9 +279,7 @@ class Listeners {
}
// Show, then hide after a timeout unless another control event occurs
const show = ['touchstart', 'touchmove', 'mousemove'].includes(
event.type,
);
const show = ['touchstart', 'touchmove', 'mousemove'].includes(event.type);
let delay = 0;
@ -366,10 +293,7 @@ class Listeners {
clearTimeout(player.timers.controls);
// Set new timer to prevent flicker when seeking
player.timers.controls = setTimeout(
() => ui.toggleControls.call(player, false),
delay,
);
player.timers.controls = setTimeout(() => ui.toggleControls.call(player, false), delay);
},
);
}
@ -379,16 +303,11 @@ class Listeners {
const { player } = this;
// Time change on media
on.call(player, player.media, 'timeupdate seeking seeked', event =>
controls.timeUpdate.call(player, event),
);
on.call(player, player.media, 'timeupdate seeking seeked', event => controls.timeUpdate.call(player, event));
// Display duration
on.call(
player,
player.media,
'durationchange loadeddata loadedmetadata',
event => controls.durationUpdate.call(player, event),
on.call(player, player.media, 'durationchange loadeddata loadedmetadata', event =>
controls.durationUpdate.call(player, event),
);
// Check for audio tracks on load
@ -408,30 +327,20 @@ class Listeners {
});
// Check for buffer progress
on.call(
player,
player.media,
'progress playing seeking seeked',
event => controls.updateProgress.call(player, event),
on.call(player, player.media, 'progress playing seeking seeked', event =>
controls.updateProgress.call(player, event),
);
// Handle volume changes
on.call(player, player.media, 'volumechange', event =>
controls.updateVolume.call(player, event),
);
on.call(player, player.media, 'volumechange', event => controls.updateVolume.call(player, event));
// Handle play/pause
on.call(
player,
player.media,
'playing play pause ended emptied timeupdate',
event => ui.checkPlaying.call(player, event),
on.call(player, player.media, 'playing play pause ended emptied timeupdate', event =>
ui.checkPlaying.call(player, event),
);
// Loading state
on.call(player, player.media, 'waiting canplay seeked playing', event =>
ui.checkLoading.call(player, event),
);
on.call(player, player.media, 'waiting canplay seeked playing', event => ui.checkLoading.call(player, event));
// If autoplay, then load advertisement if required
// TODO: Show some sort of loading state while the ad manager loads else there's a delay before ad shows
@ -443,23 +352,14 @@ class Listeners {
// If ads are enabled, wait for them first
if (player.ads.enabled && !player.ads.initialized) {
// Wait for manager response
player.ads.managerPromise
.then(() => player.ads.play())
.catch(() => player.play());
player.ads.managerPromise.then(() => player.ads.play()).catch(() => player.play());
}
});
// Click video
if (
player.supported.ui &&
player.config.clickToPlay &&
!player.isAudio
) {
if (player.supported.ui && player.config.clickToPlay && !player.isAudio) {
// Re-fetch the wrapper
const wrapper = getElement.call(
player,
`.${player.config.classNames.video}`,
);
const wrapper = getElement.call(player, `.${player.config.classNames.video}`);
// Bail if there's no wrapper (this should never happen)
if (!is.element(wrapper)) {
@ -467,42 +367,31 @@ class Listeners {
}
// On click play, pause ore restart
on.call(
player,
player.elements.container,
'click touchstart',
event => {
const targets = [player.elements.container, wrapper];
on.call(player, player.elements.container, 'click touchstart', event => {
const targets = [player.elements.container, wrapper];
// Ignore if click if not container or in video wrapper
if (
!targets.includes(event.target) &&
!wrapper.contains(event.target)
) {
return;
}
// Ignore if click if not container or in video wrapper
