Linting
This commit is contained in:
@ -6,14 +6,7 @@ import controls from './controls';
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import ui from './ui';
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import { repaint } from './utils/animation';
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import browser from './utils/browser';
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import {
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getElement,
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getElements,
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hasClass,
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matches,
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toggleClass,
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toggleHidden,
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} from './utils/elements';
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import { getElement, getElements, hasClass, matches, toggleClass, toggleHidden } from './utils/elements';
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import { on, once, toggleListener, triggerEvent } from './utils/events';
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import is from './utils/is';
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@ -69,38 +62,13 @@ class Listeners {
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return;
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}
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if (
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event.which === 32 &&
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matches(focused, 'button, [role^="menuitem"]')
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) {
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if (event.which === 32 && matches(focused, 'button, [role^="menuitem"]')) {
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return;
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}
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}
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// Which keycodes should we prevent default
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const preventDefault = [
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32,
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37,
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38,
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39,
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40,
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48,
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49,
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50,
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51,
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52,
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53,
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54,
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56,
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57,
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67,
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70,
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73,
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75,
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76,
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77,
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79,
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];
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const preventDefault = [32, 37, 38, 39, 40, 48, 49, 50, 51, 52, 53, 54, 56, 57, 67, 70, 73, 75, 76, 77, 79];
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// If the code is found prevent default (e.g. prevent scrolling for arrows)
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if (preventDefault.includes(code)) {
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@ -195,11 +163,7 @@ class Listeners {
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// Escape is handle natively when in full screen
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// So we only need to worry about non native
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if (
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!player.fullscreen.enabled &&
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player.fullscreen.active &&
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code === 27
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) {
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if (!player.fullscreen.enabled && player.fullscreen.active && code === 27) {
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player.fullscreen.toggle();
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}
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@ -222,11 +186,7 @@ class Listeners {
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player.touch = true;
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// Add touch class
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toggleClass(
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player.elements.container,
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player.config.classNames.isTouch,
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true,
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);
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toggleClass(player.elements.container, player.config.classNames.isTouch, true);
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}
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setTabFocus(event) {
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@ -272,11 +232,7 @@ class Listeners {
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return;
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}
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toggleClass(
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document.activeElement,
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player.config.classNames.tabFocus,
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true,
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);
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toggleClass(document.activeElement, player.config.classNames.tabFocus, true);
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}, 10);
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}
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@ -286,38 +242,17 @@ class Listeners {
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// Keyboard shortcuts
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if (player.config.keyboard.global) {
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toggleListener.call(
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player,
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window,
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'keydown keyup',
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this.handleKey,
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toggle,
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false,
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);
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toggleListener.call(player, window, 'keydown keyup', this.handleKey, toggle, false);
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}
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// Click anywhere closes menu
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toggleListener.call(
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player,
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document.body,
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'click',
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this.toggleMenu,
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toggle,
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);
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toggleListener.call(player, document.body, 'click', this.toggleMenu, toggle);
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// Detect touch by events
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once.call(player, document.body, 'touchstart', this.firstTouch);
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// Tab focus detection
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toggleListener.call(
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player,
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document.body,
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'keydown focus blur',
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this.setTabFocus,
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toggle,
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false,
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true,
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);
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toggleListener.call(player, document.body, 'keydown focus blur', this.setTabFocus, toggle, false, true);
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}
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// Container listeners
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@ -326,13 +261,7 @@ class Listeners {
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// Keyboard shortcuts
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if (!player.config.keyboard.global && player.config.keyboard.focused) {
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on.call(
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player,
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player.elements.container,
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'keydown keyup',
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this.handleKey,
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false,
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);
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on.call(player, player.elements.container, 'keydown keyup', this.handleKey, false);
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}
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// Toggle controls on mouse events and entering fullscreen
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@ -350,9 +279,7 @@ class Listeners {
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}
