diff --git a/changelog.md b/changelog.md
index b043db48..2c87e776 100644
--- a/changelog.md
+++ b/changelog.md
@@ -1,5 +1,9 @@
# Changelog
+## v1.6.12
+- Fix for undefined buffer error
+- Add scroll listener on volume slider (PR #227 bty @igoradamenko)
+
## v1.6.11
- Fix for Vimeo fullscreen (fixes #214)
diff --git a/package.json b/package.json
index 54b8c50e..c51b06cc 100644
--- a/package.json
+++ b/package.json
@@ -1,6 +1,6 @@
{
"name": "plyr",
- "version": "1.6.11",
+ "version": "1.6.12",
"description": "A simple, accessible and customizable HTML5, YouTube and Vimeo media player",
"homepage": "http://plyr.io",
"main": "src/js/plyr.js",
diff --git a/readme.md b/readme.md
index d14508f2..d6806aa6 100644
--- a/readme.md
+++ b/readme.md
@@ -40,7 +40,7 @@ If you have any cool ideas or features, please let me know by [creating an issue
## Implementation
Check `docs/index.html` and `docs/dist/docs.js` for an example setup.
-**Heads up:** the example `index.html` file needs to be served from a webserver (such as Apache, Nginx, IIS or similar) unless you change the file sources to include http or https. e.g. change `//cdn.plyr.io/1.6.11/plyr.js` to `https://cdn.plyr.io/1.6.11/plyr.js`
+**Heads up:** the example `index.html` file needs to be served from a webserver (such as Apache, Nginx, IIS or similar) unless you change the file sources to include http or https. e.g. change `//cdn.plyr.io/1.6.12/plyr.js` to `https://cdn.plyr.io/1.6.12/plyr.js`
### npm
@@ -71,11 +71,11 @@ More info is on [npm](https://www.npmjs.com/package/ember-cli-plyr) and [GitHub]
If you want to use our CDN, you can use the following:
```html
-
-
+
+
```
-The SVG sprite/defs file can be found here: `https://cdn.plyr.io/1.6.11/plyr.svg`.
+The SVG sprite/defs file can be found here: `https://cdn.plyr.io/1.6.12/plyr.svg`.
### CSS & Styling
If you want to use the default css, add the `plyr.css` file from `/dist` into your head, or even better use `plyr.less` or `plyr.scss` file included in `/src` in your build to save a request.
@@ -113,7 +113,7 @@ Using AJAX means you can load the sprite from a different origin. Avoiding the i
c.innerHTML = a.responseText;
b.insertBefore(c, b.childNodes[0]);
};
-})(document, 'https://cdn.plyr.io/1.6.11/plyr.svg');
+})(document, 'https://cdn.plyr.io/1.6.12/plyr.svg');
```
@@ -188,7 +188,7 @@ Be sure to [validate your caption files](https://quuz.org/webvtt/)
Here's an example of a default setup:
```html
-
+
```
diff --git a/src/js/plyr.js b/src/js/plyr.js
index 6f5b4aeb..2997ca8f 100644
--- a/src/js/plyr.js
+++ b/src/js/plyr.js
@@ -1,6 +1,6 @@
// ==========================================================================
// Plyr
-// plyr.js v1.6.11
+// plyr.js v1.6.12
// https://github.com/selz/plyr
// License: The MIT License (MIT)
// ==========================================================================