if (!targets.includes(event.target) && !wrapper.contains(event.target)) {
return;
}
// First touch on touch devices will just show controls (if we're hiding controls)
// If controls are shown then it'll toggle like a pointer device
if (
player.config.hideControls &&
player.touch &&
hasClass(
player.elements.container,
player.config.classNames.hideControls,
)
) {
return;
}
// First touch on touch devices will just show controls (if we're hiding controls)
// If controls are shown then it'll toggle like a pointer device
if (
player.config.hideControls &&
player.touch &&
hasClass(player.elements.container, player.config.classNames.hideControls)
) {
return;
}
if (player.ended) {
player.restart();
player.play();
} else {
player.togglePlay();
}
},
);
if (player.ended) {
player.restart();
player.play();
} else {
player.togglePlay();
}
});
}
// Disable right click
@ -545,19 +434,12 @@ class Listeners {
// Quality change
on.call(player, player.media, 'qualitychange', event => {
// Update UI
controls.updateSetting.call(
player,
'quality',
null,
event.detail.quality,
);
controls.updateSetting.call(player, 'quality', null, event.detail.quality);
});
// Proxy events to container
// Bubble up key events for Edge
const proxyEvents = player.config.events
.concat(['keyup', 'keydown'])
.join(' ');
const proxyEvents = player.config.events.concat(['keyup', 'keydown']).join(' ');
on.call(player, player.media, proxyEvents, event => {
let { detail = {} } = event;
@ -567,13 +449,7 @@ class Listeners {
detail = player.media.error;
}
triggerEvent.call(
player,
player.elements.container,
event.type,
true,
detail,
);
triggerEvent.call(player, player.elements.container, event.type, true, detail);
});
}
@ -625,28 +501,13 @@ class Listeners {
}
// Pause
this.bind(
player.elements.buttons.restart,
'click',
player.restart,
'restart',
);
this.bind(player.elements.buttons.restart, 'click', player.restart, 'restart');
// Rewind
this.bind(
player.elements.buttons.rewind,
'click',
player.rewind,
'rewind',
);
this.bind(player.elements.buttons.rewind, 'click', player.rewind, 'rewind');
// Rewind
this.bind(
player.elements.buttons.fastForward,
'click',
player.forward,
'fastForward',
);
this.bind(player.elements.buttons.fastForward, 'click', player.forward, 'fastForward');
// Mute toggle
this.bind(
@ -659,9 +520,7 @@ class Listeners {
);
// Captions toggle
this.bind(player.elements.buttons.captions, 'click', () =>
player.toggleCaptions(),
);
this.bind(player.elements.buttons.captions, 'click', () => player.toggleCaptions());
// Fullscreen toggle
this.bind(
@ -684,12 +543,7 @@ class Listeners {
);
// Airplay
this.bind(
player.elements.buttons.airplay,
'click',
player.airplay,
'airplay',
);
this.bind(player.elements.buttons.airplay, 'click', player.airplay, 'airplay');
// Settings menu - click toggle
this.bind(player.elements.buttons.settings, 'click', event => {
@ -731,39 +585,30 @@ class Listeners {
});
// Pause while seeking
this.bind(
player.elements.inputs.seek,
'mousedown mouseup keydown keyup touchstart touchend',
event => {
const seek = event.currentTarget;
const code = event.keyCode ? event.keyCode : event.which;
const eventType = event.type;
const attribute = 'play-on-seeked';
this.bind(player.elements.inputs.seek, 'mousedown mouseup keydown keyup touchstart touchend', event => {
const seek = event.currentTarget;
const code = event.keyCode ? event.keyCode : event.which;
const eventType = event.type;
const attribute = 'play-on-seeked';
if (
(eventType === 'keydown' || eventType === 'keyup') &&
(code !== 39 && code !== 37)
) {
return;
}
// Was playing before?
const play = seek.hasAttribute(attribute);
if ((eventType === 'keydown' || eventType === 'keyup') && (code !== 39 && code !== 37)) {
return;
}
// Was playing before?