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// Show, then hide after a timeout unless another control event occurs
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const show = ['touchstart', 'touchmove', 'mousemove'].includes(
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event.type,
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);
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const show = ['touchstart', 'touchmove', 'mousemove'].includes(event.type);
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let delay = 0;
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@ -366,10 +293,7 @@ class Listeners {
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clearTimeout(player.timers.controls);
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// Set new timer to prevent flicker when seeking
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player.timers.controls = setTimeout(
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() => ui.toggleControls.call(player, false),
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delay,
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);
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player.timers.controls = setTimeout(() => ui.toggleControls.call(player, false), delay);
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},
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);
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}
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@ -379,16 +303,11 @@ class Listeners {
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const { player } = this;
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// Time change on media
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on.call(player, player.media, 'timeupdate seeking seeked', event =>
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controls.timeUpdate.call(player, event),
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);
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on.call(player, player.media, 'timeupdate seeking seeked', event => controls.timeUpdate.call(player, event));
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// Display duration
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on.call(
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player,
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player.media,
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'durationchange loadeddata loadedmetadata',
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event => controls.durationUpdate.call(player, event),
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on.call(player, player.media, 'durationchange loadeddata loadedmetadata', event =>
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controls.durationUpdate.call(player, event),
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);
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// Check for audio tracks on load
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@ -408,30 +327,20 @@ class Listeners {
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});
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// Check for buffer progress
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on.call(
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player,
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player.media,
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'progress playing seeking seeked',
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event => controls.updateProgress.call(player, event),
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on.call(player, player.media, 'progress playing seeking seeked', event =>
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controls.updateProgress.call(player, event),
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);
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// Handle volume changes
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on.call(player, player.media, 'volumechange', event =>
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controls.updateVolume.call(player, event),
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);
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on.call(player, player.media, 'volumechange', event => controls.updateVolume.call(player, event));
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// Handle play/pause
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on.call(
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player,
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player.media,
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'playing play pause ended emptied timeupdate',
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event => ui.checkPlaying.call(player, event),
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on.call(player, player.media, 'playing play pause ended emptied timeupdate', event =>
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ui.checkPlaying.call(player, event),
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);
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// Loading state
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on.call(player, player.media, 'waiting canplay seeked playing', event =>
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ui.checkLoading.call(player, event),
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);
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on.call(player, player.media, 'waiting canplay seeked playing', event => ui.checkLoading.call(player, event));
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// If autoplay, then load advertisement if required
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// TODO: Show some sort of loading state while the ad manager loads else there's a delay before ad shows
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@ -443,23 +352,14 @@ class Listeners {
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// If ads are enabled, wait for them first
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if (player.ads.enabled && !player.ads.initialized) {
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// Wait for manager response
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player.ads.managerPromise
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.then(() => player.ads.play())
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.catch(() => player.play());
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player.ads.managerPromise.then(() => player.ads.play()).catch(() => player.play());
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}
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});
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// Click video
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if (
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player.supported.ui &&
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player.config.clickToPlay &&
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!player.isAudio
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) {
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if (player.supported.ui && player.config.clickToPlay && !player.isAudio) {
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// Re-fetch the wrapper
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const wrapper = getElement.call(
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player,
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`.${player.config.classNames.video}`,
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);
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const wrapper = getElement.call(player, `.${player.config.classNames.video}`);
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// Bail if there's no wrapper (this should never happen)
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if (!is.element(wrapper)) {
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@ -467,42 +367,31 @@ class Listeners {
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}
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// On click play, pause ore restart
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on.call(
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player,
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player.elements.container,
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'click touchstart',
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event => {
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const targets = [player.elements.container, wrapper];
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on.call(player, player.elements.container, 'click touchstart', event => {
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const targets = [player.elements.container, wrapper];
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// Ignore if click if not container or in video wrapper
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if (
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!targets.includes(event.target) &&
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!wrapper.contains(event.target)
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) {
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return;
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}
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// Ignore if click if not container or in video wrapper
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if (!targets.includes(event.target) && !wrapper.contains(event.target)) {
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return;
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}
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// First touch on touch devices will just show controls (if we're hiding controls)
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// If controls are shown then it'll toggle like a pointer device
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if (
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player.config.hideControls &&
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player.touch &&
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hasClass(
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player.elements.container,
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player.config.classNames.hideControls,
