diff --git a/changelog.md b/changelog.md index b043db48..2c87e776 100644 --- a/changelog.md +++ b/changelog.md @@ -1,5 +1,9 @@ # Changelog +## v1.6.12 +- Fix for undefined buffer error +- Add scroll listener on volume slider (PR #227 bty @igoradamenko) + ## v1.6.11 - Fix for Vimeo fullscreen (fixes #214) diff --git a/package.json b/package.json index 54b8c50e..c51b06cc 100644 --- a/package.json +++ b/package.json @@ -1,6 +1,6 @@ { "name": "plyr", - "version": "1.6.11", + "version": "1.6.12", "description": "A simple, accessible and customizable HTML5, YouTube and Vimeo media player", "homepage": "http://plyr.io", "main": "src/js/plyr.js", diff --git a/readme.md b/readme.md index d14508f2..d6806aa6 100644 --- a/readme.md +++ b/readme.md @@ -40,7 +40,7 @@ If you have any cool ideas or features, please let me know by [creating an issue ## Implementation Check `docs/index.html` and `docs/dist/docs.js` for an example setup. -**Heads up:** the example `index.html` file needs to be served from a webserver (such as Apache, Nginx, IIS or similar) unless you change the file sources to include http or https. e.g. change `//cdn.plyr.io/1.6.11/plyr.js` to `https://cdn.plyr.io/1.6.11/plyr.js` +**Heads up:** the example `index.html` file needs to be served from a webserver (such as Apache, Nginx, IIS or similar) unless you change the file sources to include http or https. e.g. change `//cdn.plyr.io/1.6.12/plyr.js` to `https://cdn.plyr.io/1.6.12/plyr.js` ### npm @@ -71,11 +71,11 @@ More info is on [npm](https://www.npmjs.com/package/ember-cli-plyr) and [GitHub] If you want to use our CDN, you can use the following: ```html - - + + ``` -The SVG sprite/defs file can be found here: `https://cdn.plyr.io/1.6.11/plyr.svg`. +The SVG sprite/defs file can be found here: `https://cdn.plyr.io/1.6.12/plyr.svg`. ### CSS & Styling If you want to use the default css, add the `plyr.css` file from `/dist` into your head, or even better use `plyr.less` or `plyr.scss` file included in `/src` in your build to save a request. @@ -113,7 +113,7 @@ Using AJAX means you can load the sprite from a different origin. Avoiding the i c.innerHTML = a.responseText; b.insertBefore(c, b.childNodes[0]); }; -})(document, 'https://cdn.plyr.io/1.6.11/plyr.svg'); +})(document, 'https://cdn.plyr.io/1.6.12/plyr.svg'); ``` @@ -188,7 +188,7 @@ Be sure to [validate your caption files](https://quuz.org/webvtt/) Here's an example of a default setup: ```html - + ``` diff --git a/src/js/plyr.js b/src/js/plyr.js index 6f5b4aeb..2997ca8f 100644 --- a/src/js/plyr.js +++ b/src/js/plyr.js @@ -1,6 +1,6 @@ // ========================================================================== // Plyr -// plyr.js v1.6.11 +// plyr.js v1.6.12 // https://github.com/selz/plyr // License: The MIT License (MIT) // ==========================================================================