const play = seek.hasAttribute(attribute);
// Done seeking
const done = ['mouseup', 'touchend', 'keyup'].includes(
event.type,
);
// Done seeking
const done = ['mouseup', 'touchend', 'keyup'].includes(event.type);
// If we're done seeking and it was playing, resume playback
if (play && done) {
seek.removeAttribute(attribute);
player.play();
} else if (!done && player.playing) {
seek.setAttribute(attribute, '');
player.pause();
}
},
);
// If we're done seeking and it was playing, resume playback
if (play && done) {
seek.removeAttribute(attribute);
player.play();
} else if (!done && player.playing) {
seek.setAttribute(attribute, '');
player.pause();
}
});
// Fix range inputs on iOS
// Super weird iOS bug where after you interact with an <input type="range">,
@ -771,9 +616,7 @@ class Listeners {
if (browser.isIos) {
const inputs = getElements.call(player, 'input[type="range"]');
Array.from(inputs).forEach(input =>
this.bind(input, inputEvent, event => repaint(event.target)),
);
Array.from(inputs).forEach(input => this.bind(input, inputEvent, event => repaint(event.target)));
}
// Seek
@ -799,10 +642,7 @@ class Listeners {
// Current time invert
// Only if one time element is used for both currentTime and duration
if (
player.config.toggleInvert &&
!is.element(player.elements.display.duration)
) {
if (player.config.toggleInvert && !is.element(player.elements.display.duration)) {
this.bind(player.elements.display.currentTime, 'click', () => {
// Do nothing if we're at the start
if (player.currentTime === 0) {
@ -827,39 +667,25 @@ class Listeners {
// Polyfill for lower fill in <input type="range"> for webkit
if (browser.isWebkit) {
Array.from(getElements.call(player, 'input[type="range"]')).forEach(
element => {
this.bind(element, 'input', event =>
controls.updateRangeFill.call(player, event.target),
);
},
);
Array.from(getElements.call(player, 'input[type="range"]')).forEach(element => {
this.bind(element, 'input', event => controls.updateRangeFill.call(player, event.target));
});
}
// Seek tooltip
this.bind(
player.elements.progress,
'mouseenter mouseleave mousemove',
event => controls.updateSeekTooltip.call(player, event),
this.bind(player.elements.progress, 'mouseenter mouseleave mousemove', event =>
controls.updateSeekTooltip.call(player, event),
);
// Update controls.hover state (used for ui.toggleControls to avoid hiding when interacting)
this.bind(player.elements.controls, 'mouseenter mouseleave', event => {
player.elements.controls.hover =
!player.touch && event.type === 'mouseenter';
player.elements.controls.hover = !player.touch && event.type === 'mouseenter';
});
// Update controls.pressed state (used for ui.toggleControls to avoid hiding when interacting)
this.bind(
player.elements.controls,
'mousedown mouseup touchstart touchend touchcancel',
event => {
player.elements.controls.pressed = [
'mousedown',
'touchstart',
].includes(event.type);
},
);
this.bind(player.elements.controls, 'mousedown mouseup touchstart touchend touchcancel', event => {
player.elements.controls.pressed = ['mousedown', 'touchstart'].includes(event.type);
});
// Focus in/out on controls
this.bind(player.elements.controls, 'focusin focusout', event => {
@ -867,11 +693,7 @@ class Listeners {
const isFocusIn = event.type === 'focusin';
// Skip transition to prevent focus from scrolling the parent element
toggleClass(
elements.controls,
config.classNames.noTransition,
isFocusIn,
);
toggleClass(elements.controls, config.classNames.noTransition, isFocusIn);
// Toggle
ui.toggleControls.call(player, isFocusIn);
@ -880,11 +702,7 @@ class Listeners {
if (isFocusIn) {
// Restore transition
setTimeout(() => {
toggleClass(
elements.controls,
config.classNames.noTransition,
false,
);
toggleClass(elements.controls, config.classNames.noTransition, false);
}, 0);
// Delay a little more for keyboard users
@ -894,10 +712,7 @@ class Listeners {
clearTimeout(timers.controls);
// Hide
timers.controls = setTimeout(
() => ui.toggleControls.call(player, false),
delay,
);
timers.controls = setTimeout(() => ui.toggleControls.call(player, false), delay);
}
});
@ -911,9 +726,7 @@ class Listeners {
const inverted = event.webkitDirectionInvertedFromDevice;
// Get delta from event. Invert if `inverted` is true
const [x, y] = [event.deltaX, -event.deltaY].map(
value => (inverted ? -value : value),
);
const [x, y] = [event.deltaX, -event.deltaY].map(value => (inverted ? -value : value));
// Using the biggest delta, normalize to 1 or -1 (or 0 if no delta)
const direction = Math.sign(Math.abs(x) > Math.abs(y) ? x : y);
@ -923,10 +736,7 @@ class Listeners {
// Don't break page scrolling at max and min
const { volume } = player.media;
if (
(direction === 1 && volume < 1) ||
(direction === -1 && volume > 0)
) {
if ((direction === 1 && volume < 1) || (direction === -1 && volume > 0)) {
event.preventDefault();
}
},