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)
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) {
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return;
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}
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// First touch on touch devices will just show controls (if we're hiding controls)
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// If controls are shown then it'll toggle like a pointer device
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if (
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player.config.hideControls &&
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player.touch &&
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hasClass(player.elements.container, player.config.classNames.hideControls)
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) {
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return;
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}
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if (player.ended) {
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player.restart();
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player.play();
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} else {
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player.togglePlay();
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}
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},
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);
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if (player.ended) {
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player.restart();
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player.play();
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} else {
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player.togglePlay();
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}
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});
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}
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// Disable right click
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@ -545,19 +434,12 @@ class Listeners {
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// Quality change
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on.call(player, player.media, 'qualitychange', event => {
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// Update UI
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controls.updateSetting.call(
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player,
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'quality',
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null,
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event.detail.quality,
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);
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controls.updateSetting.call(player, 'quality', null, event.detail.quality);
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});
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// Proxy events to container
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// Bubble up key events for Edge
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const proxyEvents = player.config.events
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.concat(['keyup', 'keydown'])
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.join(' ');
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const proxyEvents = player.config.events.concat(['keyup', 'keydown']).join(' ');
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on.call(player, player.media, proxyEvents, event => {
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let { detail = {} } = event;
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@ -567,13 +449,7 @@ class Listeners {
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detail = player.media.error;
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}
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triggerEvent.call(
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player,
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player.elements.container,
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event.type,
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true,
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detail,
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);
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triggerEvent.call(player, player.elements.container, event.type, true, detail);
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});
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}
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@ -625,28 +501,13 @@ class Listeners {
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}
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// Pause
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this.bind(
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player.elements.buttons.restart,
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'click',
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player.restart,
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'restart',
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);
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this.bind(player.elements.buttons.restart, 'click', player.restart, 'restart');
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// Rewind
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this.bind(
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player.elements.buttons.rewind,
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'click',
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player.rewind,
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'rewind',
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);
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this.bind(player.elements.buttons.rewind, 'click', player.rewind, 'rewind');
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// Rewind
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this.bind(
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player.elements.buttons.fastForward,
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'click',
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player.forward,
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'fastForward',
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);
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this.bind(player.elements.buttons.fastForward, 'click', player.forward, 'fastForward');
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// Mute toggle
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this.bind(
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@ -659,9 +520,7 @@ class Listeners {
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);
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// Captions toggle
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this.bind(player.elements.buttons.captions, 'click', () =>
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player.toggleCaptions(),
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);
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this.bind(player.elements.buttons.captions, 'click', () => player.toggleCaptions());
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// Fullscreen toggle
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this.bind(
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@ -684,12 +543,7 @@ class Listeners {
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);
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// Airplay
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this.bind(
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player.elements.buttons.airplay,
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'click',
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player.airplay,
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'airplay',
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);
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this.bind(player.elements.buttons.airplay, 'click', player.airplay, 'airplay');
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// Settings menu - click toggle
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this.bind(player.elements.buttons.settings, 'click', event => {
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@ -731,39 +585,30 @@ class Listeners {
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});
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// Pause while seeking
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this.bind(
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player.elements.inputs.seek,
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'mousedown mouseup keydown keyup touchstart touchend',
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event => {
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const seek = event.currentTarget;
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const code = event.keyCode ? event.keyCode : event.which;
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const eventType = event.type;
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const attribute = 'play-on-seeked';
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this.bind(player.elements.inputs.seek, 'mousedown mouseup keydown keyup touchstart touchend', event => {
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const seek = event.currentTarget;
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const code = event.keyCode ? event.keyCode : event.which;
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const eventType = event.type;
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const attribute = 'play-on-seeked';
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|
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if (
|
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(eventType === 'keydown' || eventType === 'keyup') &&
|
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(code !== 39 && code !== 37)
|
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) {
|
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return;
|
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}
|
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// Was playing before?
