diff --git a/package.json b/package.json index 707b86ec..1267d0ea 100644 --- a/package.json +++ b/package.json @@ -31,7 +31,6 @@ "browserslist": "> 1%", "scripts": { "build": "gulp build", - "serve": "gulp serve", "lint": "eslint src/js && npm run-script remark", "lint:fix": "eslint --fix src/js", "remark": "remark -f --use 'validate-links=repository:\"sampotts/plyr\"' '{,!(node_modules),.?**/}*.md'", diff --git a/src/js/listeners.js b/src/js/listeners.js index ede8d88c..4bacbb2c 100644 --- a/src/js/listeners.js +++ b/src/js/listeners.js @@ -816,13 +816,13 @@ class Listeners { // Also update controls.hover state for any non-player children of fullscreen element (as above) if (elements.fullscreen) { - for (let i = 0; i < elements.fullscreen.children.length; i++) { - if (!elements.fullscreen.children[i].contains(elements.container)) { - this.bind(elements.fullscreen.children[i], 'mouseenter mouseleave', event => { + Array.from(elements.fullscreen.children) + .filter(c => !c.contains(elements.container)) + .forEach(child => { + this.bind(child, 'mouseenter mouseleave', event => { elements.controls.hover = !player.touch && event.type === 'mouseenter'; }); - } - } + }); } // Update controls.pressed state (used for ui.toggleControls to avoid hiding when interacting)