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const play = seek.hasAttribute(attribute);
|
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if ((eventType === 'keydown' || eventType === 'keyup') && (code !== 39 && code !== 37)) {
|
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return;
|
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}
|
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// Was playing before?
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const play = seek.hasAttribute(attribute);
|
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|
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// Done seeking
|
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const done = ['mouseup', 'touchend', 'keyup'].includes(
|
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event.type,
|
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);
|
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// Done seeking
|
||||
const done = ['mouseup', 'touchend', 'keyup'].includes(event.type);
|
||||
|
||||
// If we're done seeking and it was playing, resume playback
|
||||
if (play && done) {
|
||||
seek.removeAttribute(attribute);
|
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player.play();
|
||||
} else if (!done && player.playing) {
|
||||
seek.setAttribute(attribute, '');
|
||||
player.pause();
|
||||
}
|
||||
},
|
||||
);
|
||||
// If we're done seeking and it was playing, resume playback
|
||||
if (play && done) {
|
||||
seek.removeAttribute(attribute);
|
||||
player.play();
|
||||
} else if (!done && player.playing) {
|
||||
seek.setAttribute(attribute, '');
|
||||
player.pause();
|
||||
}
|
||||
});
|
||||
|
||||
// Fix range inputs on iOS
|
||||
// Super weird iOS bug where after you interact with an <input type="range">,
|
||||
@ -771,9 +616,7 @@ class Listeners {
|
||||
if (browser.isIos) {
|
||||
const inputs = getElements.call(player, 'input[type="range"]');
|
||||
|
||||
Array.from(inputs).forEach(input =>
|
||||
this.bind(input, inputEvent, event => repaint(event.target)),
|
||||
);
|
||||
Array.from(inputs).forEach(input => this.bind(input, inputEvent, event => repaint(event.target)));
|
||||
}
|
||||
|
||||
// Seek
|
||||
@ -799,10 +642,7 @@ class Listeners {
|
||||
|
||||
// Current time invert
|
||||
// Only if one time element is used for both currentTime and duration
|
||||
if (
|
||||
player.config.toggleInvert &&
|
||||
!is.element(player.elements.display.duration)
|
||||
) {
|
||||
if (player.config.toggleInvert && !is.element(player.elements.display.duration)) {
|
||||
this.bind(player.elements.display.currentTime, 'click', () => {
|
||||
// Do nothing if we're at the start
|
||||
if (player.currentTime === 0) {
|
||||
@ -827,39 +667,25 @@ class Listeners {
|
||||
|
||||
// Polyfill for lower fill in <input type="range"> for webkit
|
||||
if (browser.isWebkit) {
|
||||
Array.from(getElements.call(player, 'input[type="range"]')).forEach(
|
||||
element => {
|
||||
this.bind(element, 'input', event =>
|
||||
controls.updateRangeFill.call(player, event.target),
|
||||
);
|
||||
},
|
||||
);
|
||||
Array.from(getElements.call(player, 'input[type="range"]')).forEach(element => {
|
||||
this.bind(element, 'input', event => controls.updateRangeFill.call(player, event.target));
|
||||
});
|
||||
}
|
||||
|
||||
// Seek tooltip
|
||||
this.bind(
|
||||
player.elements.progress,
|
||||
'mouseenter mouseleave mousemove',
|
||||
event => controls.updateSeekTooltip.call(player, event),
|
||||
this.bind(player.elements.progress, 'mouseenter mouseleave mousemove', event =>
|
||||
controls.updateSeekTooltip.call(player, event),
|
||||
);
|
||||
|
||||
// Update controls.hover state (used for ui.toggleControls to avoid hiding when interacting)
|
||||
this.bind(player.elements.controls, 'mouseenter mouseleave', event => {
|
||||
player.elements.controls.hover =
|
||||
!player.touch && event.type === 'mouseenter';
|
||||
player.elements.controls.hover = !player.touch && event.type === 'mouseenter';
|
||||
});
|
||||
|
||||
// Update controls.pressed state (used for ui.toggleControls to avoid hiding when interacting)
|
||||
this.bind(
|
||||
player.elements.controls,
|
||||
'mousedown mouseup touchstart touchend touchcancel',
|
||||
event => {
|
||||
player.elements.controls.pressed = [
|
||||
'mousedown',
|
||||
'touchstart',
|
||||
].includes(event.type);
|
||||
},
|
||||
);
|
||||
this.bind(player.elements.controls, 'mousedown mouseup touchstart touchend touchcancel', event => {
|
||||
player.elements.controls.pressed = ['mousedown', 'touchstart'].includes(event.type);
|
||||
});
|
||||
|
||||
// Focus in/out on controls
|
||||
this.bind(player.elements.controls, 'focusin focusout', event => {
|
||||
@ -867,11 +693,7 @@ class Listeners {
|
||||
const isFocusIn = event.type === 'focusin';
|
||||
|
||||
// Skip transition to prevent focus from scrolling the parent element
|
||||
toggleClass(
|
||||
elements.controls,
|
||||
config.classNames.noTransition,
|
||||
isFocusIn,
|
||||
);
|
||||
toggleClass(elements.controls, config.classNames.noTransition, isFocusIn);
|
||||
|
||||
// Toggle
|
||||
ui.toggleControls.call(player, isFocusIn);
|
||||
@ -880,11 +702,7 @@ class Listeners {
|
||||
if (isFocusIn) {
|
||||
// Restore transition
|
||||
setTimeout(() => {
|
||||
toggleClass(
|
||||
elements.controls,
|
||||
config.classNames.noTransition,
|
||||
false,
|
||||
);
|
||||
toggleClass(elements.controls, config.classNames.noTransition, false);
|
||||
}, 0);
|
||||
|
||||
// Delay a little more for keyboard users
|
||||
@ -894,10 +712,7 @@ class Listeners {
|
||||
clearTimeout(timers.controls);
|
||||
|
||||
// Hide
|
||||
timers.controls = setTimeout(
|
||||
() => ui.toggleControls.call(player, false),
|
||||
delay,
|
||||
);
|
||||
timers.controls = setTimeout(() => ui.toggleControls.call(player, false), delay);
|
||||
}
|
||||
});
|
||||
|
||||
@ -911,9 +726,7 @@ class Listeners {
|
||||
const inverted = event.webkitDirectionInvertedFromDevice;
|
||||
|
||||
// Get delta from event. Invert if `inverted` is true
|
||||
const [x, y] = [event.deltaX, -event.deltaY].map(
|
||||
value => (inverted ? -value : value),
|
||||
);
|
||||
const [x, y] = [event.deltaX, -event.deltaY].map(value => (inverted ? -value : value));
|
||||
|
||||
// Using the biggest delta, normalize to 1 or -1 (or 0 if no delta)
|
||||
const direction = Math.sign(Math.abs(x) > Math.abs(y) ? x : y);
|
||||
@ -923,10 +736,7 @@ class Listeners {
|
||||
|
||||
// Don't break page scrolling at max and min
|
||||
const { volume } = player.media;
|
||||
if (
|
||||
(direction === 1 && volume < 1) ||
|
||||
(direction === -1 && volume > 0)
|
||||
) {
|
||||
if ((direction === 1 && volume < 1) || (direction === -1 && volume > 0)) {
|
||||
event.preventDefault();
|
||||
}
|
||||
},
|
||||
|
Reference in New Issue
Block a user